Chris Forbes
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b7bac5bd16
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unit idle tracking via dummy activity; wasn't so bad.
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2009-12-28 08:26:13 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Chris Forbes
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1948e16a3f
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works *without* aftermath again.
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2009-11-26 20:49:54 +13:00 |
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Bob
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5c3da9387b
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IActivity no longer passed Mobiles around.
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2009-11-25 18:18:17 +13:00 |
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Bob
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2aea110497
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Facing -> new trait ("Unit")
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2009-11-25 18:11:44 +13:00 |
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Chris Forbes
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51b9e5c15f
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harv wont use enemy proc automatically anymore; ore goes to proc owner
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2009-11-17 22:06:03 +13:00 |
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Bob
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5e3f2aa861
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IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev.
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2009-11-14 03:09:27 +13:00 |
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Bob
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c285f1d210
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Cleaned up some casts. (BuildingInfo)
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2009-11-14 02:57:52 +13:00 |
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Bob
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f4e55572d6
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Fixed broken DeliverOre behavior: ordering a harv to deliver to a particular proc would be ignored; the nearest proc was used instead.
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2009-11-13 13:04:24 +13:00 |
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Bob
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c96d41b82f
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Allow setting a new order to a harvester that's delivering.
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2009-11-12 13:16:08 +13:00 |
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Bob
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a74050a3e6
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removed Mobile.InternalSetActivity
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2009-11-12 13:00:05 +13:00 |
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Bob
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efb200c16c
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Various harvesting fixes.
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2009-11-12 11:38:28 +13:00 |
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Chris Forbes
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b13f399ec0
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follow activity for turreted attacks
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2009-11-09 22:29:07 +13:00 |
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Chris Forbes
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841292fdf0
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money works
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2009-11-05 21:32:34 +13:00 |
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Bob
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33e6cb70ea
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Harvesters deliver to the correct cell, even if it's blocked.
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2009-11-05 13:45:29 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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43170cc318
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harvester empties; first stage of fixing BIM behavior
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2009-11-04 21:03:56 +13:00 |
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Chris Forbes
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1b131465fd
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harvester actually sortof works now
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2009-11-03 19:24:28 +13:00 |
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