Paul Chote
8cd6f05b71
Use TS shroud artwork.
2014-06-27 22:28:33 +12:00
Paul Chote
8f046c7c5a
Support split sprites for fog/shroud.
2014-06-27 22:28:33 +12:00
Matthias Mailänder
ea6f76e4f6
Merge pull request #5749 from MustaphaTR/bleed
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Some fixes at TS
2014-06-27 08:33:30 +02:00
Mustafa Alperen Seki
9a4b4f5841
Infantry Hotkeys
2014-06-26 17:43:05 +03:00
Mustafa Alperen Seki
d70e4a9e32
Defence Hotkeys
2014-06-26 17:36:11 +03:00
Mustafa Alperen Seki
02c7d727d1
Hotkeys
2014-06-26 16:41:49 +03:00
Mustafa Alperen Seki
9ddc4ddc6b
Hotkeys
2014-06-26 16:29:36 +03:00
Mustafa Alperen Seki
9ddc53e3fc
Harv. Spawn point
2014-06-26 16:16:55 +03:00
Paul Chote
32e0bf3edf
Fix captured tech unlocking in TD.
2014-06-26 23:14:13 +12:00
Matthias Mailänder
74be133e40
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
Mustafa Alperen Seki
3c891f7c45
Hervaster collects tiberium
2014-06-26 12:29:42 +03:00
Paul Chote
492513a89a
Merge pull request #5706 from Mailaender/lint-players
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Added a new OpenRA.Lint check for invalid player definitions
2014-06-25 11:30:34 +12:00
Matthias Mailänder
66325f4941
Merge pull request #5733 from MustaphaTR/bleed
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Heavy Support + Ordos Raider for light
2014-06-24 18:42:33 +02:00
Mustapha
b297bb7e75
Heavy Support + Ordos Raider for light
2014-06-24 16:43:09 +03:00
Matthias Mailänder
4018da3481
Merge pull request #5732 from MustaphaTR/bleed
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Closes #5726
2014-06-24 09:39:40 +02:00
Mustapha
315fad8db7
Light Unit Support for D2K.
2014-06-24 09:30:39 +03:00
Matthias Mailänder
7f8e84848d
Merge pull request #5722 from MustaphaTR/bleed
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Some description changes
2014-06-23 17:38:38 +02:00
Paul Chote
0f115b0468
Merge pull request #5330 from Mailaender/jungle
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Added the JUNGLE terrain
2014-06-23 21:42:26 +12:00
Mustapha
2d8f0ce96e
Engineer's description changes.
2014-06-23 10:02:54 +03:00
Mustapha
4159aa4bba
Trike's weaknesses.
2014-06-23 09:56:15 +03:00
Oliver Brakmann
cf2fad673d
Fix issue with capturing enemy buildings in 'Intervention' mission
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The onDamaged event handler would still fire after an enemy building had
been captured. Fixed by checking the owner before starting repairs.
Thanks to Microbit for showing me that people actually did that.
2014-06-22 14:03:57 +02:00
Oliver Brakmann
c12527e866
Remove workaround for #4482 from 'Intervention' mission
2014-06-22 14:03:57 +02:00
Matthias Mailänder
4587ce6cd2
fix remaining errors spotted by new player lint check
2014-06-22 13:34:09 +02:00
abcdefg30
3260590c59
updated training-camp mapyaml
2014-06-22 12:08:57 +02:00
abcdefg30
0daf8c173e
updated drop-zone mapyaml
2014-06-22 12:07:48 +02:00
abcdefg30
fad98df605
updated bomber-john mapyaml
2014-06-22 12:07:02 +02:00
reaperrr
775f707e03
Made TD jungle terrain slightly less blueish.
2014-06-21 19:13:31 +02:00
Matthias Mailänder
52e2b83069
add the JUNGLE terrain to Tiberian Dawn
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http://cnc-comm.com/community/index.php?topic=2880.0
2014-06-21 19:13:31 +02:00
Matthias Mailänder
69ddcf3fee
Merge pull request #5692 from obrakmann/fix5681
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Fix size of force-start lobby dialogs. Fixes #5681 .
