RoosterDragon
83561d639d
Update LangVersion to C# 9.
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mono was the bottleneck restricting our ability to use a newer C# version. mono 6.12 is currently available. Although poorly documented on their website, this supports C# 9. https://www.mono-project.com/docs/about-mono/versioning/#mono-source-versioning indicates mono 6.12 uses Roslyn 3.9.0. https://github.com/dotnet/roslyn/blob/main/docs/wiki/NuGet-packages.md#versioning indicates Roslyn 3.9.0 supports C# 9.
This unlocks C# 8 and C# 9 features previously unavailable to us.
- https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-version-history#c-version-80
- https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-version-history#c-version-9
A newer version of StyleCop is required to avoid rules tripping up on the new syntax. Currently only prerelease versions are available but their use is encouraged https://github.com/DotNetAnalyzers/StyleCopAnalyzers/issues/3420#issuecomment-994899135
Fix style rule violations on existing rules where the newer language version makes some existing casts redundant or allows use of the null coalescing assignment operator.
2023-04-05 15:27:41 +03:00
dnqbob
27f780c5d1
Using support power can uncloak actor
2023-04-04 18:26:11 +03:00
Thomas Christlieb
9e081763ad
fix stance icon not updating when selecting units
2023-03-28 22:09:07 +03:00
penev92
7a4ac01348
Changed SequenceReferenceAttributes to use nameof
2023-03-24 18:51:36 +01:00
penev92
6dda4fa9f7
Fixed BuildableTerrainOverlay ignoring scale
2023-03-24 18:51:36 +01:00
Matthias Mailänder
af2b32e7ba
Add particle smoke effects.
2023-03-23 12:15:16 +02:00
michaeldgg2
069b7c5500
RepairableBuilding: play/display notification when repair process is aborted.
2023-03-23 10:28:12 +01:00
michaeldgg2
ae1983faba
ProductionQueue: make PauseProduction, CancelProduction virtual, CancelProductionInner protected
2023-03-20 12:17:55 +02:00
RoosterDragon
bcfa0c9ae9
Review StyleCop rules.
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- Enforce SA1604 ElementDocumentationShouldHaveSummary.
- Enforce SA1629 DocumentationTextShouldEndWithAPeriod.
- Turn off some rules covered by IDExxxx rules.
- Remaining rules are treated as part of OpenRA style.
2023-03-18 12:46:10 +02:00
penev92
bde13a8572
Fixed a bad merge
2023-03-14 17:43:32 +01:00
RoosterDragon
98c4eaca83
Fix IDE0032
2023-03-14 13:41:25 +02:00
abcdefg30
040fbf9694
Make Wanders and AttackWander queue activities instead of resolving orders
2023-03-11 20:47:34 +01:00
Guillermoqnk
b3d468aca1
Fix return fire logic ignoring AutoAttack priotities
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Added brand new feature
Unnecessary assignmet removed
2023-03-10 20:18:10 +02:00
Paul Chote
c35ab081ff
Rewrite sequence loading logic.
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Multiple layers of Lazy<T>ness are replaced with
an explicit two-part loading scheme.
Sequences are parsed immediately, without the need
for the sprite assets, and tell the SpriteCache
which frames they need. Use-cases that want the
actual sprites can then tell the SpriteCache to
load the frames and the sequences to resolve the
sprites.
2023-03-10 20:11:33 +02:00
Paul Chote
a6f3db0a45
Allow all sprites to use interpolated facings.
2023-03-10 20:11:33 +02:00
Paul Chote
7cd4272350
Access sequences from Map.
2023-03-10 20:11:33 +02:00
Paul Chote
992ba1a9a2
Remove HasEmbeddedPalette from sequences.
2023-03-10 20:11:33 +02:00
RoosterDragon
939f715e3c
Fix IDE0053
2023-03-07 13:18:13 +02:00
Matthias Mailänder
37afd6094e
Rename GiveMcvCrateAction to GiveBaseBuilderCrateAction.
2023-03-07 12:53:31 +02:00
Matthias Mailänder
f6e5bee334
Move JumpJet traits to the C&C library.
2023-03-07 12:24:05 +02:00
RoosterDragon
53e9f44972
Spelling fixes
2023-03-02 20:11:54 +02:00
RoosterDragon
52fd564eac
Fix some whitespace formatting issues: stray tabs or spaces.
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Wrap some long lines on affected code.
