Paul Chote
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ca8acee224
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Un-hardcode production audio
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2010-02-05 11:02:21 +13:00 |
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Chris Forbes
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13041ea777
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Fixed trait ordering for rally point. Will fix bounding box guess soon.
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2010-01-31 16:36:37 +13:00 |
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Bob
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c4477455fe
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more.
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2010-01-31 13:55:01 +13:00 |
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Bob
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73c16d5d9d
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smart queries for World.Actors
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2010-01-31 01:27:50 +13:00 |
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Bob
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c012cf3c7f
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fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug)
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2010-01-30 18:37:27 +13:00 |
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Chris Forbes
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6187539dae
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moved ProductionItem into Traits.ProductionQueue's file
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2010-01-29 20:00:57 +13:00 |
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Chris Forbes
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938c45fc87
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moved gps into mod
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2010-01-29 19:58:28 +13:00 |
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Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Chris Forbes
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7283bc5273
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cleaning some cruft
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2010-01-29 19:54:07 +13:00 |
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Chris Forbes
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045439b666
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remove a use of Game.viewport in actor code
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2010-01-29 19:52:03 +13:00 |
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Chris Forbes
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d043f6690d
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invuln moved to mod
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2010-01-29 19:48:51 +13:00 |
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Chris Forbes
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603bb44529
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Game.IssueOrder wrapper for OM; moved some more features into mod
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2010-01-29 19:34:13 +13:00 |
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Chris Forbes
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3cf1ec5b45
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moved paradrop crap into mod dll
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2010-01-29 19:24:30 +13:00 |
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Chris Forbes
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f62565ee9a
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fix crash
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2010-01-28 22:24:10 +13:00 |
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Chris Forbes
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0f886a9467
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factor out reusable part of paradrop code
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2010-01-28 22:07:55 +13:00 |
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Chris Forbes
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9c27651475
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specify some things in rules; defaults work but are not discoverable
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2010-01-28 22:05:07 +13:00 |
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Chris Forbes
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493ec984bf
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paratroopers
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2010-01-28 21:47:56 +13:00 |
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Chris Forbes
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02ab0f5444
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start on paratroopers; fix bugs in chrono/invuln
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2010-01-28 17:50:30 +13:00 |
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Chris Forbes
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5bd6c32aff
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don't allow healing of fully-healed stuff
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2010-01-28 00:13:18 +13:00 |
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Paul Chote
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cc4c137038
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Crates: Part 2
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2010-01-27 23:10:41 +13:00 |
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Paul Chote
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abe1b3c1ea
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Default MCV AllowUndeploy to true
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2010-01-27 23:10:40 +13:00 |
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Paul Chote
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d474f06ea9
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Crates: Part 1
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2010-01-27 23:10:38 +13:00 |
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Chris Forbes
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5916cb473c
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allow chrono and iron curtain to work on other players' units
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2010-01-27 20:20:46 +13:00 |
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Chris Forbes
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d9a1b4c807
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disabled buildings no longer count as prereqs for using fully-charged powers
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2010-01-27 18:02:50 +13:00 |
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Bob
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99e59e8fb2
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chat no longer sets Order.Player (or Subject); clientId is used instead.
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2010-01-26 16:25:27 +13:00 |
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Bob
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f3f8fdef90
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added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")
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2010-01-26 12:43:42 +13:00 |
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Chris Forbes
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c3e8a900dc
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#44 fixed
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2010-01-25 22:07:33 +13:00 |
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Chris Forbes
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054cfa6862
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#38 more pedantry wrt who hears sounds
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2010-01-25 20:57:52 +13:00 |
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Chris Forbes
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890ff42c70
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fixed various sound bugs
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2010-01-25 20:40:04 +13:00 |
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Paul Chote
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f0ae162fb0
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New extendable mechanism for disabling units
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2010-01-25 20:19:02 +13:00 |
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Chris Forbes
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96cc1502d0
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you can't do that. it evals differently on each client.
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2010-01-25 18:41:07 +13:00 |
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Chris Forbes
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0998e1f17b
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making that a bit more readable.
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2010-01-25 12:44:25 +13:00 |
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Paul Chote
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e6ded0e491
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Mostly implemented Sonar Pulse
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2010-01-25 00:28:43 +13:00 |
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Paul Chote
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8ffb000e2e
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Half implemented Nuke
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2010-01-24 23:49:58 +13:00 |
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Paul Chote
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d3994bf198
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Use an inner class for Iron Curtain ordergenerator
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2010-01-24 23:15:40 +13:00 |
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Paul Chote
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3c25bcef74
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Disabled buildings pause special powers
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2010-01-24 18:02:49 +13:00 |
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Paul Chote
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86df2cd0d5
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Fix Chronoshift / Demotruck interaction
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2010-01-24 17:34:09 +13:00 |
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Paul Chote
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90d20e32a9
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Fix iron curtain activate anim
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2010-01-24 16:28:10 +13:00 |
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Paul Chote
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37f305748f
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Merge GPS traits into one file
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2010-01-24 16:14:56 +13:00 |
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Paul Chote
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c44679cc94
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Refactor chronosphere power
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2010-01-24 16:04:36 +13:00 |
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Chris Forbes
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da40ab449e
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spyplane works
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2010-01-24 14:53:18 +13:00 |
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Chris Forbes
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74af815f24
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spyplane activate
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2010-01-24 13:46:59 +13:00 |
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Bob
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67319eac11
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move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order.
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2010-01-24 13:47:06 +13:00 |
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Chris Forbes
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a43787d0cb
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skeleton of SpyPlanePower
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2010-01-24 13:36:21 +13:00 |
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Chris Forbes
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6b84d102cd
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chrono uses traitinfo rather than general rules
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2010-01-24 13:07:09 +13:00 |
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Chris Forbes
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311bb670a2
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fixed up some chronoshift consistency crap
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2010-01-24 12:55:35 +13:00 |
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Chris Forbes
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d7a2691db3
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new support power impl
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2010-01-24 12:25:46 +13:00 |
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Chris Forbes
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0d7a1ef251
|
Added CallFunc activity
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2010-01-23 13:14:12 +13:00 |
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Chris Forbes
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38e7590422
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MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it.
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2010-01-23 10:37:53 +13:00 |
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Bob
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02ce7990c0
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more refs to Game.world (PathSearch)
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2010-01-21 13:51:09 +13:00 |
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