Matthias Mailänder
7c9a333ac4
also use the combined mod for Lua API doc generation
2015-08-02 17:12:06 +02:00
Matthias Mailänder
f2073d18aa
fix documentation not being versioned on Windows
2015-08-02 17:11:47 +02:00
Matthias Mailänder
a37e6a3625
fix TS mod not being versioned
2015-08-02 17:10:20 +02:00
Paul Chote
fb5db60d9d
Merge pull request #8865 from Phrohdoh/lua#effects-rgba
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Rename EffectGlobal to LightingGlobal and expose individual channels.
2015-08-02 16:05:27 +01:00
Taryn Hill
2f452d88b3
Rename EffectsGlobal to LightingGlobal
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Remove ChangeLighting in favor of individual channels
Change RA's fort-lonestar to use Lighting instead of Effect
2015-08-02 10:03:39 -05:00
Oliver Brakmann
7298c21e75
Merge pull request #8882 from Mailaender/ts-decoration-radar-color
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Fixed undefined white decoration radar colors
2015-08-02 16:46:22 +02:00
Paul Chote
a0c256173b
Merge pull request #8851 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-02 15:34:41 +01:00
Pavel Penev
a75f8f63be
Add an upgrade rule for BuildableInfo.ForceRace rename
2015-08-02 17:19:46 +03:00
Oliver Brakmann
43a3717659
Merge pull request #8888 from deniz1a/fix-assetbrowser
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Revert "Improves filter text field in asset browser."
2015-08-02 16:12:21 +02:00
Oliver Brakmann
1a83304f28
Merge pull request #8765 from reaperrr/arty-expl
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Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
Oliver Brakmann
9e2f06aa2d
Merge pull request #8876 from pchote/music
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Refine the music playlist code.
2015-08-02 15:49:13 +02:00
reaperrr
a06cb8fccb
Tweaked RA and TD artillery explosion
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Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.
Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
deniz1a
37ac08ecfe
Revert "Improves filter text field in asset browser."
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This reverts commit 4fcf73921f .
2015-08-02 16:17:48 +03:00
Oliver Brakmann
4b6c37f90f
Merge pull request #8878 from pchote/fix-cratebadger-spawn
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Fix crate drop aircraft spawn height.
2015-08-02 14:51:42 +02:00
Oliver Brakmann
2b1f1cc031
Merge pull request #8880 from pchote/fix-radar-mouse
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Fix radar pixel <-> cell conversions.
2015-08-02 14:46:24 +02:00
Oliver Brakmann
84cf1e4240
Merge pull request #8873 from pchote/remove-clone-crate
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Remove the balance-breaking unit duplication crate.
2015-08-02 12:45:56 +02:00
Pavel Penev
dc3cfa35c6
Merge pull request #8874 from reaperrr/fix-e2-prone
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Fixed RA grenadier prone-stand sequences
2015-08-02 13:45:09 +03:00
Matthias Mailänder
0efb8fc6f4
Merge pull request #8883 from pchote/remove-ts-proximitycaptor
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Remove ProximityCaptor from TS camera.
2015-08-02 10:47:01 +02:00
Paul Chote
0109bb17be
Remove ProximityCaptor from TS camera.
2015-08-02 09:33:28 +01:00
Paul Chote
5f2c62634c
Merge pull request #8817 from penev92/bleed_cleanups
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Touch up a few files
2015-08-02 09:30:43 +01:00
Matthias Mailänder
8a6b5d1b8d
define radar color for rocks
2015-08-02 08:44:45 +02:00
Matthias Mailänder
6d20d4b2db
define radar color for trees
2015-08-02 08:44:45 +02:00
Paul Chote
1d307bfe07
Disable music auto-play unless tracks are installed.
2015-08-01 23:05:09 +01:00
Paul Chote
9b3ef9e7f7
Move MusicPlaylist to Mods.Common.
2015-08-01 22:56:07 +01:00
Zimmermann Gyula
c6e246102e
Hide the songs which were hidden in the base games.
