Commit Graph

85 Commits

Author SHA1 Message Date
Scott_NZ
9238de6a47 Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02 2012-11-03 21:41:46 +13:00
Scott_NZ
0300a67da8 The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane 2012-11-03 13:33:37 +13:00
Scott_NZ
03121ed826 Add yak strafing, support for SP as well as MP, additional Soviet spawn point 2012-11-03 13:33:37 +13:00
Scott_NZ
0cdff00cb6 First version of Allies 03 2012-11-03 13:33:36 +13:00
Scott_NZ
49571fc78a Increase deaths threshold to 200 2012-11-03 13:33:35 +13:00
Scott_NZ
e1cb4d60c4 Fix crash when spectators are present 2012-10-15 16:28:38 +13:00
Chris Forbes
6f3b21616f fix warnings in allies scripts 2012-10-13 14:31:45 +13:00
Scott_NZ
bd8ba636c9 Shift v2s to 4 minutes; improve the additional units code 2012-10-12 20:59:35 +13:00
Scott_NZ
6eb2f2bffe Don't hard code 100 into the objectives string 2012-10-12 16:06:43 +13:00
Scott_NZ
d9a6cc6b1c Should be greater than or equal to when comparing with death threshold 2012-10-11 22:57:19 +13:00
Scott_NZ
8c3aabb215 Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units. 2012-10-11 22:55:02 +13:00
Scott_NZ
d44d9f67f2 Promote the 'MainPresence' objective to primary. 2012-10-11 22:36:40 +13:00
Scott_NZ
8f8800803b Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map. 2012-10-11 22:35:13 +13:00
Scott_NZ
52007b6277 Move the timer positions 2012-10-09 20:56:11 +13:00
Scott_NZ
40206f8280 Improved control over the 'final' Soviet wave 2012-10-08 23:34:38 +13:00
Scott_NZ
f4d0f80cd3 Increase the difficulty of the final wave and shift some of the Soviet power plants around 2012-10-08 20:51:03 +13:00
Scott_NZ
8661fb6b8d Add final attack for Soviets 2012-10-08 19:39:18 +13:00
Scott_NZ
c212095a40 Improve the stability of CountdownTimer 2012-10-08 17:16:42 +13:00
Scott_NZ
cba069a039 Improve the effectiveness of the parabombs 2012-10-05 16:23:58 +13:00
Scott_NZ
bf4829205c Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures. 2012-10-04 23:59:33 +13:00
Scott_NZ
0524708e05 Add Yak harrassment 2012-10-02 21:52:45 +13:00
Scott_NZ
7e376330d0 Have the reinforcements money come in as supply trucks instead 2012-10-02 21:52:45 +13:00
Scott_NZ
762db8b304 Have the countdown timer flash in the last 10 seconds, and increase the money amount when reinforcements arrive 2012-10-02 21:52:44 +13:00
Scott_NZ
37479b3cfd Tank wave at 11 minutes, just before the reinforcements arrive 2012-10-02 21:52:44 +13:00
Scott_NZ
07c2330245 Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack 2012-10-02 21:52:44 +13:00
Scott_NZ
0cd258f24f Dynamically position the timer so that it isn't cut off 2012-10-02 21:52:43 +13:00
Scott_NZ
83d10ba838 Add mission objectives logic/backend 2012-10-02 21:52:42 +13:00
Scott_NZ
2e2b4d04db Small map/behaviour adjustments 2012-10-02 21:52:41 +13:00
Scott_NZ
deede92fbc Update objective code for Einstein helicopter, avoid race condition with checking if allies2 has been killed 2012-10-02 21:52:41 +13:00
Scott_NZ
e3b2e84792 Focus on the town more; create additional crash site there and and move Einstein there for players to save. 2012-10-02 21:52:41 +13:00
Scott_NZ
1803b412c3 Convert Allies 02 over to enum objectives 2012-10-02 21:52:40 +13:00
Scott_NZ
67c40f3119 Use enum-based objectives for Allies 01 2012-10-02 21:52:39 +13:00
Scott_NZ
68d0201538 Add more utils to MissionUtils. Extract Allies 02 countdown timer to its own class file 2012-10-02 21:52:39 +13:00
Scott_NZ
d30d3ed05a Create MissionUtils.cs for shared mission code 2012-10-02 21:52:39 +13:00
Scott_NZ
43f2895eb8 Put reinf ticks back to 12 minutes 2012-10-02 21:52:39 +13:00
Scott_NZ
d68196a3b0 Fixed some constant naming 2012-10-02 21:52:38 +13:00
Scott_NZ
8fabf1504a Add a nearEnough field for RallyPoints (to be used as an argument for their AttackMove activities) so the Soviets don't get stuck on their rally point, and scatter the units a bit before they attack 2012-10-02 21:52:37 +13:00
Scott_NZ
fd96d08ce8 Smoke effect for the chinook husk 2012-10-02 21:52:37 +13:00
Scott_NZ
0e801f9d3a Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit. 2012-10-02 21:52:37 +13:00
Scott_NZ
e5ab56e843 Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works. 2012-10-02 21:52:37 +13:00
Scott_NZ
f8e73afbee Improve the music-playing code - crash prevention and some polish 2012-08-25 15:20:58 +12:00
Scott_NZ
dbbe026b88 Actually fix the desync issues 2012-08-25 15:20:58 +12:00
Scott_NZ
4b36a9bf7f Fix desync issues 2012-08-25 15:20:58 +12:00
Scott_NZ
cebc0b66a5 Make the Viewport code easier to follow 2012-08-20 20:45:56 +12:00
Scott_NZ
6ac86cbc1a Fix UnitsNearActor basing itself off the Soviet WP, instead of the actual actor. Move the power code to the unit building method so the Soviets don't build units completely, even if they have enough money. 2012-08-20 20:45:54 +12:00
Scott_NZ
7e2866714c Overhaul Soviet base 2012-08-20 03:32:09 +12:00
Scott_NZ
7e8313b808 Add music to Allies 02 2012-08-19 17:19:45 +12:00
Scott_NZ
49049a715b Give allies base more reinforcements after 12 mins 2012-08-19 12:55:38 +12:00
Scott_NZ
3114a5b85e Add Soviet apc/flamer rush after 7 minutes 2012-08-18 17:26:18 +12:00
Scott_NZ
222f17a586 Minor refactor 2012-08-18 01:45:05 +12:00