Paul Chote
e33c783fc1
Ditto for GpsDot.
2013-02-26 09:24:42 +13:00
Paul Chote
3380817865
Pass WorldRenderer to Render().
2013-02-25 21:11:33 +13:00
Paul Chote
885eec7444
Move effects to WorldRenderer palette lookup.
2013-02-24 15:43:20 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Curtis Shmyr
7f5141c338
#2447 - Disguised spies are now hidden under GPS
2012-11-04 17:47:03 +13:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
e02a6e7ec4
tidy more
2011-10-06 22:58:25 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
d86e0ec522
rename ITraitPrerequisite<T> to Requires<T>
2011-05-04 18:02:35 +12:00
Paul Chote
2d7f3086f6
Nits
2011-05-04 10:46:51 +12:00
Paul Chote
6495478433
Kill Util.Centered
2011-05-04 09:21:30 +12:00
Chris Forbes
093f159d8e
tuned gpsdot to be somewhat nicer
2011-05-02 21:15:09 +12:00
Chris Forbes
2912c921de
add custom icon for harvester
2011-05-02 20:00:56 +12:00
Chris Forbes
dd4c5508fa
gpsdot has sprites
2011-05-02 19:51:15 +12:00
Mike Bundy
25962d58c6
GpsDot removed when actor .Destroyed. GpsDot removed from BADR
2011-05-02 19:34:36 +12:00
Mike Bundy
bcbac667db
Changes how GPS is watched. Changes GPS ability.
2011-05-02 19:31:40 +12:00