Paul Chote
921c7b4fb1
Add invisible repair zones to bridges.
2013-04-15 23:22:08 +12:00
Paul Chote
4ca777597f
Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
...
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
2013-04-15 23:10:57 +12:00
Paul Chote
400ad49de0
Allow maps/mods to properly disable fog or shroud (or both).
2013-04-11 22:36:56 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Paul Chote
a5ec473a59
[Sync] the world pause state.
2013-04-07 23:40:34 +12:00
Chris Forbes
b9ecfa1e9a
make mines silent
2013-04-07 16:57:55 +12:00
Chris Forbes
6675903eb9
remove InvisibleToEnemy, use plain Cloak for mines
2013-04-07 16:13:00 +12:00
Paul Chote
c4a24dc536
Convert missed classic mod traits to world coords.
2013-04-06 21:40:26 +13:00
Paul Chote
41dcb11030
Convert WithRotor to world coords.
2013-03-31 21:35:37 +13:00
Paul Chote
5e74d3c54e
Remove legacy turret/muzzle positioning code.
2013-03-29 22:04:21 +13:00
Paul Chote
491468b84f
Convert ra-classic turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Paul Chote
0cff8b5b12
Add a debug visualization for muzzle positions.
2013-03-29 20:42:56 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
6d6664d930
make classic production queue speedup less error prone
...
- avoid float modifiers because of rounding errors and desync
- try not to crash when the last production building is gone
- don't do LINQ queries on selfsame buildings if not required
2013-03-12 12:49:16 +01:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
...
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
804729deac
remove line build feature for walls in classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
e3fbd40278
added classic engineer capture rules
2013-03-08 09:40:11 +01:00
Matthias Mailänder
f2703dd65d
apply recent palette refactoring changes to classic mods
2013-03-08 09:40:11 +01:00
Matthias Mailänder
f29238df6e
add production queue speedup to classic mods
2013-03-08 09:40:11 +01:00
Matthias Mailänder
7caf2956d7
merge RA Classic 0.1 yaml rules by @Iran
2013-03-08 09:40:07 +01:00
Matthias Mailänder
7bf00a766f
add a stripped down ra-classic mod cloning the current ra rules
2013-03-07 11:25:42 +01:00