2014-06-21 18:04:10 +02:00
Oliver Brakmann
235acea70a
Fix size of force-start lobby dialogs. Fixes #5681 .
2014-06-21 13:55:12 +02:00
Matthias Mailänder
f48b53d5b1
Merge pull request #5690 from obrakmann/fix5686
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Fix breakage of old Lua api. Fixes #5686 .
2014-06-21 13:26:46 +02:00
Oliver Brakmann
f8e5217b11
Fix breakage of old Lua api. Fixes #5686 .
2014-06-21 13:04:31 +02:00
Matthias Mailänder
f13c5e20b4
add missing DomainIndex to Tiberian Sun
2014-06-21 12:31:38 +02:00
Matthias Mailänder
46b08273e0
Merge pull request #5680 from pchote/lobby-fixup
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Clean up MapPreviewWidget.
2014-06-21 11:32:38 +02:00
Paul Chote
5760e665d3
Clean up map previews. Fixes #5665 .
2014-06-21 21:15:11 +12:00
abcdefg30
b592063a26
updated drop-zone-battle-of-tikiaki map.yaml
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Replaced 7x "Multi17" (not existing) with "Multi7" and 1x "Multi11" (also not existing) with "Multi1"
2014-06-20 21:00:39 +02:00
Matthias Mailänder
e607c04cce
let harvester splatter resources when exploding
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closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
Paul Chote
a220182c9e
Remove cruft from RA airfield rules.
2014-06-15 22:51:42 +12:00
Paul Chote
1169211893
Merge pull request #5579 from Mailaender/frozen-C4
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Fixed C4 target inconsistencies with Fog of War and Husks
2014-06-15 22:01:04 +12:00
Paul Chote
3ee54fd00a
Restore the blinking ready text in TD.
2014-06-14 22:37:44 +12:00
Matthias Mailänder
88757eccfa
Merge pull request #5517 from deniz1a/blink-ready
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New alternating colors blink option for build palette widget
2014-06-14 12:00:26 +02:00
Matthias Mailänder
b3a2f81706
Merge pull request #5470 from Kanar/AirfieldRP
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Closes #5592
2014-06-14 11:03:17 +02:00
Matthias Mailänder
525a0c4ff1
port Fort Lonestar to Lua
2014-06-14 07:40:52 +02:00
Matthias Mailänder
b7ca65fb7b
update Lua project files
2014-06-14 07:32:47 +02:00
Gordon Martin
89c9499909
Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode.
2014-06-12 22:57:25 +01:00
Paul Chote
e0c59511fb
Merge pull request #5152 from Mailaender/auto-l10n
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Automated translation string extraction
2014-06-12 10:31:07 +12:00
Kanar
6fdb9e688a
Adds RallyPoint to Airfield, queues TakeOff
2014-06-10 18:02:04 +02:00
RoosterDragon
9dbbc23967
Make map preview generation fast.
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- Change Map.LoadMapTiles and Map.LoadResourceTiles to read the whole stream into memory before processing individual bytes. This removes the cost of significant overhead from repeated calls to ReadUInt8/16.
- Remove significant UI jank caused by the map chooser by not including the placeholder widget. The maps render fast enough that it is no longer worthwhile and it was causing a lot of flushes which were the source of the jank.
- Trigger async generation for all maps when the chooser is loaded. This means in practice all previews will be ready by the time the user begins to scroll the selection. Since generation is fast, there is no issue with scrolling straight to the bottom and having to wait for the backlog to clear.
2014-06-10 11:46:39 +01:00
deniz1a
1821c52db0
Make "Ready" text alternate between red and white
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Make color of "Ready" text alternate between red and white.
Made the code cleaner.
Whitespace correction.
Whitespace correction again.
Change color from red to green and make it moddable
Use enum for ReadyTextStyle
Use enum for cnc
Made variables public and simplified if statements
fix enum
fix enum and )
ReadyText settings in ra yaml
ReadyText settings in cnc yaml
Move values from code to ra yaml
Move values from code to cnc yaml
revert code changes cnc
revert code changes ra
move around a bit in ra yaml
move around a bit in cnc yaml
Add values to d2k yaml
2014-06-10 12:00:57 +03:00