ScottNZ
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22dd2b0a92
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Add singleplayer mission menu to ra/td
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2014-04-19 15:54:55 +12:00 |
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reaperrr
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9115395fb8
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GravityBomb palette can now be customized the same way as for Bullets and Missiles.
Update CHANGELOG.
Also mentioned Bullets and Missiles since it seems there wasn't an entry for that before.
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2014-04-18 23:53:03 +02:00 |
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Matthias Mailänder
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9c483a912e
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added a new hotkey to trigger pixel doubling
closes #5122
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2014-04-18 17:49:55 +02:00 |
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Matthias Mailänder
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cce7d6d7e6
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fixed missing LocationInit
closes #5076
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2014-04-18 17:30:04 +02:00 |
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Matthias Mailänder
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bf4f58b5c7
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StyleCop
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2014-04-18 15:38:42 +02:00 |
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Paul Chote
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59da851d71
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Improve ProductionBar performance.
Also adds an explicit second bar for construction yards.
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2014-04-19 00:01:59 +12:00 |
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Matthias Mailänder
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a7b401e981
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Mods.RA also requires MaxMind.GeoIP2
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2014-04-18 09:44:00 +02:00 |
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Matthias Mailänder
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c825cb6aca
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Merge pull request #5066 from pchote/weapon-cameras
Superweapon tweaks
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2014-04-18 09:00:49 +02:00 |
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Paul Chote
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86f5a39d86
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Persist the nuke beacon until detonation.
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2014-04-18 18:55:34 +12:00 |
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Paul Chote
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3ad35cb803
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Support indefinite beacon duration for support powers that remove the beacon on completion.
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2014-04-18 18:55:34 +12:00 |
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Paul Chote
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56586cb4b5
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Add a camera to the nuke.
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2014-04-18 18:55:34 +12:00 |
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Paul Chote
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51363fd724
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Make nuke flight time independent from map size.
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2014-04-18 18:55:34 +12:00 |
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Matthias Mailänder
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9099e987d3
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update to GeoIP2 and parse the database only once
closes #4227
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2014-04-18 07:48:13 +02:00 |
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reaperrr
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c9b162ec3c
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Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
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2014-04-18 01:23:09 +02:00 |
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Paul Chote
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4935266945
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Merge FileFormats dll into Game and reorganise namespaces.
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2014-04-17 01:20:47 +12:00 |
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Matthias Mailänder
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771638c8e8
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decide which mirror to choose locally and display result
closes #3904
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2014-04-11 10:30:12 +02:00 |
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Matthias Mailänder
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9c499cc9e5
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Merge pull request #5082 from pchote/dotnetfour
Upgrade to .NET 4.0
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2014-04-11 09:17:50 +02:00 |
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Paul Chote
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1b2a90c00c
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Migrate to System.Lazy.
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2014-04-09 20:20:41 +12:00 |
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Matthias Mailänder
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67cd0645a4
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update to .NET 4.0
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2014-04-09 20:20:26 +12:00 |
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Chicken man
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e6c0a00604
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Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets
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2014-04-07 17:09:52 -04:00 |
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Matthias Mailänder
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e13d213098
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Merge pull request #5033 from pchote/wonderwall
Wall and D2K turret polish
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2014-04-05 08:29:45 +02:00 |
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Matthias Mailänder
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1be67ec4d3
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Merge pull request #5024 from ScottNZ/balance
Closes #3272
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2014-04-05 08:09:46 +02:00 |
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Paul Chote
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4025db45a3
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Fix turret muzzleflash.
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2014-04-05 18:09:20 +13:00 |
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Paul Chote
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82ac8d8d80
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Support multiple wall-type connections for D2K.
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2014-04-05 17:05:42 +13:00 |
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Paul Chote
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52b4ac0aed
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Update neighbours when walls are destroyed or sold. Fixes #2351.