2023-03-02 20:02:45 +02:00
RoosterDragon
8ee6957e6a
Fix IDE0048
2023-03-01 21:56:28 +02:00
Gustas
422a228cea
Fix PlayerColorRemap expecting colors in linear space
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PlayerColorRemap expected colors in linear space yet we provided them in gamma. We fix this by instead expecting gamma space colors and then converting them into linear space ourselves.
2023-02-28 23:26:37 +02:00
RoosterDragon
555aac3f64
Fix IDE0042
2023-02-28 21:21:40 +02:00
RoosterDragon
5b70d344cc
Fix IDE0038
2023-02-28 21:21:40 +02:00
RoosterDragon
71ce515d6d
Fix IDE0004
2023-02-28 21:21:40 +02:00
RoosterDragon
d4135d608e
Fix IDE0039
2023-02-27 10:09:11 +01:00
Gustas
8d0fe52dd8
Remove unnecessary parentheses
2023-02-27 08:36:47 +02:00
Gustas
157d1b32dc
Use null propagation
2023-02-27 08:36:47 +02:00
RoosterDragon
5a2a448c32
Fix IDE0250
2023-02-24 22:00:25 +02:00
RoosterDragon
bf960b6eae
Fix IDE0120
2023-02-24 22:00:25 +02:00
RoosterDragon
99c289e063
Fix IDE0075
2023-02-24 22:00:25 +02:00
RoosterDragon
4f6095c3d4
Fix IDE0054
2023-02-24 22:00:25 +02:00
RoosterDragon
4991f2f892
Fix IDE0041
2023-02-24 22:00:25 +02:00
RoosterDragon
99c1a4448b
Fix IDE0030
2023-02-24 22:00:25 +02:00
RoosterDragon
8223161959
Fix IDE0029
2023-02-24 22:00:25 +02:00
abcdefg30
640e9d68b7
Fix not all ammo pools getting rearmed during RearmTick
2023-02-19 15:11:05 +02:00
Gustas
049d0283f9
Remove TiberianSunRefinery
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Also add IDockClientBody interface,
move WithDockingOverlay cnc -> common,
remove HarvesterDockSequence implementing classes
2023-02-18 16:35:15 +01:00
Gustas
20a16ad5f8
Move force pausing to EndGame method
2023-02-18 15:53:17 +01:00
Gustas
f5aa2f153a
Use Refinery reference in HarvesterDockSequence
2023-01-31 23:49:10 +01:00
Gustas
3f2007cd2c
Optimise TakeCover to have clear states
2023-01-28 20:18:48 +01:00
Matthias Mailänder
f67b6f6cad
Give EngineerRepair(able) more generic names
2023-01-24 23:26:14 +01:00
Matthias Mailänder
7cdc8c4ec5
Add a quick save button to the map editor.
2023-01-23 14:13:19 +02:00
Gustas
84e7eb144b
Move RearmTick to Rearmable
2023-01-20 11:43:12 +02:00
Gustas
12af8506f8
Fix Rearmable using the wrong interface
2023-01-20 10:43:18 +02:00
Gustas
0d24f2c08b
Merge INotifyBeingResupplied into INotifyDockClient
2023-01-20 10:43:18 +02:00
Gustas
dca07d240c
Add INotifyDockHost and INotifyDockClient interfaces
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Rename INotifyDocking to INotifyDockHost and extract INotifyDockClient from INotifyHarvesterAction
2023-01-20 10:43:18 +02:00
RoosterDragon
faf12f93a4
Fix Locomotor cache coherency for disabled or paused mobile actors.
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The cache in Locomotor that is populated via the UpdateCellBlocking method disagreed with the non-cached logic of IsBlockedBy when dealing with Mobile actors. The cache determined an actor to be moving if it was both movable and had horizontal movement types. IsBlockedBy determined an actor to be moving if it had horizontal movement types, but did not check if it was movable. This difference in checks could allow a mobile trait that was disabled or paused and which had horizontal movement to be treated differently be the two methods. UpdateCellBlocking would consider it not moving due to the disabled/paused trait. IsBlockedBy would consider it moving as it didn't care about the disabled/paused state of the trait.
Now, we unify the two methods to consider a mobile trait that is disabled/paused as not moving. This prevents HierarchicalPathFinder from crashing on the inconsistent state, i.e. when asked to path search through a cell of a mobile unit which has disabled or paused movement, but which has horizontal movement types from prior movement.
2023-01-17 18:58:22 +01:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00