Chris Forbes
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10c1b996ed
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tidy up disabled handling
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2012-04-06 19:34:43 +12:00 |
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Chris Forbes
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eab0e7ddf9
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add range circle for gap generator
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2012-04-06 18:35:04 +12:00 |
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Curtis Shmyr
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891cba456b
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give Gap Generator to allies
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2012-04-06 18:23:30 +12:00 |
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Chris Forbes
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418b8d40f9
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improve TraitDictionary error messages
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2011-12-28 08:02:09 +13:00 |
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Chris Forbes
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9581595a3d
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remove spurious null checks in Shroud -- all actors have an owner, always.
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2011-12-27 21:53:31 +13:00 |
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Chris Forbes
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b8c4ff8668
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tidy GetTargetQueue
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2011-11-29 11:46:57 +13:00 |
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Chris Forbes
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6cb8ee1f9f
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expose appropriate *Inits, and make them work in editor
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2011-11-06 18:17:13 +13:00 |
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Chris Forbes
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564fdd650d
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add mechanism for traits to export the *Inits they can use
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2011-11-05 12:29:55 +13:00 |
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Chris Forbes
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ce8267992a
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remove self parameter from IPostRenderSelection.RenderAfterWorld
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2011-10-23 12:23:15 +13:00 |
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Chris Forbes
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b9ac25e044
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split sprite-based and line-based things in Selectable into two traits
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2011-10-23 12:13:11 +13:00 |
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Chris Forbes
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4168e54715
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tidy in Selectable
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2011-10-23 11:50:53 +13:00 |
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Chris Forbes
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4c26710ccb
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swap args to PlayerColorRemap
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2011-10-21 22:15:51 +13:00 |
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Chris Forbes
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88bfee872f
|
more tidy in DrawLineToTarget
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2011-10-21 17:03:18 +13:00 |
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Chris Forbes
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3548dacad3
|
collapse useless layer of crap in DrawLineToTarget
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2011-10-21 16:52:50 +13:00 |
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Chris Forbes
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b7b2db9ace
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remove some insanity in DrawLineToTarget
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2011-10-21 16:34:54 +13:00 |
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Chris Forbes
|
bc6af1841b
|
fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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1e32014190
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add CountryInfo.Selectable
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2011-10-15 13:00:19 +13:00 |
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Chris Forbes
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c39050fdda
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support setting initial cargo of units via ActorInit
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2011-10-11 14:42:35 +13:00 |
|
Chris Forbes
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2bc260c833
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move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
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2011-10-06 23:11:58 +13:00 |
|
Chris Forbes
|
9eecd7ba6b
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tidy Traits.Util usings
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2011-10-04 22:55:19 +13:00 |
|
Chris Forbes
|
9c35debd46
|
more formatting tidy
|
2011-10-04 22:54:02 +13:00 |
|
Chris Forbes
|
dc850d3f73
|
tidy in Armor.cs
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2011-10-04 22:49:58 +13:00 |
|
Chris Forbes
|
554032ad5f
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allow null player in RenderSimple.RenderPreview in prep for editor usage
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2011-10-04 22:40:46 +13:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
776a1aa817
|
fix newlines in source files
|
2011-09-17 11:26:17 +12:00 |
|
Chris Forbes
|
9de1ed9761
|
fix #1146 (bogus client lookup)
|
2011-09-11 17:49:54 +12:00 |
|
Chris Forbes
|
a3818a6aa2
|
fix MoveAdjacentTo so it doesnt suck so much
|
2011-09-07 20:43:18 +12:00 |
|
Chris Forbes
|
da4811abe8
|
rip out ActorStance garbage
|
2011-08-21 18:59:20 +12:00 |
|
Chris Forbes
|
257bd6f431
|
fixed #849 -- forceMove plumbing removed, noone uses it.
|
2011-08-17 07:52:35 +12:00 |
|
Chris Forbes
|
663a323f29
|
remove trait lookup spam everywhere for IOccupySpace.
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
|
2bf7cb1496
|
fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
ddc1311d87
|
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
833533b4c3
|
fix #1056
|
2011-08-09 08:51:35 +12:00 |
|
Paul Chote
|
08ed7f0316
|
Hook up empty/full harvester husk variants in RA.
|
2011-07-27 20:09:37 +12:00 |
|
Paul Chote
|
d9174b7e3b
|
Kill RenderSimple.OverrideTileset/OverrideImage.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
17d72f17d9
|
Add an EditorTilesetFilter trait for filtering the actor palette based on tileset.
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
6c129eed3c
|
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.
|
2011-07-25 22:23:20 +12:00 |
|
Paul Chote
|
fc783ddf80
|
Support custom zoom levels
|
2011-07-25 22:23:17 +12:00 |
|
Paul Chote
|
926b396605
|
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
|
2011-07-25 22:23:16 +12:00 |
|
Paul Chote
|
4fa0962d49
|
Check for bogus subject clients in ValidateOrder. Fixes crash in #1001.
|
2011-07-25 22:23:16 +12:00 |
|
Paul Chote
|
c79f5b5365
|
Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync (#460); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
|
2011-07-25 22:23:15 +12:00 |
|
Chris Forbes
|
fc15aa47ad
|
dont really need to setup palettes every frame in ResourceLayer
|
2011-07-25 22:23:11 +12:00 |
|
Chris Forbes
|
5aaca5bb32
|
drop ISelectionColorModifier; unused
|
2011-07-19 21:14:12 +12:00 |
|
Chris Forbes
|
4a0b7bb003
|
put AnimationWithOffset in its own file
|
2011-07-17 17:55:52 +12:00 |
|
Paul Chote
|
19ead53223
|
Add a WarnCrush method to ICrushable which is called when a crusher begins to enter the cell.
|
2011-07-15 20:10:21 +12:00 |
|
Paul Chote
|
74d13286a8
|
Add a force flag to nudging which skips the ownership and idle checks
|
2011-07-15 20:10:21 +12:00 |
|
Paul Chote
|
98ae8c7630
|
Take ownership into account when determining crushability. Fixes the important half of #951 (tanks crushing your own walls).
|
2011-07-14 21:00:50 +12:00 |
|
Chris Forbes
|
2259a0e7a5
|
remove duplication of DrawSelectionBox
|
2011-07-14 20:29:11 +12:00 |
|
Chris Forbes
|
5633d84d21
|
add lint pass to check whether types with ISync actually have any [Sync] members
|
2011-07-14 20:29:09 +12:00 |
|
Paul Chote
|
7c63138e3f
|
Mechanism for showing mission objectives in the ingame menu. Fixes #948.
|
2011-07-01 02:34:30 +12:00 |
|