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2014-04-05 16:36:34 +13:00 |
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ScottNZ
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d4bc4ac827
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Rename BuildingCaptureNotification.cs to CaptureNotification.cs
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2014-04-05 13:58:19 +13:00 |
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ScottNZ
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f8e1779f24
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Add an option to cancel activities when captured to Capturable
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2014-04-05 13:58:02 +13:00 |
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Ripsn
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59a1cfe914
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Fixed - Small portion of Production tab on Right side unresponsive
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2014-04-04 19:09:56 +13:00 |
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Matthias Mailänder
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b8646f98ab
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Merge pull request #5016 from obrakmann/disable-shellmaps
Disable shellmaps temporarily
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2014-04-03 17:56:23 +02:00 |
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Oliver Brakmann
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4d71e37ab0
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Disable shellmaps temporarily
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2014-04-03 17:24:01 +02:00 |
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Paul Chote
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94b2debaa4
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Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
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2014-04-04 03:56:33 +13:00 |
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Matthias Mailänder
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c76ebbdc46
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exclusive force fire on husks and bridges
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2014-04-03 15:57:41 +02:00 |
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Paul Chote
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5265366287
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Merge pull request #4872 from Mailaender/password-hotkeys
Mapped password field Enter/ESC to buttons
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2014-04-04 02:23:57 +13:00 |
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Matthias Mailänder
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718ba1f1d1
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Merge pull request #5020 from cjshmyr/balancing
Various balance changes
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2014-04-03 09:13:26 +02:00 |
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Curtis Shmyr
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ae5a3ca548
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Chronotank teleport distance increased and teleport cooldown decreased
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2014-04-02 21:37:45 -06:00 |
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Paul Chote
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c720cb0b41
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Extract mod selector into its own mod.
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2014-04-03 07:21:56 +13:00 |
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Matthias Mailänder
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a4e3d7ee5f
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Merge pull request #5008 from pchote/spritewidget
Split ShpImageWidget into SpriteWidget and SpriteSequenceWidget.
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2014-04-02 09:56:06 +02:00 |
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Paul Chote
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6be25468bb
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Animate the C&C color picker preview.
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2014-04-02 19:24:07 +13:00 |
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Paul Chote
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bf0c7297e2
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Clean up the AssetBrowser logic.
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2014-04-02 19:24:07 +13:00 |
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Matthias Mailänder
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3d6086187e
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don't crash when C4 target.Actor is null
closes #4975
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2014-04-01 07:41:28 +02:00 |
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Paul Chote
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b82510023f
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Merge pull request #5001 from Mailaender/fly-valid-target
Added checks for valid targets when flying
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2014-04-01 18:25:51 +13:00 |
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Paul Chote
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e41fca3d47
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Merge pull request #5002 from Mailaender/server-browser-inner-nre
Catched null reference exception in RefreshServerListInner
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2014-04-01 18:08:05 +13:00 |
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Matthias Mailänder
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c7ed2aacaf
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check for valid targets when flying
closes #4972
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2014-03-31 13:45:13 +02:00 |
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Matthias Mailänder
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7fb53e336a
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catch null reference exception in RefreshServerListInner
closes #4964
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2014-03-31 13:27:50 +02:00 |
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Matthias Mailänder
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64b4f62af0
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hard-coded TooltipTemplate to YAML
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2014-03-29 20:02:52 +01:00 |
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Matthias Mailänder
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d514689ec7
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hard-coded ScrollVelocity to YAML
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2014-03-29 19:50:31 +01:00 |
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Taryn
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61749e145d
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Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
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2014-03-27 20:47:46 -05:00 |
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Kanar
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fc2d0510d8
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Adds minibibs for bibless buildings in RA and C&C.
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2014-03-25 13:23:05 +01:00 |
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Paul Chote
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55ad12d9a3
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Show player and spawn details in the replay browser.
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2014-03-23 13:00:53 +13:00 |
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Matthias Mailänder
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272e872357
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Merge pull request #4942 from pchote/more-replays
Overhaul observer shroud selector.
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2014-03-22 12:20:40 +01:00 |
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