Paul Chote
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eb1e325fe2
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More caching
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2010-07-26 20:44:47 +12:00 |
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Chris Forbes
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0d0353f8f3
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a little faster -- don't look up the Mobile every expand either.
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2010-07-26 20:33:42 +12:00 |
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Paul Chote
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637fae87cd
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Remove a bunch of unused stuff. May help pathfinder perf a little.
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2010-07-26 20:27:56 +12:00 |
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Paul Chote
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c39116df84
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DefaultInputController -> WorldInteractionController; Tooltip tweaks.
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2010-07-26 20:14:36 +12:00 |
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Paul Chote
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dcef8770a7
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Edge scrolling
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2010-07-26 20:14:36 +12:00 |
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Paul Chote
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816722256b
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Split viewport scrolling into its own widget
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2010-07-26 20:14:36 +12:00 |
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Chris Forbes
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2b890bdb2f
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make backspace 'cycle bases' binding more obvious. not all of us know the whole character set, or care to.
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2010-07-26 20:14:36 +12:00 |
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Chris Forbes
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882d94a22a
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DefaultInputControllerWidget should not ever consume input it doesnt want
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2010-07-26 20:14:36 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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e677be7908
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Remove more cruft from Game.controller
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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eac49ca641
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Refactor existing hodgepodge of hardcoded mouse/keyboard events into DefaultInputController.
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2010-07-26 20:14:35 +12:00 |
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Paul Chote
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2248320af7
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Move Game.Controller.HandleInput into a widget; works but is hacky
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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f61421edd0
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gain ~20% faster pathing perf
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2010-07-26 19:14:54 +12:00 |
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Chris Forbes
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9bb5e49058
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draw building grid under actors too
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2010-07-26 18:32:29 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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Chris Forbes
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9cf8ac0c3d
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remove dead IVictoryConditions interface
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2010-07-26 18:07:48 +12:00 |
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Chris Forbes
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f1a5998049
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remove dead ChooseFreePalette crap
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2010-07-26 17:54:18 +12:00 |
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Chris Forbes
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41b76144da
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force the socket closed so the client thread will die pretty fast. dirty hack, but teh read timeout is nuts otherwise.
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2010-07-26 17:49:08 +12:00 |
|
alzeih
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925ca2bb73
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SetTargetSilently for DrawLineToTarget
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2010-07-26 13:57:53 +12:00 |
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alzeih
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526bb3e042
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Use Targets
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2010-07-26 12:33:54 +12:00 |
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Paul Chote
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e8adc357e9
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Draw targeting lines for player-issued orders. Can force-display targets with [alt].
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2010-07-26 12:01:13 +12:00 |
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alzeih
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130b4d29b4
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Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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2010-07-26 02:25:52 +12:00 |
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alzeih
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5f357288ee
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layout tidyup - start game now forces game start, ready checkboxes behave as before.
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2010-07-25 22:16:21 +12:00 |
|
alzeih
|
26b5fbe9bb
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startgame order and lobby changes
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2010-07-25 21:31:17 +12:00 |
|
Paul Chote
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4650642311
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Keep selection on mcv deploy/undeploy. Bonus: build tab opens on mcv deploy
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2010-07-25 20:02:23 +12:00 |
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Chris Forbes
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f2bfa8e2ee
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reinstate range circles; IRenderSelection allows arb. plugging in of these things
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2010-07-25 15:56:40 +12:00 |
|
alzeih
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2254e48f65
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little bit better threading [pchote: picked/amended]
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2010-07-25 15:56:40 +12:00 |
|
alzeih
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4fd5d9e0c3
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Cloak Changes: appear semitransparent to localplayer, not at all to others. Same for mines.
( Also fix compile warning in LimitedAmmo )
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2010-07-24 15:17:29 +12:00 |
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Paul Chote
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20c0419782
|
Don't leak information on the underlying terrain via the mouse cursor. Cursor and voice response always "move" for terrain under shroud.
Needs pathfinder changes before being mergeable
|
2010-07-23 22:53:38 +12:00 |
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Paul Chote
|
c74fe87fc8
|
Fix voice on unpathable terrain
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2010-07-23 22:45:11 +12:00 |
|
Paul Chote
|
52c8c93b30
|
Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
|
alzeih
|
984e081f3b
|
threadsafe
|
2010-07-23 21:40:06 +12:00 |
|
alzeih
|
282d26b844
|
Remember to disconnect ingame too, and mark the game as not started.
Also fix a compiler warning
|
2010-07-23 21:40:05 +12:00 |
|
alzeih
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9516235707
|
Chat lines vanish after a set time in game
Also, Clear chat on join server
|
2010-07-23 21:40:05 +12:00 |
|
alzeih
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409416b55c
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Host closing server closes all connections and closes the listener.
|
2010-07-23 21:40:04 +12:00 |
|
Paul Chote
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c90317fb35
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Aircraft/Helicopter move/dock flashing and cursor fixes
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2010-07-23 19:10:10 +12:00 |
|
Paul Chote
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55e59e0b53
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Unhardcode voice/order interaction; reimplement for move and attack
|
2010-07-23 18:41:35 +12:00 |
|
Chris Forbes
|
1186d40fda
|
quick hack to fix unclickable tabs on buildpalette
|
2010-07-23 18:26:59 +12:00 |
|
Paul Chote
|
1fc3ca284e
|
Fix "Unit Lost" in cnc; remove related cruft
|
2010-07-23 17:33:39 +12:00 |
|
Paul Chote
|
f4e66a3d7a
|
Fix power bar
|
2010-07-23 17:28:21 +12:00 |
|
Paul Chote
|
71420df0f3
|
Fix CursorForOrderString to work with orders + preliminary e6 fixes
|
2010-07-23 17:16:02 +12:00 |
|
Paul Chote
|
9ebdef043c
|
Allow custom/multiple cursor palettes
|
2010-07-23 14:49:45 +12:00 |
|
Paul Chote
|
5c7e278b93
|
Draw viewport rect on radar
|
2010-07-23 00:03:04 +12:00 |
|
Paul Chote
|
a42ef6b3ea
|
Update Minimap at ~2Hz, staggering layers. Minimap is faster than ever before.
|
2010-07-22 23:01:27 +12:00 |
|
Paul Chote
|
ac526f9762
|
Split the radar into multiple bitmaps
|
2010-07-22 22:54:12 +12:00 |
|
Paul Chote
|
d21e9fe093
|
Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
|
2010-07-22 22:22:53 +12:00 |
|
Paul Chote
|
3e493cb93c
|
Fix cursors over closed radarbin
|
2010-07-22 21:44:45 +12:00 |
|
Paul Chote
|
37a55715d0
|
Shift the hard work into Tick
|
2010-07-22 21:41:30 +12:00 |
|
Paul Chote
|
5198ced5aa
|
Remove unnecessary check
|
2010-07-22 20:44:14 +12:00 |
|
Paul Chote
|
5ce8a643a7
|
...
|
2010-07-22 20:40:24 +12:00 |
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