Commit Graph

4842 Commits

Author SHA1 Message Date
ScottNZ
22dd2b0a92 Add singleplayer mission menu to ra/td 2014-04-19 15:54:55 +12:00
reaperrr
9115395fb8 GravityBomb palette can now be customized the same way as for Bullets and Missiles.
Update CHANGELOG.

Also mentioned Bullets and Missiles since it seems there wasn't an entry for that before.
2014-04-18 23:53:03 +02:00
Matthias Mailänder
9c483a912e added a new hotkey to trigger pixel doubling
closes #5122
2014-04-18 17:49:55 +02:00
Matthias Mailänder
cce7d6d7e6 fixed missing LocationInit
closes #5076
2014-04-18 17:30:04 +02:00
Matthias Mailänder
bf4f58b5c7 StyleCop 2014-04-18 15:38:42 +02:00
Paul Chote
59da851d71 Improve ProductionBar performance.
Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
Matthias Mailänder
a7b401e981 Mods.RA also requires MaxMind.GeoIP2 2014-04-18 09:44:00 +02:00
Matthias Mailänder
c825cb6aca Merge pull request #5066 from pchote/weapon-cameras
Superweapon tweaks
2014-04-18 09:00:49 +02:00
Paul Chote
86f5a39d86 Persist the nuke beacon until detonation. 2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803 Support indefinite beacon duration for support powers that remove the beacon on completion. 2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5 Add a camera to the nuke. 2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724 Make nuke flight time independent from map size. 2014-04-18 18:55:34 +12:00
Matthias Mailänder
9099e987d3 update to GeoIP2 and parse the database only once
closes #4227
2014-04-18 07:48:13 +02:00
reaperrr
c9b162ec3c Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
2014-04-18 01:23:09 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Matthias Mailänder
771638c8e8 decide which mirror to choose locally and display result
closes #3904
2014-04-11 10:30:12 +02:00
Matthias Mailänder
9c499cc9e5 Merge pull request #5082 from pchote/dotnetfour
Upgrade to .NET 4.0
2014-04-11 09:17:50 +02:00
Paul Chote
1b2a90c00c Migrate to System.Lazy. 2014-04-09 20:20:41 +12:00
Matthias Mailänder
67cd0645a4 update to .NET 4.0 2014-04-09 20:20:26 +12:00
Chicken man
e6c0a00604 Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets 2014-04-07 17:09:52 -04:00
Matthias Mailänder
e13d213098 Merge pull request #5033 from pchote/wonderwall
Wall and D2K turret polish
2014-04-05 08:29:45 +02:00
Matthias Mailänder
1be67ec4d3 Merge pull request #5024 from ScottNZ/balance
Closes #3272
2014-04-05 08:09:46 +02:00
Paul Chote
4025db45a3 Fix turret muzzleflash. 2014-04-05 18:09:20 +13:00
Paul Chote
82ac8d8d80 Support multiple wall-type connections for D2K. 2014-04-05 17:05:42 +13:00
Paul Chote
52b4ac0aed Update neighbours when walls are destroyed or sold. Fixes #2351. 2014-04-05 16:36:34 +13:00
ScottNZ
d4bc4ac827 Rename BuildingCaptureNotification.cs to CaptureNotification.cs 2014-04-05 13:58:19 +13:00
ScottNZ
f8e1779f24 Add an option to cancel activities when captured to Capturable 2014-04-05 13:58:02 +13:00
Ripsn
59a1cfe914 Fixed - Small portion of Production tab on Right side unresponsive 2014-04-04 19:09:56 +13:00
Matthias Mailänder
b8646f98ab Merge pull request #5016 from obrakmann/disable-shellmaps
Disable shellmaps temporarily
2014-04-03 17:56:23 +02:00
Oliver Brakmann
4d71e37ab0 Disable shellmaps temporarily 2014-04-03 17:24:01 +02:00
Paul Chote
94b2debaa4 Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46 exclusive force fire on husks and bridges 2014-04-03 15:57:41 +02:00
Paul Chote
5265366287 Merge pull request #4872 from Mailaender/password-hotkeys
Mapped password field Enter/ESC to buttons
2014-04-04 02:23:57 +13:00
Matthias Mailänder
718ba1f1d1 Merge pull request #5020 from cjshmyr/balancing
Various balance changes
2014-04-03 09:13:26 +02:00
Curtis Shmyr
ae5a3ca548 Chronotank teleport distance increased and teleport cooldown decreased 2014-04-02 21:37:45 -06:00
Paul Chote
c720cb0b41 Extract mod selector into its own mod. 2014-04-03 07:21:56 +13:00
Matthias Mailänder
a4e3d7ee5f Merge pull request #5008 from pchote/spritewidget
Split ShpImageWidget into SpriteWidget and SpriteSequenceWidget.
2014-04-02 09:56:06 +02:00
Paul Chote
6be25468bb Animate the C&C color picker preview. 2014-04-02 19:24:07 +13:00
Paul Chote
bf0c7297e2 Clean up the AssetBrowser logic. 2014-04-02 19:24:07 +13:00
Matthias Mailänder
3d6086187e don't crash when C4 target.Actor is null
closes #4975
2014-04-01 07:41:28 +02:00
Paul Chote
b82510023f Merge pull request #5001 from Mailaender/fly-valid-target
Added checks for valid targets when flying
2014-04-01 18:25:51 +13:00
Paul Chote
e41fca3d47 Merge pull request #5002 from Mailaender/server-browser-inner-nre
Catched null reference exception in RefreshServerListInner
2014-04-01 18:08:05 +13:00
Matthias Mailänder
c7ed2aacaf check for valid targets when flying
closes #4972
2014-03-31 13:45:13 +02:00
Matthias Mailänder
7fb53e336a catch null reference exception in RefreshServerListInner
closes #4964
2014-03-31 13:27:50 +02:00
Matthias Mailänder
64b4f62af0 hard-coded TooltipTemplate to YAML 2014-03-29 20:02:52 +01:00
Matthias Mailänder
d514689ec7 hard-coded ScrollVelocity to YAML 2014-03-29 19:50:31 +01:00
Taryn
61749e145d Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to. 2014-03-27 20:47:46 -05:00
Kanar
fc2d0510d8 Adds minibibs for bibless buildings in RA and C&C. 2014-03-25 13:23:05 +01:00
Paul Chote
55ad12d9a3 Show player and spawn details in the replay browser. 2014-03-23 13:00:53 +13:00
Matthias Mailänder
272e872357 Merge pull request #4942 from pchote/more-replays
Overhaul observer shroud selector.
2014-03-22 12:20:40 +01:00