Commit Graph

4566 Commits

Author SHA1 Message Date
Paul Chote
8cd6f05b71 Use TS shroud artwork. 2014-06-27 22:28:33 +12:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
Matthias Mailänder
ea6f76e4f6 Merge pull request #5749 from MustaphaTR/bleed
Some fixes at TS
2014-06-27 08:33:30 +02:00
Mustafa Alperen Seki
9a4b4f5841 Infantry Hotkeys 2014-06-26 17:43:05 +03:00
Mustafa Alperen Seki
d70e4a9e32 Defence Hotkeys 2014-06-26 17:36:11 +03:00
Mustafa Alperen Seki
02c7d727d1 Hotkeys 2014-06-26 16:41:49 +03:00
Mustafa Alperen Seki
9ddc4ddc6b Hotkeys 2014-06-26 16:29:36 +03:00
Mustafa Alperen Seki
9ddc53e3fc Harv. Spawn point 2014-06-26 16:16:55 +03:00
Paul Chote
32e0bf3edf Fix captured tech unlocking in TD. 2014-06-26 23:14:13 +12:00
Matthias Mailänder
74be133e40 Use Prerequisites: ~disabled for unbuildable actors. 2014-06-26 23:14:13 +12:00
Mustafa Alperen Seki
3c891f7c45 Hervaster collects tiberium 2014-06-26 12:29:42 +03:00
Paul Chote
492513a89a Merge pull request #5706 from Mailaender/lint-players
Added a new OpenRA.Lint check for invalid player definitions
2014-06-25 11:30:34 +12:00
Matthias Mailänder
66325f4941 Merge pull request #5733 from MustaphaTR/bleed
Heavy Support + Ordos Raider for light
2014-06-24 18:42:33 +02:00
Mustapha
b297bb7e75 Heavy Support + Ordos Raider for light 2014-06-24 16:43:09 +03:00
Matthias Mailänder
4018da3481 Merge pull request #5732 from MustaphaTR/bleed
Closes #5726
2014-06-24 09:39:40 +02:00
Mustapha
315fad8db7 Light Unit Support for D2K. 2014-06-24 09:30:39 +03:00
Matthias Mailänder
7f8e84848d Merge pull request #5722 from MustaphaTR/bleed
Some description changes
2014-06-23 17:38:38 +02:00
Paul Chote
0f115b0468 Merge pull request #5330 from Mailaender/jungle
Added the JUNGLE terrain
2014-06-23 21:42:26 +12:00
Mustapha
2d8f0ce96e Engineer's description changes. 2014-06-23 10:02:54 +03:00
Mustapha
4159aa4bba Trike's weaknesses. 2014-06-23 09:56:15 +03:00
Oliver Brakmann
cf2fad673d Fix issue with capturing enemy buildings in 'Intervention' mission
The onDamaged event handler would still fire after an enemy building had
been captured. Fixed by checking the owner before starting repairs.

