Commit Graph

29 Commits

Author SHA1 Message Date
abcdefg30
70e7b33fd7 Merge pull request #7979 from Mailaender/d2k-sand-blendmode
Fixed the Dune 2000 harvester sand out animation
2015-05-14 19:21:06 +02:00
Paul Chote
c0282bdff9 Remove Owner from ActorPreviews. 2015-05-10 00:01:43 +01:00
Matthias Mailänder
63e4d40770 add alpha channel to every possible blend mode 2015-04-26 09:22:19 +02:00
Paul Chote
09bad3f0ef Account for damage state in ActorPreviews. 2015-04-26 18:12:19 +12:00
Taryn Hill
f41497b421 Allow Defaults: image in sequence definitions. 2015-03-31 21:36:50 -05:00
Paul Chote
0a6e21d908 Support tileset-specific art in TS. 2015-03-26 22:42:43 +00:00
Paul Chote
7ad2f3e104 Support tileset-specific sprite definitions. 2015-03-26 22:41:45 +00:00
Paul Chote
4baf639130 Add a Reverses sequence key for TS/RA2 animations. 2015-03-24 17:37:08 +00:00
Paul Chote
4d60757611 Simplify sequence field parsing. 2015-03-24 17:37:08 +00:00
reaperrr
3c4d712b78 Merge pull request #7708 from pchote/sequence-utility
Add a utility command for checking sequences.
2015-03-23 13:19:42 +01:00
Paul Chote
c92d1342f0 Allow mods to define Defaults for all animations in a sequence. 2015-03-22 12:58:08 +00:00
Paul Chote
a69145caf0 Add a utility command for checking sequences. 2015-03-22 12:48:51 +00:00
Matthias Mailänder
3900733c1d Merge pull request #7581 from Phrohdoh/sequence-error-fix
Clarify the error relating to too many frames defined in a sequence.
2015-03-21 15:33:14 +01:00
RoosterDragon
1515ac54f6 Enforce a line length limit. 2015-03-19 17:20:34 +00:00
Taryn Hill
bc69539993 Clarify the error relating to too many frames defined in a sequence. 2015-03-14 15:50:52 -05:00
Paul Chote
f91ee3fb45 Fix sequence terminology. 2015-03-09 20:45:49 +00:00
Paul Chote
7292bd20b3 Move Sequence parsing into mod code. 2015-03-09 20:45:22 +00:00
Paul Chote
db1a27b071 Introduce IFinalizedRenderable.ScreenBounds. 2015-02-10 14:26:44 +00:00
Paul Chote
c55d723fb4 Remove Scale from IRenderable interface.
It is no longer used, and isn’t implemented for most renderables.
2015-02-09 23:26:06 +00:00
Paul Chote
a495a2f528 Split IFinalizedRenderable from Renderable to remove mutable structs. 2015-02-09 23:23:37 +00:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Paul Chote
362b4aeaef Fix variable ordering. 2014-12-26 12:13:08 +13:00
Paul Chote
22ab35f681 Fix capitalization. 2014-12-26 12:13:08 +13:00
Paul Chote
ecd3809bc2 Fix a collection of whitespace-style issues in Mods.Common. 2014-12-14 17:06:43 +13:00
Paul Chote
6527ab21d7 Improve voxel shadow rendering. 2014-11-07 18:18:41 +13:00
steelphase
2f87a62ee8 Mods.Common Widgets
Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00