Commit Graph

747 Commits

Author SHA1 Message Date
Oliver Brakmann
e75e6fee0e Remove superfluous traits from crate actor definitions 2015-05-22 22:29:07 +02:00
Oliver Brakmann
5c95c7e157 Merge pull request #8130 from Mailaender/tileset-filters
Fixed glitchy remap errors of non-fitting actors on certain tilesets
2015-05-21 16:27:37 +02:00
Alexander Boll
da3d177c60 added mission 6a nod 2015-05-20 16:29:58 +02:00
Matthias Mailänder
1e7e2aa1e0 Merge pull request #8085 from abcdefg30/funpark
Add funpark01 - Take #3
2015-05-20 13:01:36 +02:00
Matthias Mailänder
2fbe7b0013 filter actors with glitchy remap errors on certain tilesets 2015-05-18 19:12:20 +02:00
Pavel Penev
a47235d162 Merge pull request #8065 from pchote/ingame-map-editor
Add the new map editor.
2015-05-18 19:16:16 +03:00
Pavel Penev
d978fff982 Merge pull request #8106 from reaperrr/cnc-fixes
Several TD mod fixes
2015-05-17 17:39:33 +03:00
Paul Chote
d211fe9fe1 Add the world components of the new editor. 2015-05-15 17:09:20 +01:00
abcdefg30
4d864c9aaf Add selection boxes for dinos 2015-05-14 14:07:17 +02:00
Oliver Brakmann
1c75d62d4c Merge pull request #8150 from penev92/bleed_factionDescriptions
Add faction description tooltips to TD
2015-05-12 21:26:43 +02:00
penev92
c352e5309d Add faction description tooltips to TD 2015-05-12 22:07:47 +03:00
Pavel Penev
ffd45e9b04 Merge pull request #7982 from Mailaender/ts-obelisk
Added the Tiberian Sun Nod Obelisk charge animation
2015-05-11 03:30:48 +03:00
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00
Matthias Mailänder
d99ae3bcb9 split render building/overlay and play sound for charge
to add the Tiberian Sun Nod Obelisk

tick slightly faster

tweak the local offsets
2015-05-09 19:56:15 +02:00
reaperrr
f7c69b4801 Split radar dish from Nod airfield and make it an idle overlay 2015-05-08 02:59:07 +02:00
penev92
dc3ae39db1 Rename ProvidesCustomPrerequisite to ProvidesPrerequisite 2015-05-07 03:04:11 +03:00
penev92
75687ba271 Fix building prerequisites in Cnc 2015-05-04 01:58:51 +03:00
penev92
c5dead9098 Introduce WithSpriteBody trait
Add upgrade rules

Add ISpriteBody
2015-05-03 11:54:27 +03:00
Paul Chote
d255a3989e Upgrade mod rules. 2015-04-30 07:35:27 +12:00
Paul Chote
413eaadb06 Polish TD weapons factory. Fixes #6651. 2015-04-28 19:34:24 +12:00
Paul Chote
94f22638be Add an upgrade rule. 2015-04-27 19:47:12 +12:00
Oliver Brakmann
e7cbd5a41b Merge pull request #7937 from pchote/some-editor-prereqs
A collection of ActorPreview improvements.
2015-04-26 18:46:26 +02:00
penev92
36abf2ac41 Add an upgrade rule for TakeCover 2015-04-26 14:29:12 +03:00
Matthias Mailänder
b5ff247fa5 fix the cnc mpspawn and waypoint palettes 2015-04-26 18:12:21 +12:00
Paul Chote
8f93d7b5d7 Simplify and fix animation glitches. 2015-04-25 22:52:14 +02:00
Matthias Mailänder
8c8b9b1cc3 deprecate RenderBuildingWarFactory 2015-04-25 22:52:14 +02:00
Paul Chote
722f4725d5 Fix orca’s flying sequences. 2015-04-25 22:06:02 +12:00
reaperrr
1cc900b269 Yaml style fixes to reduce future --upgrade-mod "noise" a little 2015-03-27 00:11:32 +01:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
reaperrr
38d5163062 Refactors LimitedAmmo to AmmoPool.
Removes Reloads trait.

This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.

Furthermore, this moves all Reloads functionality onto AmmoPool.

Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.

Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
Paul Chote
4ea55809ca Decompose RenderInfantry into WithInfantryBody and RenderSprites. 2015-03-21 13:04:17 +00:00
Taryn Hill
7bf058896d Apply SoundOnDamageTransition upgrade rule. 2015-03-12 16:09:15 -05:00
abcdefg30
63fe578ba8 Allow picking of a random subfaction 2015-03-12 21:34:23 +01:00
Paul Chote
476986660f Allow GDI/Nod flavoured conyards to be built in debug mode. 2015-03-03 18:45:45 +00:00
Paul Chote
59d06a22bf Change "Cannot deploy here" to a notification. 2015-03-03 18:45:44 +00:00
Paul Chote
4c3a95ebc0 Fix bogus Produces definition on TD FACT. 2015-03-02 20:46:24 +00:00
Nick ten Veen
96e9b90a64 Fixed #7008 for TD, TS and D2K aswell 2015-02-26 21:56:35 +01:00
Matthias Mailänder
361c1bc010 Merge pull request #7483 from pchote/deadbuildingstate
Fix missing first animation frame and remove DeadBuildingState.
2015-02-21 14:00:23 +01:00
Pavel Penev
293bb78a3c Merge pull request #7457 from pchote/actorpreviews
Introduce ActorPreviewWidget (and other related changes).
2015-02-21 01:35:03 +02:00
Paul Chote
63e9cd4c9c Remove DeadBuildingState from TD. 2015-02-20 16:54:04 +00:00
Paul Chote
6e55c79a66 Desaturate beacon posters in TD menu. 2015-02-15 15:34:40 +00:00
Paul Chote
8d51fb0e66 Use ActorPreviewWidget for the color pickers. 2015-02-10 15:22:42 +00:00
penev92
49508482c3 Update Refinery docking rules in YAML files 2015-01-25 17:17:34 +02:00
Matthias Mailänder
d4d55bb6dc modularize the remaining legacy ingame interface widgets
and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
penev92
04c09dda31 Add a delay before wandering, use it on viceroids
Add a Min and Max delay and make it random
2015-01-03 06:56:20 +02:00
Oliver Brakmann
3cd4152dd2 Adjust rules 2014-12-18 20:24:37 +01:00
penev92
f57625f9e6 Add WormAttack notification, fix worm min count and spawn interval
Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
2014-12-13 14:06:56 +02:00
penev92
61cb74adb4 Improved visuals, added WormSign norification 2014-12-13 14:02:44 +02:00
Paul Chote
51f874fae2 Merge pull request #7033 from Mailaender/d2k-carryall-tweaks
Tweaked spice harvester carryalls
2014-12-07 11:09:55 +13:00
penev92
4a61bb838f Remove Chronoshiftable trait from TD mod 2014-11-30 23:20:56 +02:00