Chris Forbes
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df4b144df4
|
timestep control (rate=N); not failing at SharedRandom seed
|
2009-11-05 22:32:47 +13:00 |
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Chris Forbes
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ab7737302b
|
fixing trees breaking our replay
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2009-11-05 22:21:36 +13:00 |
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Chris Forbes
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841292fdf0
|
money works
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2009-11-05 21:32:34 +13:00 |
|
Chris Forbes
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d385a89283
|
wow, i suck.
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2009-11-05 21:15:17 +13:00 |
|
Bob
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33e6cb70ea
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Harvesters deliver to the correct cell, even if it's blocked.
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2009-11-05 13:45:29 +13:00 |
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Bob
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edc4a8e6e7
|
Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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7e0b0541e2
|
fixed ore spreading; units no longer block
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2009-11-04 22:59:51 +13:00 |
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Chris Forbes
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66fd532db8
|
ore is now in openra.game
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2009-11-04 22:51:17 +13:00 |
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Chris Forbes
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7acd327896
|
fix FACT space check on deploying mcv
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2009-11-04 22:08:04 +13:00 |
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Chris Forbes
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d21589c6e8
|
fixed harvester LMB lameness; fixed ore rate
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2009-11-04 21:58:45 +13:00 |
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Chris Forbes
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bf997a29c0
|
MOAR PERF
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2009-11-04 21:49:18 +13:00 |
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Bob
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c4f5b8e7fe
|
Merge branch 'master' of git@github.com:beedee/OpenRA
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2009-11-04 21:22:09 +13:00 |
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Bob
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0d4b0e76b9
|
Perf fix, wrt Ore growth.
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2009-11-04 21:21:49 +13:00 |
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Chris Forbes
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04da38440c
|
fixed bim
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2009-11-04 21:07:17 +13:00 |
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Chris Forbes
|
43170cc318
|
harvester empties; first stage of fixing BIM behavior
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2009-11-04 21:03:56 +13:00 |
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Chris Forbes
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0d2b7eb855
|
ore timing too
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2009-11-04 20:44:05 +13:00 |
|
Chris Forbes
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db89136adf
|
timing
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2009-11-04 20:40:48 +13:00 |
|
Chris Forbes
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f84d756570
|
merged
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2009-11-04 20:31:59 +13:00 |
|
Chris Forbes
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86111b9e91
|
ore frequence OAOO
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2009-11-04 20:30:36 +13:00 |
|
Bob
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0251cb3e1c
|
Gems don't grow.
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2009-11-04 20:28:04 +13:00 |
|
Chris Forbes
|
e8bbf051f9
|
split tick/render frame counters
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2009-11-04 20:20:54 +13:00 |
|
Chris Forbes
|
bb144db787
|
converted TileReference back into a value type; fixed BaseNormal handling in BIM
|
2009-11-04 18:48:57 +13:00 |
|
Chris Forbes
|
a9126fc9ce
|
bdebug=true will show appropriate influence for current building
|
2009-11-04 18:18:17 +13:00 |
|
Chris Forbes
|
1b131465fd
|
harvester actually sortof works now
|
2009-11-03 19:24:28 +13:00 |
|
Chris Forbes
|
cda22ba7be
|
added Name to Sequence
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2009-11-03 19:03:42 +13:00 |
|
Chris Forbes
|
0618fb6987
|
harvest activity
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2009-11-03 18:54:44 +13:00 |
|
Chris Forbes
|
332ba75c85
|
fixed precedence of harvester orders. this SUCKS
|
2009-11-03 18:33:50 +13:00 |
|
Chris Forbes
|
d2ddd40902
|
harvest order wired into harvester. crashes with noti since the matching activity is noti.
|
2009-11-03 18:21:02 +13:00 |
|
Chris Forbes
|
1cb3f1ee10
|
harvesting support in Map
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2009-11-03 18:10:09 +13:00 |
|
Chris Forbes
|
2fe3618b23
|
removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset
|
2009-11-03 18:00:10 +13:00 |
|
Chris Forbes
|
36ac9e156a
|
killing some pre-LINQ BS in Package
|
2009-11-02 23:35:28 +13:00 |
|
Chris Forbes
|
5d07ca2c90
|
oops. fixed growth and wired up.
|
2009-11-02 23:15:29 +13:00 |
|
Chris Forbes
|
c615920209
|
added ore density calculation; added ore growth logic
|
2009-11-02 23:04:36 +13:00 |
|
Bob
|
3ada04ac8a
|
Planes, kinda. They don't fly.
|
2009-11-02 21:47:33 +13:00 |
|
Bob
|
ddc91ddafa
|
Moved Activity and friends into separate files.
|
2009-11-02 20:22:12 +13:00 |
|
Bob
|
279f13bc5b
|
BUGFIX: with PlaceBuilding active, you could cancel the current production, then place the (canceled) building.
|
2009-11-02 01:28:18 +13:00 |
|
Bob
|
1d7798d40c
|
Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
|
2009-11-02 00:59:53 +13:00 |
|
Bob
|
7e1417254c
|
Pause and Cancel orders for production.
|
2009-11-02 00:15:04 +13:00 |
|
Bob
|
b4510876d3
|
working on Orders for sidebar
|
2009-11-01 23:54:22 +13:00 |
|
Chris Forbes
|
90ba576cc6
|
separated 'index' from 'palette' in player
|
2009-11-01 23:22:08 +13:00 |
|
Chris Forbes
|
e62a0bc717
|
#67 fixed: spinners work again
|
2009-11-01 22:30:28 +13:00 |
|
Chris Forbes
|
33ef0f6e61
|
implementing consistent order order (ugh) (#70)
|
2009-11-01 21:33:00 +13:00 |
|
Chris Forbes
|
f4a5c9069b
|
deploy mcv now requires clear space
|
2009-11-01 21:29:05 +13:00 |
|
Chris Forbes
|
98e64fc446
|
fixes #72
|
2009-11-01 19:57:03 +13:00 |
|
Chris Forbes
|
b9af0d42fe
|
sidebar on-hold/cancel works correctly
|
2009-11-01 19:25:28 +13:00 |
|
Chris Forbes
|
4336c2af35
|
skip 'make' animation for mapunits
|
2009-11-01 19:09:18 +13:00 |
|
Chris Forbes
|
f9fb04372c
|
lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
|
2009-11-01 18:51:15 +13:00 |
|
Chris Forbes
|
5dbc70da02
|
water splashes
|
2009-11-01 17:56:05 +13:00 |
|
Chris Forbes
|
4dd54eb1e3
|
fixed water animation direction
|
2009-11-01 15:09:24 +13:00 |
|
Chris Forbes
|
4ada055f06
|
more infantry tweaks; sidebar mouseover shows desc & prices now
|
2009-11-01 15:06:21 +13:00 |
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