Commit Graph

217 Commits

Author SHA1 Message Date
Gustas
049d0283f9 Remove TiberianSunRefinery
Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
2023-02-18 16:35:15 +01:00
abcdefg30
4a554431ff Remove redundant jumps and other style nits from the update rules 2023-02-18 00:41:07 +02:00
michaeldgg2
ca7e7c2304 ProductionTabsWidget: allow specifying different panels for left/right scroll button and tab buttons. 2023-01-27 12:30:38 +02:00
penev92
474de014f8 Move RenameEngineerRepair to its proper folder 2023-01-25 12:00:57 +01:00
Matthias Mailänder
f67b6f6cad Give EngineerRepair(able) more generic names 2023-01-24 23:26:14 +01:00
Paul Chote
5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Gustas
80b92fb667 Fixed UnhardcodeBaseBuilderBotModule update rule
Update rules should should not read `modData.DefaultRules`
2023-01-10 18:02:24 +02:00
Gustas
29d21545a6 Fixed UnhardcodeSquadManager update rule
Update rules should should not read `modData.DefaultRules`
2023-01-10 18:02:24 +02:00
penev92
15fe2d5594 Added an update rule for adding ControlGroups 2023-01-10 00:15:00 +01:00
penev92
e3e012a9ed Added an update rule for DomainIndex removal
Also for adding the new HPF-related PathFinderOverlay and HierarchicalPathFinderOverlay that were added at the same time.
2023-01-10 00:15:00 +01:00
Ivaylo Draganov
614603089e Define and measure duration for text notifications in milliseconds
During a game notification duration should be the same regardless of
game speed. Switch to using wall-clock time defined in milliseconds 
instead of game ticks. Also use the opportunity to rename the field 
to "Duration" because "RemoveTime" is not so clear.
2022-12-15 23:28:46 +01:00
Gustas
64908c8e70 Fix RenameContrailProperties UpdateRule 2022-11-03 23:35:57 +01:00
Matthias Mailänder
6bd631618c Remove unnecessary value assignment (IDE0059) 2022-10-01 14:15:33 +03:00
Gustas
1809817b3f Add ContrailEndColor and Contrail transparency control 2022-09-24 13:19:22 +02:00
RoosterDragon
70c2ec15d3 Change spaces to tabs.
To follow code style.
2022-09-19 23:36:30 +02:00
abcdefg30
f88b6d78ff Move update rules from 20201213 to 20210321 2022-09-10 17:52:19 +02:00
Mustafa Alperen Seki
54340591e3 Unhardcode VeteranProductionIconOverlay. 2022-08-16 15:08:51 +03:00
dnqbob
8d3ff9d2fc UnhardcodeBaseBuilderBotModule rule update 2022-08-03 11:22:59 +02:00
abcdefg30
90ea611cee Rename the 20201213 update rules directory to 20210321 2022-07-05 16:44:17 +02:00
Paul Chote
2037e37d4e Replace Sequence EmbeddedPalette with HasEmbeddedPalette. 2022-07-02 14:10:52 +03:00
penev92
07db77fb8d Fix RemoveTurnToDock update rule 2022-06-24 21:16:26 +01:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Eduardo Cáceres
cae43808d9 Optimize string comparison 2022-05-18 11:42:36 -05:00
Eduardo Cáceres
79f321cb44 .Any(), .Count() -> .Count or .Length 2022-05-18 11:42:36 -05:00
Mustafa Alperen Seki
60b123c641 Split NukePower MissileImage from MissileWeapon. 2022-04-12 21:52:29 +02:00
abcdefg30
e685731b33 Add an update rule for the removal of AttackFrontal's FacingTolerance 2022-03-13 11:16:47 +01:00
dnqbob
6c33d47ef3 Update rule on renaming 'CloakTypes' to 'DetectionTypes' 2022-02-12 19:30:21 +01:00
abcdefg30
f3bc450e20 Fix an oversight in the update rule for AttackBomber's FacingTolerance 2022-01-11 18:09:05 +01:00
abcdefg30
6556b33cef Move update rules to the correct subfolders and paths 2022-01-11 18:09:05 +01:00
abcdefg30
15c2800601 Retire the release-20191117 UpdatePath 2022-01-11 18:09:05 +01:00
Matthias Mailänder
cdac14b92b Avoid duplicate field. 2022-01-06 16:10:49 +02:00
RoosterDragon
727084c5fc Run spell check over solution 2021-12-05 19:23:43 +01:00
Matthias Mailänder
b3d290edd9 Rename support power field for consistency. 2021-12-05 14:56:01 +01:00
Matthias Mailänder
9852bd08e4 Clean up existing rules. 2021-12-05 14:56:01 +01:00
Matthias Mailänder
e82aa9977e Unhardcode AI air units and exclude scripted aircraft. 2021-12-05 13:17:32 +01:00
penev92
8ba6d13b2f Removed unused using directives 2021-10-15 13:12:33 +02:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
reaperrr
f1a9a5180d Use real (milli)seconds for notifications
Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
2021-04-21 19:34:16 +02:00
reaperrr
53e6d974f0 Change Crate.Lifetime from 'seconds' to ticks
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).

Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
reaperrr
b8e64df4b1 Remove SmokeTrailWhenDamaged
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
2021-03-27 18:42:57 +00:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Paul Chote
0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
1dc26a9b8e Pass resource type and count to IAcceptResources instead of the value. 2021-03-20 16:45:41 +01:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
Paul Chote
554486fb0b Replace projectile, WithShadow, WithParachute shadows with tint effects. 2021-02-20 02:08:40 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Paul Chote
82a9809192 Remove RenderSprites.Scale. 2021-01-21 18:22:11 +01:00
Paul Chote
8c9b9df125 Change WithColoredOverlay to use a color instead of a palette. 2021-01-06 00:06:51 +01:00