2015-08-01 22:42:27 +01:00
Zimmermann Gyula
1d80c37fda
Add support for hiding music tracks.
2015-08-01 22:41:25 +01:00
deniz1a
2abd1b5350
Renames "Disable Shroud & Fog" debug option to "Disable visibility checks".
2015-08-02 00:30:42 +03:00
Paul Chote
21254db120
Add background music to RA shellmap.
2015-08-01 22:24:40 +01:00
Matthias Mailänder
25ee5f7287
add the takeoff and landing sound
2015-08-01 22:46:06 +02:00
Matthias Mailänder
9c67e46226
make Orca Transport buildable with developer cheats
2015-08-01 22:37:54 +02:00
Pavel Penev
244ca10242
Merge pull request #8862 from pchote/fix-rotation-hack
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Disable legacy coordinate hack in TS.
2015-08-01 23:04:08 +03:00
Paul Chote
a8ddc4e360
Always start the game with a random song.
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This fixes the issue where games will always start
with shellmap theme.
2015-08-01 20:52:20 +01:00
Paul Chote
5952d8c979
Fix crash when opening music player from TD lobby.
2015-08-01 20:52:20 +01:00
Paul Chote
fb0e2c5cc3
Introduce background music concept.
2015-08-01 20:52:20 +01:00
Paul Chote
a2517b42bb
Fix 4tnk muzzle offsets.
2015-08-01 20:41:30 +01:00
Paul Chote
3a8a18499e
Fix radar pixel <-> cell conversions.
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Fixes #8869 .
2015-08-01 20:19:20 +01:00
Paul Chote
180f6e83d4
Fix crate drop aircraft spawn height.
2015-08-01 20:01:45 +01:00
reaperrr
72d67de414
Fixed WithBarrel and made it upgradable.
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Fixed missing Requires<ArmamentInfo>.
Removed now-redundant Barrel property (has been unused since RenderSprites animation keys were removed).
Made trait classes public.
Made ctor-cached trait lookups readonly.
2015-08-01 19:31:59 +02:00
reaperrr
2d3bf3f664
Merge pull request #8875 from pchote/remove-ts-bounty
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Remove bounties from the TS mod.
2015-08-01 19:23:17 +02:00
Paul Chote
5921ea2601
Remove bounties from the TS mod.
2015-08-01 18:10:00 +01:00
Paul Chote
cfe1aaaddd
Remove the balance-breaking unit duplication crate.
2015-08-01 18:06:54 +01:00
reaperrr
ff3af5d071
Fixed RA grenadier prone-stand sequences
2015-08-01 19:05:08 +02:00
Paul Chote
583b4f92b6
Merge pull request #8866 from Phrohdoh/feat#terrain-height-at
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Implement DistanceAboveTerrain
2015-08-01 17:54:31 +01:00
Taryn Hill
22ffeb2a12
Use DistanceAboveTerrain in CreateEffectWarhead
2015-08-01 11:48:50 -05:00
Taryn Hill
6fa1f757b0
Add Map.DistanceAboveTerrain(WPos) and Actor.IsAtGroundLevel() extension method
2015-08-01 11:48:47 -05:00
Matthias Mailänder
7066254887
Merge pull request #8814 from reaperrr/ssm-tur
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Implement ammo-dependent turret art for TD Mobile SAM
2015-08-01 18:06:36 +02:00
reaperrr
ac0a92888e
Implement ammo-dependent art for Mobile SAM turret
2015-08-01 17:15:35 +02:00
reaperrr
c3d996cb62
Adds WithReloadingTurret render trait to TD mod
2015-08-01 17:15:34 +02:00
abcdefg30
1b20807677
Merge pull request #8870 from obrakmann/fix-ai-using-shared-random
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Fix AI using SharedRandom values
2015-08-01 16:39:32 +02:00
Oliver Brakmann
c539b9fcb4
Fix AI using SharedRandom values
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The AI code runs on only one hosts, so by having the AI use SharedRandom values, the host's random gets out of sync with the other players' and crashes the game.
2015-08-01 15:59:12 +02:00