RoosterDragon
e17ede34ef
Add Int32Matrix4x4 struct.
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This allows matrices to be represented as a value type, and additionally allows avoiding array allocations when calculating rotations.
2018-03-21 12:07:53 +01:00
RoosterDragon
5bd5a384b7
Use a BitSet for representing target types.
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- Rename Bits<T> to BitSet<T>.
- Implement set based helpers for BitSet<T>.
- When representing TargetTypes of ITargetable in various traits, use a BitSet<TargetableType> instead of HashSet<string> for better performance & reduced memory usage.
- Fix FieldLoader to trim input values when generating a BitSet<T>.
- Require T in BitSet<T> and BitSetAllocator<T> to be a class since it's just a marker value. This allows the JIT to instantiate generic code for these classes once, as they don't benefit from specialized code for T. (Typically JITs will generate shared code for all reference types, and unique code for every value type encountered).
2018-03-21 12:07:44 +01:00
Paul Chote
502c3e2bf5
Remove global chat integration.
2017-12-13 21:04:16 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Paul Chote
f98907f42e
Add HotkeyManager class.
2017-12-08 01:29:15 +01:00
Paul Chote
c4237d6a1a
Rename NamedHotkey to HotkeyReference.
2017-12-08 01:29:15 +01:00
Pavel Penev
bd67bd24c0
Pull out game loop initialization from OpenRA.Program into OpenRA.Game and exception handling into its own class under OpenRA.Game/Support
2017-12-02 00:05:57 +01:00
reaperrr
6711af63eb
Move SelectionBarsRenderable to Mods.Common
2017-11-21 01:00:09 +02:00
RoosterDragon
3a9abda441
Specify C# 5 as the language version used in all projects.
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Attempts to use features from a new version will generate compile errors (on Roslyn and possibly other compilers), preventing accidental adoption of new language features.
2017-10-19 14:18:03 +02:00
Matthias Mailänder
8ae2a65d9d
Shroud is actually a player trait.
2017-08-26 22:47:48 +01:00
Paul Chote
42bf232b37
Introduce NamedHotkey type.
2017-08-25 21:56:52 +02:00
rob-v
97306f2bcd
Move DeveloperMode trait to Mods.Common
2017-07-23 15:08:24 +02:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
RoosterDragon
9413d9595c
Providing streaming AudFormat data.
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AudFormat.GetPCMInputStream now returns data that is streamed, rather than a MemoryStream.
2017-07-14 23:02:49 +01:00
Paul Chote
2c522e0371
Add mod registration utility commands.
2017-07-09 20:54:02 +02:00
Paul Chote
4f16b0d464
Revert "Replace legacy Evaluator with IntegerExpressions."
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This reverts commit cd0898236d .
2017-07-08 22:11:36 +02:00
RoosterDragon
297f4ad9ed
Ensure we set ZipConstants.DefaultCodePage by using a helper method.
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We were currently dealing with this terrible global variable in FileSystem/ZipFile.cs previously, but other parts of the code such as DownloadPackageLogic were creating these files too, and may not have executed the static ctors that fixed the encoding yet.
2017-07-05 22:45:15 +01:00
Paul Chote
34810756c2
Move Voxel code to Mods.Cnc.
2017-06-14 18:56:06 +02:00
Paul Chote
dc4c3fd546
Rename VoxelRenderer to ModelRenderer.
2017-06-14 18:56:06 +02:00
Paul Chote
4f42778d26
Rename VoxelAnimation to ModelAnimation.
2017-06-14 18:56:06 +02:00
Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
Paul Chote
69587a2128
Move InstallShieldPackage to Mods.Common.
2017-05-29 12:41:28 +02:00
Paul Chote
ba7290cc2c
Move classic-mod package loaders and support files to Mods.Cnc.
2017-05-29 12:41:28 +02:00
reaperrr
5e736527b7
Merge pull request #13223 from pchote/mod-package-loaders
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Unhardcode mod package loaders
2017-05-12 14:04:58 +02:00
Paul Chote
a3f7641b68
Move D2kSoundResources to Mods.D2k dll.
2017-05-07 13:25:43 +01:00
Paul Chote
0222ea675c
Implement mod-defined package loaders.
2017-05-07 13:25:38 +01:00
Paul Chote
cd0898236d
Replace legacy Evaluator with IntegerExpressions.
2017-05-06 13:50:30 +01:00
rob-v
382fefebfe
Take screenshot in dialogs #13184
2017-04-30 10:17:55 +02:00
reaperrr
1d3daa5e4d
Merge pull request #13108 from atlimit8/ConditionsToVariables
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ConditionExpression to (Boolean|Integer)Expression refactor
2017-04-17 14:52:21 +02:00
Paul Chote
35249c1faf
Remove windows icon from OpenRA.Game.exe.
2017-04-11 17:15:20 +01:00
atlimit8
e73d3922dd
Rename ConditionExpression => VariableExpression
2017-04-11 01:26:38 -05:00
atlimit8
1afdcfb749
Merge pull request #12906 from pchote/project-args
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Allow specific mods to be launched from MD/XS >= 6.1 GUI.
2017-04-02 21:53:52 -05:00
abcdefg30
5e923ff091
Remove the dead ActorGroupProxy trait
2017-03-18 13:40:05 +01:00
Paul Chote
34a37421f6
Allow specific mods to be launched from VS/MD gui.
2017-03-15 22:01:01 +00:00
atlimit8
d83dae5587
Rename BooleanExpression => ConditionExpression
2017-02-22 08:54:50 -06:00
reaperrr
0c44a49722
Merge pull request #12600 from pchote/externalmods
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Add support for switching to mods from other engine installations.
2017-02-12 13:18:53 +01:00
Paul Chote
328bae550c
Implement external mod registration and launching.
2017-02-11 16:21:34 +00:00
Matthias Mailänder
13263f7bb2
Drop Maxmind.GeoIP and Newtonsoft.Json dependencies
2017-02-05 11:54:22 +01:00
Paul Chote
695a572dc3
Move ActorMap to mod code.
2017-01-29 18:57:36 +00:00
Paul Chote
cc34f8e557
Add a boolean expression parser.
2016-11-15 21:45:00 +00:00
Ori Bar
fabe799907
Remove DelayedAction from WeaponInfo and replace it with the more serialization friendly DelayedImpact
2016-11-04 02:24:43 +02:00
entropai
20c2b41f00
Reverted build dirs in CSPROJ and removed the unneeded Afterbuild section
2016-10-14 00:53:21 +03:00
Paul Chote
f66883c925
Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
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Fix AfterBuild tasks in csprojs
2016-10-11 02:51:47 +01:00
Paul Chote
9e8b18e7be
Extract a common SHA1 helper.
2016-10-02 12:53:41 +01:00
Taryn Hill
b3f8e8f87b
Game csproj: Use MSBuild tasks instead of shelling out
2016-09-05 16:35:43 -05:00
Taryn Hill
7433ca5380
Change OpenRA.Game's output path to bin\$(Configuration)
2016-09-05 16:35:43 -05:00
Paul Chote
cff8e949d8
Move ModContent out of the engine.
2016-08-08 22:36:07 +01:00
Paul Chote
bf4867909f
Rename Manifest.Mod -> Metadata.
2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
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- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
860e92a2a6
Rename IGraphicsDevice.cs to PlatformInterfaces.cs.
2016-08-06 19:53:50 +01:00