Chris Forbes
61e548151b
clear queue-per-building production queue on mcv repack
2012-09-23 18:00:06 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
...
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Matthias Mailänder
ed6a625c69
nonstandard build time value for a cnc classic mod fixes #2164
...
remove the testcase in structures.yaml if unwanted for cnc mod
2012-06-28 13:10:41 +12:00
Chris Forbes
a2b92d0fe4
Merge commit 'matt/dune^'
...
Conflicts:
.gitignore
mods/d2k/rules/system.yaml
2012-06-25 09:05:49 +12:00
Matthias Mailänder
b109436cc3
race specific BaseAttackNotifier
2012-06-22 18:21:29 +02:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
10c1b996ed
tidy up disabled handling
2012-04-06 19:34:43 +12:00
Chris Forbes
3cf09e656f
Add support for negative prerequisites ( #1323 )
2012-02-13 09:10:01 +13:00
Chris Forbes
0d25b6b5c9
use spacebar to go to last attack event
2011-12-31 10:48:30 +13:00
Chris Forbes
4bcd19f57c
remove bogus SurrenderOnDisconnect feature
2011-12-23 16:46:40 +13:00
Chris Forbes
c1e6e3f9b9
don't announce self-damage
2011-12-23 16:41:29 +13:00
Chris Forbes
480c35ab58
add base attack notification
2011-12-23 16:31:29 +13:00
Chris Forbes
cd155b21c9
tidy up some bizarre namespacing
2011-11-04 20:13:41 +13:00
Chris Forbes
bfddbeeb02
fixed #1232 -- bots repair their own damaged buildings
2011-10-31 09:10:01 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
2566b44627
preserve whole CountryInfo object in ProductionQueue
2011-10-15 13:46:36 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Paul Chote
9270c9c6b7
Don't clear RA production queues whenever anything dies.
2011-07-25 22:23:21 +12:00
Paul Chote
9b96bfb33b
Fix #931 ("Unit Ready" played when a production structure is destroyed).
2011-07-25 22:23:16 +12:00
Paul Chote
2049030ad4
Show remaining build time, remove unnecessary calculations from production palette
2011-07-14 20:29:13 +12:00
Paul Chote
c76811c5e1
Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
2011-07-03 01:48:14 +12:00
Paul Chote
0236dd04ae
Work around capturable tech bug.
2011-06-30 20:17:49 +12:00
Chris Forbes
0e45968573
remove 'private' keyword where possible
2011-06-29 09:15:39 +12:00
Paul Chote
6feccab5db
Add map-player check to SurrenderOnDisconnect
2011-06-21 03:41:36 +12:00
Paul Chote
532bd42aed
Remove obsolete Player index cruft
2011-06-20 22:50:26 +12:00
Chris Forbes
b12a35af4c
more trivial cleanups
2011-05-22 20:36:25 +12:00
Chris Forbes
65c6a23900
style nits & lambda reduction in ClassicProductionQueue.cs
2011-05-04 19:39:28 +12:00
Chris Forbes
ea32b1bc6d
remove a bunch of trait lookups for PlayerResources
2011-05-04 18:40:33 +12:00
Chris Forbes
d86e0ec522
rename ITraitPrerequisite<T> to Requires<T>
2011-05-04 18:02:35 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92
remove most of the crap from queries
2011-03-17 22:09:08 +13:00
Chris Forbes
770dbcee52
tweak; save a bit of memory
2011-03-02 22:18:16 +13:00
Chris Forbes
786eafd7fa
fix ra production (oops)
2011-02-15 08:28:50 +13:00
Chris Forbes
99bbd0ec7a
fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky
2011-02-15 08:02:56 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
451e06190f
Sync harvester contents. Add ISync to ProductionQueue.
2011-02-03 08:27:35 +13:00
Paul Chote
bf2f3cacd9
Sync ProductionQueue
2011-02-02 10:33:33 +13:00
Paul Chote
ccf04240cf
Fix some more cases of stale Player references after capture.
2011-01-30 17:35:40 +13:00
Paul Chote
d45db9eb9c
Shift production audio onto ProductionQueue.
2011-01-29 12:58:56 +13:00
Chris Forbes
f52620f6fc
add ISync to all traits that have [Sync] members
2011-01-26 21:00:28 +13:00
Paul Chote
2fca9b0b19
Fix broken first tick rendering in BuildPaletteWidget.
2011-01-20 00:51:13 +13:00
Paul Chote
8264c6c8dc
Play "Unable to build more" eva when the production exit is blocked. Also fixes #484 .
2011-01-08 13:15:30 +13:00
Chris Forbes
4a94cf656b
remove a redundant method from queries.
2010-12-27 18:26:12 +13:00
geckosoft
bd9c748b17
Fixed: SurrenderOnDisconnect (needs testing
2010-11-13 17:33:16 +13:00
Bob
10ed3db71d
made all orders queuable
2010-11-13 15:53:08 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
geckosoft
f5b8b18d86
Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
2010-11-05 19:48:32 +13:00