ScottNZ
881d17a996
Update rules for cargo changes
2014-02-12 20:07:46 +13:00
Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
reaperrr
6da236d47f
Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
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Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
78b4f17baf
Adds muzzle flash to all vehicles and ships with cannons.
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Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
Chris Forbes
6c1d4efb07
remove useless Buildable.BuiltAt
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V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Scott_NZ
57d66ed60d
Increase CA ROT and speed. Increase its damage spread and accuracy.
2013-05-10 21:04:02 +12:00
Matthias Mailänder
3a3503201b
hotkey usability
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resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
2013-04-02 17:29:20 +02:00
Paul Chote
5e74d3c54e
Remove legacy turret/muzzle positioning code.
2013-03-29 22:04:21 +13:00
Paul Chote
7c816f75d2
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
hunnybunny95
2b57f04dc0
Fixed hotkeys for ships
2012-11-16 04:45:15 +01:00
Chris Forbes
053d661ed7
#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
2011-11-04 16:40:43 +13:00
Chris Forbes
446193ecc7
reduce LST speed to 8
2011-09-12 09:40:44 +12:00
Chris Forbes
9942c4cbf8
require DOME for destroyer
2011-09-12 09:38:57 +12:00
Chris Forbes
cc18a6a515
enable building of LST in yaml
2011-09-07 18:45:16 +12:00
Chris Forbes
54df44d43a
split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
2011-08-13 15:01:41 +12:00
Curtis S
33ad765e3b
Changed msub cloak time from 50 ticks to 100
2011-07-15 21:31:47 +12:00
Paul Chote
f360559869
Remove some crap from Cloak.
2011-06-30 23:54:42 +12:00
Paul Chote
fc37733c3c
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803 , 929.
2011-06-25 15:25:22 +12:00
Chris Forbes
24586ac056
fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
2011-05-30 20:09:22 +12:00
Chris Forbes
9d10bb6c69
fix 705 for ra
2011-04-18 09:08:26 +12:00
Chris Forbes
5f76f1ca7f
split ships out into their own yaml too
2011-04-13 14:39:49 +12:00