Chris Forbes
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3ab4112631
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Merge remote-tracking branch 'pchote/cleanup'
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2013-02-28 08:45:47 +13:00 |
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Scott_NZ
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817e6f1ec1
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Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
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2013-02-27 17:57:53 +13:00 |
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Scott_NZ
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81c8f0360f
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Let's not crash if WeaponInfo.Report[] is empty
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2013-02-26 18:08:55 +13:00 |
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Paul Chote
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3a11aeb434
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Cache PaletteReference in RenderSimple.
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2013-02-26 09:35:41 +13:00 |
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Paul Chote
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9bc743068a
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Remove WorldRenderer.GetPalette.
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2013-02-26 09:35:41 +13:00 |
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Paul Chote
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72a9954491
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Simplify PaletteReference interface.
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2013-02-26 09:35:40 +13:00 |
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Paul Chote
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f2fe30a7bb
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Remove PaletteReference.FromName from TeslaZap.
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2013-02-26 09:35:39 +13:00 |
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Paul Chote
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ce39c79477
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Apply consistent formatting to PBOG (no code changes).
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2013-02-26 09:32:16 +13:00 |
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Paul Chote
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6fc4807a10
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Remove PaletteReference.FromName from PBOG.
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2013-02-26 09:31:19 +13:00 |
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Paul Chote
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f890ea010e
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Pass WorldRenderer to RenderAsTerrain for palette lookup.
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2013-02-26 09:24:43 +13:00 |
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Paul Chote
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fa5cf96f40
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Ditto for Corpse.
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2013-02-26 09:24:43 +13:00 |
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Paul Chote
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e33c783fc1
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Ditto for GpsDot.
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2013-02-26 09:24:42 +13:00 |
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Scott_NZ
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1438030e82
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Add mood haze effect for Allies 04
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2013-02-26 00:10:03 +13:00 |
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Scott_NZ
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09e4d64f99
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Fix Allies 02 warnings
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2013-02-25 23:40:31 +13:00 |
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Scott_NZ
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e57de0ebce
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Allies 02 code maintenance. Add FreeActorInit so free harvesters with procs can be disabled etc
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2013-02-25 21:24:17 +13:00 |
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Scott_NZ
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3bc9e7d2e4
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Fix some playerstatistics related crashes for other mods
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2013-02-25 21:24:17 +13:00 |
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Scott_NZ
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6b636b166c
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Check Crates setting in CrateSpawner too
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2013-02-25 21:24:17 +13:00 |
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Scott_NZ
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026a86ba75
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Add 'Crates' lobby checkbox and setting for enabling/disabling crate drops
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2013-02-25 21:24:17 +13:00 |
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Paul Chote
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5a4bd14835
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Ditto for RallyPoint.
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2013-02-25 21:12:01 +13:00 |
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Paul Chote
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43159a0e05
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Remove RepairIndicator dependence on target RenderSimple.
This also fixes the case where the building palette doesn't
match the indicator, and saves 2 trait lookups per tick.
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2013-02-25 21:12:01 +13:00 |
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Paul Chote
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3380817865
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Pass WorldRenderer to Render().
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2013-02-25 21:11:33 +13:00 |
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Paul Chote
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d6fcaafd78
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Let parachute cargo render themselves.
This allows for tanks and other multi-sprite
actors to render correctly while dropping.
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2013-02-25 21:10:16 +13:00 |
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Paul Chote
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000a5eaa56
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Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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2013-02-24 15:45:03 +13:00 |
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Paul Chote
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48d713aafd
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Pass a PaletteReference to RenderPreview.
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2013-02-24 15:43:20 +13:00 |
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Paul Chote
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885eec7444
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Move effects to WorldRenderer palette lookup.
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2013-02-24 15:43:20 +13:00 |
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Paul Chote
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f0ba0ce2e8
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Wrap palette references with a PaletteRef object.