Thanks to Microbit for showing me that people actually did that.
2014-06-22 14:03:57 +02:00
Oliver Brakmann
c12527e866 Remove workaround for #4482 from 'Intervention' mission 2014-06-22 14:03:57 +02:00
Matthias Mailänder
4587ce6cd2 fix remaining errors spotted by new player lint check 2014-06-22 13:34:09 +02:00
abcdefg30
3260590c59 updated training-camp mapyaml 2014-06-22 12:08:57 +02:00
abcdefg30
0daf8c173e updated drop-zone mapyaml 2014-06-22 12:07:48 +02:00
abcdefg30
fad98df605 updated bomber-john mapyaml 2014-06-22 12:07:02 +02:00
reaperrr
775f707e03 Made TD jungle terrain slightly less blueish. 2014-06-21 19:13:31 +02:00
Matthias Mailänder
52e2b83069 add the JUNGLE terrain to Tiberian Dawn
http://cnc-comm.com/community/index.php?topic=2880.0
2014-06-21 19:13:31 +02:00
Matthias Mailänder
69ddcf3fee Merge pull request #5692 from obrakmann/fix5681
Fix size of force-start lobby dialogs. Fixes #5681.
2014-06-21 18:04:10 +02:00
Oliver Brakmann
235acea70a Fix size of force-start lobby dialogs. Fixes #5681. 2014-06-21 13:55:12 +02:00
Matthias Mailänder
f48b53d5b1 Merge pull request #5690 from obrakmann/fix5686
Fix breakage of old Lua api. Fixes #5686.
2014-06-21 13:26:46 +02:00
Oliver Brakmann
f8e5217b11 Fix breakage of old Lua api. Fixes #5686. 2014-06-21 13:04:31 +02:00
Matthias Mailänder
f13c5e20b4 add missing DomainIndex to Tiberian Sun 2014-06-21 12:31:38 +02:00
Matthias Mailänder
46b08273e0 Merge pull request #5680 from pchote/lobby-fixup
Clean up MapPreviewWidget.
2014-06-21 11:32:38 +02:00
Paul Chote
5760e665d3 Clean up map previews. Fixes #5665. 2014-06-21 21:15:11 +12:00
abcdefg30
b592063a26 updated drop-zone-battle-of-tikiaki map.yaml
Replaced 7x "Multi17" (not existing) with "Multi7" and 1x "Multi11" (also not existing) with "Multi1"
2014-06-20 21:00:39 +02:00
Matthias Mailänder
e607c04cce let harvester splatter resources when exploding
closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba rename ore to the more generic name resources everywhere 2014-06-20 11:11:31 +02:00
Paul Chote
a220182c9e Remove cruft from RA airfield rules. 2014-06-15 22:51:42 +12:00
Paul Chote
1169211893 Merge pull request #5579 from Mailaender/frozen-C4
Fixed C4 target inconsistencies with Fog of War and Husks
2014-06-15 22:01:04 +12:00
Paul Chote
3ee54fd00a Restore the blinking ready text in TD. 2014-06-14 22:37:44 +12:00
Matthias Mailänder
88757eccfa Merge pull request #5517 from deniz1a/blink-ready
New alternating colors blink option for build palette widget
2014-06-14 12:00:26 +02:00
Matthias Mailänder
b3a2f81706 Merge pull request #5470 from Kanar/AirfieldRP
Closes #5592
2014-06-14 11:03:17 +02:00
Matthias Mailänder
525a0c4ff1 port Fort Lonestar to Lua 2014-06-14 07:40:52 +02:00
Matthias Mailänder
b7ca65fb7b update Lua project files 2014-06-14 07:32:47 +02:00
Gordon Martin
89c9499909 Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode. 2014-06-12 22:57:25 +01:00
Paul Chote
e0c59511fb Merge pull request #5152 from Mailaender/auto-l10n
Automated translation string extraction
2014-06-12 10:31:07 +12:00
Kanar
6fdb9e688a Adds RallyPoint to Airfield, queues TakeOff 2014-06-10 18:02:04 +02:00
RoosterDragon
9dbbc23967 Make map preview generation fast.
- Change Map.LoadMapTiles and Map.LoadResourceTiles to read the whole stream into memory before processing individual bytes. This removes the cost of significant overhead from repeated calls to ReadUInt8/16.
- Remove significant UI jank caused by the map chooser by not including the placeholder widget. The maps render fast enough that it is no longer worthwhile and it was causing a lot of flushes which were the source of the jank.
- Trigger async generation for all maps when the chooser is loaded. This means in practice all previews will be ready by the time the user begins to scroll the selection. Since generation is fast, there is no issue with scrolling straight to the bottom and having to wait for the backlog to clear.
2014-06-10 11:46:39 +01:00
deniz1a
1821c52db0 Make "Ready" text alternate between red and white
Make color of "Ready" text alternate between red and white.

Made the code cleaner.

Whitespace correction.

Whitespace correction again.

Change color from red to green and make it moddable

Use enum for ReadyTextStyle

Use enum for cnc

Made variables public and simplified if statements

fix enum

fix enum and )

ReadyText settings in ra yaml

ReadyText settings in cnc yaml

Move values from code to ra yaml

Move values from code to cnc yaml

revert code changes cnc

revert code changes ra

move around a bit in ra yaml

move around a bit in cnc yaml

Add values to d2k yaml
2014-06-10 12:00:57 +03:00