reaperrr
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8fec285ea5
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Change piffs to correct animation, tweaks and changes some other explosion animations.
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2013-08-19 14:20:05 +02:00 |
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reaperrr
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72285b2d36
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Add correct Devastator bullet sequence.
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2013-08-19 14:18:46 +02:00 |
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reaperrr
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ce1f4c3eec
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Add 120mm and 155mm projectile sequences.
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2013-08-19 14:18:14 +02:00 |
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reaperrr
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3285e2ac71
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Add Deviator gas explosion.
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2013-08-19 14:17:11 +02:00 |
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reaperrr
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d88e092fc0
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Fixed laserfire (currently used by sonic tank).
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2013-08-19 14:16:29 +02:00 |
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reaperrr
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9721339067
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Fix RPG facing.
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2013-08-19 14:14:57 +02:00 |
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Paul Chote
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674e9f3c86
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Remove hardcoded alpha-blend from Cg shaders. Fixes #3707
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2013-08-19 12:36:16 +12:00 |
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Paul Chote
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6a8e820fd5
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Merge pull request #3703 from Mailaender/d2k-minors
Fixed some minor regressions in Dune 2000 regarding AI and selection boxes
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2013-08-18 13:27:26 -07:00 |
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Matthias Mailänder
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96bbd46fc2
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allow AI to build turrets and research labs
- fewer power plants
- building limits for all bots
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2013-08-18 15:19:40 +02:00 |
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Matthias Mailänder
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e942c3a2a7
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fix selection boxes for starport and silo
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2013-08-18 15:17:03 +02:00 |
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Matthias Mailänder
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1e2bccbc59
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Merge pull request #3693 from ScottNZ/crashform
Add crash dialog
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2013-08-18 00:11:02 -07:00 |
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Matthias Mailänder
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72141aa916
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Merge pull request #3676 from Mailaender/native-r8s
Completely removed all conversion steps for Dune 2000
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2013-08-18 00:03:44 -07:00 |
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Matthias Mailänder
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f5cf3df003
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check for null because clients may be gone already
fixes #3694
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2013-08-18 08:41:00 +02:00 |
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Matthias Mailänder
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0466cac3ab
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I hereby declare Dune 2000 out of "beta"
still some things that need to be done, but already looking good
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2013-08-18 07:23:51 +02:00 |
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ScottNZ
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7f67b567f9
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Add Fatal Error dialog
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2013-08-18 14:58:07 +12:00 |
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Matthias Mailänder
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bf521518af
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cleanup the rubble
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2013-08-17 23:56:12 +02:00 |
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Matthias Mailänder
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009f6a3f70
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bring back turrets and vehicle repairing
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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34ec588392
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disallow conyard → mcv
because it looks bad
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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1c04c6608f
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don't render the idle overlay during selling
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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018ceb8d82
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display where duplicate keys in MiniYaml are found
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2013-08-17 23:47:13 +02:00 |
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Matthias Mailänder
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8c6074a081
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WithCrumbleOverlay for Dune 2000 buildings
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2013-08-17 23:47:09 +02:00 |
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Paul Chote
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32c3563a04
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adjust the build palette origins to icon width
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2013-08-17 23:31:25 +02:00 |
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Matthias Mailänder
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bad57b6ab7
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use DATA.R8 in the colorpicker
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2013-08-17 23:31:25 +02:00 |
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Matthias Mailänder
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eabe16b1ff
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remove 2 low details maps
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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72d2ebd3a8
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read BLOX*.R8 tilesets directly without conversions
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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cb2dd333a7
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read bibs from R8
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2013-08-17 23:31:24 +02:00 |
|
Matthias Mailänder
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0a84ddc8fb
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fix d2k cursors
- center by default (also works better for ra/cnc/ts)
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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40438e7fa6
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nuke palette effect does not seem to like additive blending
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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c551cfca0f
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welding for the light factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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0dd73a1289
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welding animations for the corrino heavy factory
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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f480679ab1
|
add welding animations to the high tech factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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1a9c762115
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add location in sequence yaml to FormatExceptions
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3457255fa9
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I think every instance of HackyAI needs those definitions.
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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67c1eaf919
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animate the repair button using Frames:
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3db98b6554
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welding in the heavy weapon factories
overlay + alpha blending = awesome
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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8a1e825946
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added Ix Research lights as overlays
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2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
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d4364694ab
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spinning radar dishes
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2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
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c71e081afc
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added wind trap zaps with overlays
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2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
51be8ef6bd
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repair pad animations are not yet supported for overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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93622ebeb2
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use the cool new additive blend mode for Dune 2000 explosions
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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9950706cb1
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cleanup weapon yamls
- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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c6e9b00c8c
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removed legacy 90mm SHP trails
they are too big
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
d1f3ad81a6
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remove unused allyrepair
wrong palette anyway
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
b014a3d09c
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remove utility dependency on d2k DLL
partly fixes #3298
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2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
6e26173f0f
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remove foreign dependencies from d2k mod entirely
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
3025e3cf62
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remove dependency on mouse.shp conversions
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
e28bbf1f90
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load DATA.R8 per default and not mouse.shp
|
2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
|
a831b8984a
|
port map actors to DATA.R8 sequences
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
efb55d4cb9
|
read support power icons from sequences
so that d2k can grab them from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
|
2013-08-17 23:31:22 +02:00 |
|