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2013-02-24 15:43:15 +13:00 |
|
Paul Chote
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2d10f6b739
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Remove unnecessary indirection from palette creation.
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2013-02-22 17:06:29 +13:00 |
|
Paul Chote
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db7887687b
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Remove hardcoded list of palette mod exclusions.
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2013-02-22 15:04:41 +13:00 |
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Paul Chote
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f593807617
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Rework color picker palette modification.
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
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2013-02-22 15:04:41 +13:00 |
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Scott_NZ
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4b3feed324
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Make a lack of random map yaml be non-fatal
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2013-02-12 22:47:34 +13:00 |
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Scott_NZ
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57dd8bb91e
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Add Random Map lobby button
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2013-02-12 22:21:34 +13:00 |
|
Scott_NZ
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128e2c9e1f
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Add objectives to MonsterTankMadness
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2013-02-11 00:54:53 +13:00 |
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Scott_NZ
|
2c5eeb551e
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Adjust MonsterTankMadnessScript super tank movement times
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2013-02-09 12:19:41 +13:00 |
|
Scott_NZ
|
54906702bd
|
Fix alliedBaseProc unused variable warning
|
2013-02-09 12:19:41 +13:00 |
|
Scott_NZ
|
ec56311a3d
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Fix victory on start of MMM
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2013-02-09 12:19:41 +13:00 |
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Scott_NZ
|
cdd09ea24f
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Finish early version of Monster Tank Madness
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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b1a5195c51
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Let's not fail right at the beginning, count units too ;)
|
2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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03f03ff501
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More MonsterTankMadness work. Add routines for super tanks, civilian evacuees, proving grounds camera, base transfer, Demitri extraction
|
2013-02-09 12:19:40 +13:00 |
|
Scott_NZ
|
3c5967a623
|
Add ore capping to MissionUtils. Add world.CreateActor extension in MissionUtils.
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2013-02-09 12:19:40 +13:00 |
|
Scott_NZ
|
9013e8376c
|
Start work on Monster Tank Madness mission
|
2013-02-09 12:19:40 +13:00 |
|
Scott_NZ
|
6bbd54ab93
|
Put e1 inside the soviet 01 classic pillboxes. Add check for mission complete
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2013-02-09 12:19:39 +13:00 |
|
Scott_NZ
|
f4da36065f
|
Add ability to have randomised reports for weapons
|
2013-02-09 12:19:39 +13:00 |
|
Chris Forbes
|
6403c5e6af
|
Fixed #2651: Units not in world should not be added to the attack force
Otherwise, a pillbox's e1 passenger is counted as part of the attack
force and ends up jamming HackyAI's attack logic until it is destroyed.
|
2013-02-05 07:09:05 +13:00 |
|
Scott_NZ
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b3fbafad59
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Use Action<bool> for objective delegate type
|
2013-02-03 14:27:43 +13:00 |
|
Scott_NZ
|
7594c4eab2
|
Clamp reveal range to 0-50 in PlayerStatistics to stop crashes for actors with reveal ranges > 50
|
2013-02-03 14:27:43 +13:00 |
|
Scott_NZ
|
ea716200a7
|
Allies 04: Fix multiple waves of spies being able to infiltrate the lab
|
2013-02-03 14:27:43 +13:00 |
|
Scott_NZ
|
8a796416a4
|
Remove AutoTargetIgnore for stek after Einstein is freed
|
2013-01-28 00:33:09 +13:00 |
|
Scott_NZ
|
691e6cf9e8
|
Have the Soviets build infantry after Einstein is found. Remove jeep cargo limit
|
2013-01-28 00:33:08 +13:00 |
|
Scott_NZ
|
de208e7a2f
|
Fix nonworking attack code in Allies 01
|
2013-01-28 00:33:08 +13:00 |
|
Scott_NZ
|
63a72c5d28
|
Remove unused variable
|
2013-01-28 00:33:08 +13:00 |
|