Paul Chote
|
086ec07eb6
|
Add World parameter to Target.FromCell.
|
2014-06-27 23:30:40 +12:00 |
|
Pavlos Touboulidis
|
b560268495
|
Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
|
2014-05-17 14:33:16 +03:00 |
|
reaperrr
|
d5023e376d
|
Fixes units hunting Advanced Comm. Center after being damaged by Ion Cannon.
Additionally made weapon, effect animation and effect palette customizable.
|
2014-05-16 18:38:12 +02:00 |
|
Paul Chote
|
dcbef51ba0
|
Move ion cannon z offset to sequences.
|
2013-07-15 20:58:03 +12:00 |
|
Paul Chote
|
15688eed13
|
Allow Animation to generate its own Renderables.
|
2013-07-15 20:54:02 +12:00 |
|
Paul Chote
|
7883b1bd7f
|
Convert Combat.DoExplosion to world coords.
|
2013-07-08 21:52:27 +12:00 |
|
Paul Chote
|
e741e83fd4
|
Convert IonCannon to world coords.
|
2013-07-08 21:52:26 +12:00 |
|
Paul Chote
|
ca5f2c3785
|
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
|
2013-05-17 18:12:28 +12:00 |
|
Paul Chote
|
d878c96343
|
Change Renderable to take centered positions.
|
2013-05-17 18:12:26 +12:00 |
|
Paul Chote
|
885eec7444
|
Move effects to WorldRenderer palette lookup.
|
2013-02-24 15:43:20 +13:00 |
|
Paul Chote
|
f0ba0ce2e8
|
Wrap palette references with a PaletteRef object.
|
2013-02-24 15:43:15 +13:00 |
|
James Dunne
|
9c49143534
|
New types for cell and pixel coordinate position/vectors.
|
2012-06-21 15:36:59 -05:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Chris Forbes
|
6655b6ba6a
|
(gecko) make IonCannon and NukeLaunch effects public
|
2010-11-05 19:48:28 +13:00 |
|
Chris Forbes
|
83eae029b7
|
add explicit Z to Renderable. eating my hat, etc.
|
2010-09-17 20:21:21 +12:00 |
|
Chris Forbes
|
31d5d18d65
|
undo ProjectileArgs stuff
|
2010-07-22 18:59:41 +12:00 |
|
alzeih
|
1497c31908
|
some more hax
|
2010-07-22 18:01:32 +12:00 |
|
alzeih
|
6be4e5c266
|
Combat.DoExplosion now takes a Target
(needs more refactoring)
|
2010-07-22 16:00:14 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Bob
|
281d013c3b
|
move Combat, AttackBase, and associates into mod
|
2010-07-08 16:38:58 +12:00 |
|
Paul Chote
|
a35d6207a9
|
Scriptable chronosphere + desaturate effect
|
2010-05-26 21:07:13 +12:00 |
|
Chris Forbes
|
71340811ef
|
#65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage
|
2010-04-05 08:53:25 +12:00 |
|
Chris Forbes
|
988f274e19
|
fix bugs in ion cannon
|
2010-03-23 20:30:13 +13:00 |
|
Chris Forbes
|
e99ebb4da3
|
oops.
|
2010-03-23 20:19:54 +13:00 |
|
Chris Forbes
|
4fc8f32b9b
|
add IonCannon power
|
2010-03-23 20:14:35 +13:00 |
|