Oliver Brakmann
e75e6fee0e
Remove superfluous traits from crate actor definitions
2015-05-22 22:29:07 +02:00
Oliver Brakmann
5c95c7e157
Merge pull request #8130 from Mailaender/tileset-filters
...
Fixed glitchy remap errors of non-fitting actors on certain tilesets
2015-05-21 16:27:37 +02:00
Alexander Boll
da3d177c60
added mission 6a nod
2015-05-20 16:29:58 +02:00
Matthias Mailänder
1e7e2aa1e0
Merge pull request #8085 from abcdefg30/funpark
...
Add funpark01 - Take #3
2015-05-20 13:01:36 +02:00
Matthias Mailänder
2fbe7b0013
filter actors with glitchy remap errors on certain tilesets
2015-05-18 19:12:20 +02:00
Pavel Penev
a47235d162
Merge pull request #8065 from pchote/ingame-map-editor
...
Add the new map editor.
2015-05-18 19:16:16 +03:00
Pavel Penev
d978fff982
Merge pull request #8106 from reaperrr/cnc-fixes
...
Several TD mod fixes
2015-05-17 17:39:33 +03:00
Paul Chote
d211fe9fe1
Add the world components of the new editor.
2015-05-15 17:09:20 +01:00
abcdefg30
4d864c9aaf
Add selection boxes for dinos
2015-05-14 14:07:17 +02:00
Oliver Brakmann
1c75d62d4c
Merge pull request #8150 from penev92/bleed_factionDescriptions
...
Add faction description tooltips to TD
2015-05-12 21:26:43 +02:00
penev92
c352e5309d
Add faction description tooltips to TD
2015-05-12 22:07:47 +03:00
Pavel Penev
ffd45e9b04
Merge pull request #7982 from Mailaender/ts-obelisk
...
Added the Tiberian Sun Nod Obelisk charge animation
2015-05-11 03:30:48 +03:00
Paul Chote
7eae157ad8
Rework player palette loading.
2015-05-10 00:01:14 +01:00
Matthias Mailänder
d99ae3bcb9
split render building/overlay and play sound for charge
...
to add the Tiberian Sun Nod Obelisk
tick slightly faster
tweak the local offsets
2015-05-09 19:56:15 +02:00
reaperrr
f7c69b4801
Split radar dish from Nod airfield and make it an idle overlay
2015-05-08 02:59:07 +02:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
penev92
75687ba271
Fix building prerequisites in Cnc
2015-05-04 01:58:51 +03:00
penev92
c5dead9098
Introduce WithSpriteBody trait
...
Add upgrade rules
Add ISpriteBody
2015-05-03 11:54:27 +03:00
Paul Chote
d255a3989e
Upgrade mod rules.
2015-04-30 07:35:27 +12:00
Paul Chote
413eaadb06
Polish TD weapons factory. Fixes #6651 .
2015-04-28 19:34:24 +12:00
Paul Chote
94f22638be
Add an upgrade rule.
2015-04-27 19:47:12 +12:00
Oliver Brakmann
e7cbd5a41b
Merge pull request #7937 from pchote/some-editor-prereqs
...
A collection of ActorPreview improvements.
2015-04-26 18:46:26 +02:00
penev92
36abf2ac41
Add an upgrade rule for TakeCover
2015-04-26 14:29:12 +03:00
Matthias Mailänder
b5ff247fa5
fix the cnc mpspawn and waypoint palettes
2015-04-26 18:12:21 +12:00
Paul Chote
8f93d7b5d7
Simplify and fix animation glitches.
2015-04-25 22:52:14 +02:00
Matthias Mailänder
8c8b9b1cc3
deprecate RenderBuildingWarFactory
2015-04-25 22:52:14 +02:00
Paul Chote
722f4725d5
Fix orca’s flying sequences.
2015-04-25 22:06:02 +12:00
reaperrr
1cc900b269
Yaml style fixes to reduce future --upgrade-mod "noise" a little
2015-03-27 00:11:32 +01:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
reaperrr
38d5163062
Refactors LimitedAmmo to AmmoPool.
...
Removes Reloads trait.
This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.
Furthermore, this moves all Reloads functionality onto AmmoPool.
Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.
Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
Taryn Hill
7bf058896d
Apply SoundOnDamageTransition upgrade rule.
2015-03-12 16:09:15 -05:00
abcdefg30
63fe578ba8
Allow picking of a random subfaction
2015-03-12 21:34:23 +01:00
Paul Chote
476986660f
Allow GDI/Nod flavoured conyards to be built in debug mode.
2015-03-03 18:45:45 +00:00
Paul Chote
59d06a22bf
Change "Cannot deploy here" to a notification.
2015-03-03 18:45:44 +00:00
Paul Chote
4c3a95ebc0
Fix bogus Produces definition on TD FACT.
2015-03-02 20:46:24 +00:00
Nick ten Veen
96e9b90a64
Fixed #7008 for TD, TS and D2K aswell
2015-02-26 21:56:35 +01:00
Matthias Mailänder
361c1bc010
Merge pull request #7483 from pchote/deadbuildingstate
...
Fix missing first animation frame and remove DeadBuildingState.
2015-02-21 14:00:23 +01:00
Pavel Penev
293bb78a3c
Merge pull request #7457 from pchote/actorpreviews
...
Introduce ActorPreviewWidget (and other related changes).
2015-02-21 01:35:03 +02:00
Paul Chote
63e9cd4c9c
Remove DeadBuildingState from TD.
2015-02-20 16:54:04 +00:00
Paul Chote
6e55c79a66
Desaturate beacon posters in TD menu.
2015-02-15 15:34:40 +00:00
Paul Chote
8d51fb0e66
Use ActorPreviewWidget for the color pickers.
2015-02-10 15:22:42 +00:00
penev92
49508482c3
Update Refinery docking rules in YAML files
2015-01-25 17:17:34 +02:00
Matthias Mailänder
d4d55bb6dc
modularize the remaining legacy ingame interface widgets
...
and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
penev92
04c09dda31
Add a delay before wandering, use it on viceroids
...
Add a Min and Max delay and make it random
2015-01-03 06:56:20 +02:00
Oliver Brakmann
3cd4152dd2
Adjust rules
2014-12-18 20:24:37 +01:00
penev92
f57625f9e6
Add WormAttack notification, fix worm min count and spawn interval
...
Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
2014-12-13 14:06:56 +02:00
penev92
61cb74adb4
Improved visuals, added WormSign norification
2014-12-13 14:02:44 +02:00
Paul Chote
51f874fae2
Merge pull request #7033 from Mailaender/d2k-carryall-tweaks
...
Tweaked spice harvester carryalls
2014-12-07 11:09:55 +13:00
penev92
4a61bb838f
Remove Chronoshiftable trait from TD mod
2014-11-30 23:20:56 +02:00