reaperrr
eb86160021
Remove CrateEffect in favor of using updated SpriteEffect
2018-12-05 09:04:29 +13:00
reaperrr
67cba65800
Fix bot module plumbing
...
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
Paul Chote
807a40c209
Remove IExplodeModifier interface.
2018-11-22 22:16:56 +01:00
Mustafa Alperen Seki
6a599e57f6
Remove check for full health for negative damage warheads
2018-11-21 19:25:45 +01:00
reaperrr
927b6cd561
Convert AIHarvesterManager into *Module
2018-11-04 01:11:00 +01:00
reaperrr
04c69efc30
Prepare HackyAI for module support
...
- Split order handling to BotOrderManager
- Make HackyAI provide a condition
- Move BotDebug to AIUtils
2018-11-04 01:11:00 +01:00
Mustafa Alperen Seki
dd39ab5b12
Add Update Rule to change Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
abcdefg30
5e5183549c
Overhaul ProductionBar:
...
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
reaperrr
e42094625d
Merge AttackPlane and AttackHeli into AttackAircraft
2018-11-03 11:37:23 +00:00
reaperrr
8f1d8a67cc
Remove RearmBuildings from Aircraft and Minelayer
...
In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
reaperrr
139d5efba8
Remove RepairBuildings from Aircraft
...
Require them to use Repairable trait instead.
2018-11-02 22:28:08 +00:00
abcdefg30
ed7d12506d
Add an update rule for CarryableHarvester
2018-11-02 22:24:56 +00:00
reaperrr
a12bb54ded
Add overlooked entries to bleed update path
...
Those were forgotten to be added in their respective PR.
Not adding them at the bottom because
a) RenameCrateActionNotification was merged later than them
b) this might allow some open PRs to rebase without merge conflicts
2018-11-01 09:33:09 +00:00
Mustafa Alperen Seki
1a16ef3537
Add RenameCrateActionNotification to bleed update path
2018-10-28 11:21:49 +00:00
Mustafa Alperen Seki
9bcb222a2d
Add Update rule for LPSlowdown to LPModifier
2018-10-08 21:38:30 +01:00
Paul Chote
e038b86742
Hook up make animation conditions for the default mods.
2018-10-07 19:29:34 +02:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
reaperrr
8144fca5be
Merge repair and rearm anim traits into WithResupplyAnimation
...
This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
2018-09-27 16:38:08 +02:00
reaperrr
288dfdbf03
Update UpdatePaths and move bleed rules to subfolder
2018-09-26 23:43:30 +01:00
Andre Mohren
f342ecf18a
Added UpdateRule.
2018-09-24 22:43:14 +02:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
Zimmermann Gyula
6027a123d4
Split off the upgrade rules of the previous release cycle.
2018-08-02 17:00:02 +02:00
Zimmermann Gyula
a456c234ca
Provide appropriate upgrade rule.
2018-07-28 16:32:37 +01:00
Paul Chote
e64a966b4f
Group update rule display by update path.
2018-07-28 15:12:55 +01:00
reaperrr
d07bd029db
Change Parachutable.GroundCorpseSequence default to null
...
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
reaperrr
4c55e820d6
Add beta warning to legacy update path
2018-07-22 13:54:21 +01:00
abcdefg30
27765f6448
Add all remaining update rules
2018-07-22 13:54:21 +01:00
abcdefg30
24f9ff0ac2
Add a 'ReplaceRequiresPower' update rule
2018-07-22 13:54:21 +01:00
abcdefg30
6c8a943dc9
Add four more update rules
2018-07-22 13:54:21 +01:00
reaperrr
94ad93a301
Add ScaleSupportPowerSecondsToTicks
2018-07-22 13:54:21 +01:00
abcdefg30
ab2fe92dfb
Add ScaleDefaultHealth and subclass update rules
2018-07-22 13:54:21 +01:00
abcdefg30
af1a2429b1
Add five more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
01684bc329
Add two more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
cce9b06a40
Move SupportPowerDecisions to a single parent node.
...
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
Paul Chote
382f4c3af5
Remove the AddEditorPlayer update rule.
2018-06-04 23:15:56 +02:00
reaperrr
e4738ce722
Update rule for AimAnimation splits and ReloadPrefix removal
2018-06-03 12:23:54 +01:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00
lawando
7dd64445fc
Rename EmitInfantryOnSell and remove default actor type.
2018-06-02 15:37:35 +02:00
Mustafa Alperen Seki
367a7f617c
Added OwnerLostAction
...
Allows customisation of what will happen to an actor when its owner
loses.
2018-05-28 10:42:45 +01:00
abcdefg30
c6fee041b1
Add an update rule adding ShakeOnDeath to bridges
2018-05-06 04:51:03 +02:00
abcdefg30
b89e6211b2
Add an update rules for the ShakeOnDeath fix
2018-05-06 04:51:03 +02:00
reaperrr
2a4299906d
Add missing update rules to bleed update path
...
I forgot to add these in their respective PR.
2018-05-04 19:20:39 +02:00
Paul Chote
4f0aa89c01
Remove TileSet.Palette and PaletteFromCurrentTileset.
2018-04-08 21:14:29 +02:00
reaperrr
4c16e51f92
Add EditorPlayer to all mods
...
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
abcdefg30
13b89b1c50
Add IgnoreAbstractActors.cs
2018-03-30 12:57:18 +01:00
Paul Chote
ea68f1abb9
Implement new mod/map updater framework.
2018-03-23 20:04:52 +01:00