Paul Chote
c2ba2fe12b
Play the correct race notification when repairing an ally’s structure.
2014-07-19 15:33:06 +12:00
Oliver Brakmann
33b916a713
Fix RepairBuilding not working for AI and Lua scripts
...
Fixes #5861
2014-07-07 19:43:52 +02:00
Ishan Bhargava
16df8322c6
Added repair bonus for multiple players
...
More than one player can now contribute to repairing a building.
Base repair amount is multiplied by value of array
Players who can't afford to contribute are ignored
Repair indicator cycles between each player's color.
2014-07-04 10:40:26 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Deniz Ayıkol
5055764e04
Make repair animation pause if player has no money.
...
use anim.Paused
removed the using line
2014-06-04 22:15:18 +03:00
Matthias Mailänder
1700a36286
avoid InvalidOperation and NullReferenceException
...
fixes #5522
2014-06-02 09:27:36 +02:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Matthias Mailänder
c731a7960e
embed the previously manually edited outdated documentation
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from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Paul Chote
43159a0e05
Remove RepairIndicator dependence on target RenderSimple.
...
This also fixes the case where the building palette doesn't
match the indicator, and saves 2 trait lookups per tick.
2013-02-25 21:12:01 +13:00
Chris Forbes
cd1a29f1ea
repair cost is always at least 1 per tick
2012-09-23 17:37:35 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
c34b254fd8
stop repairing a building if we don't like its owner (fixes interaction with capture)
2011-12-31 10:50:18 +13:00
Chris Forbes
45c41b6696
allow building repair always
2011-11-24 15:23:08 +13:00
Chris Forbes
cd155b21c9
tidy up some bizarre namespacing
2011-11-04 20:13:41 +13:00
Chris Forbes
bfddbeeb02
fixed #1232 -- bots repair their own damaged buildings
2011-10-31 09:10:01 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Chris Forbes
3bbcbf4701
fix #772 -- GivesBounty uses Actor.GetSellValue
2011-05-22 20:41:37 +12:00
Chris Forbes
d86e0ec522
rename ITraitPrerequisite<T> to Requires<T>
2011-05-04 18:02:35 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
9f3107f642
fix #688
2011-04-06 07:16:54 +12:00
Chris Forbes
bc32d32d54
remove FP from RepairableBuilding
2011-02-13 22:12:46 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
6e1cb23f10
"Repairing" eva notification for ra and cnc.
2011-01-30 18:35:44 +13:00
Chris Forbes
f52620f6fc
add ISync to all traits that have [Sync] members
2011-01-26 21:00:28 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00