Commit Graph

56 Commits

Author SHA1 Message Date
dnqbob
8dc75eec34 Allow bot repairs all buildings. 2025-12-01 14:00:02 +02:00
N.N
a16486fbfc add ResourceMapBotModule 2025-10-14 14:28:31 +03:00
N.N
76b8a949e1 balance patch 2025 2025-10-12 17:58:19 +03:00
dnqbob
961702d818 Bot mcv expansion: 1. Add ResourceMapBotModule. 2. Add McvExpansionManagerBotModule. 3. Give BaseBuilderBotModule better control over refinery. -- allow bot sell refinery too close. -- allow bot sell refinery far away from resource. (requires ResourceMapBotModule) -- allow bot recieve refinery construct requirement. 4. Give BaseBuilderBotModule control of expansion timing. (requires McvExpansionManagerBotModule) 5. Remove unused VehiclesFactoryTypes and useless BarracksTypes (now all use ProductionTypes). 6. Give HarvesterBotModule ability of order harvesters in low resource area to high resource area. 2025-10-12 17:10:01 +03:00
Matthias Mailänder
4e5556dccc Expose player names to localization. 2024-08-05 12:55:59 +03:00
Matthias Mailänder
8c174551f5 Map pool update
- add Destroyable tiles into d2k mod
- add ability engineer to repair destroyed cliffs
2024-05-04 16:55:01 +02:00
N.N
f7f304a2e0 Adjust AI rules 2023-12-16 19:33:57 +01:00
Matthias Mailänder
40e8061797 Removed unused water terrain type from Dune 2000. 2023-02-22 23:09:08 +01:00
Matthias Mailänder
943751547e Don't hardcode enemy aircraft ignorance. 2022-12-25 22:24:57 +01:00
dnqbob
013ec52108 Unhardcode defenses in BaseBuilderBotModule 2022-08-03 11:22:59 +02:00
Matthias Mailänder
5eaba4f893 Unhardcode AI defensive priorities. 2021-12-05 13:17:32 +01:00
Matthias Mailänder
e82aa9977e Unhardcode AI air units and exclude scripted aircraft. 2021-12-05 13:17:32 +01:00
Paul Chote
269ce9c406 Exclude carryalls from AI squads. 2020-12-07 23:39:22 +01:00
atlimit8
2dac16ee02 add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes 2020-05-17 22:02:32 +01:00
Mustafa Alperen Seki
8edbf665c5 Make D2k AI don't update ConYard for 2,5 Minutes. 2019-03-14 01:36:44 +01:00
reaperrr
b2649749d9 Enable harvester replacement in official mods 2019-01-06 08:39:45 +01:00
reaperrr
7ccfe0d2e7 Move up GrantConditionOnBotOwner in AI yamls
Right below the bot traits is better for readability than between modules.
2018-12-31 16:15:03 +00:00
reaperrr
d179f6eaae HackyAI dissolve update rule and yaml updates 2018-12-31 10:56:01 +00:00
reaperrr
9914848356 BaseBuilder- and BuildingRepairBotModule update rule 2018-12-19 21:50:54 +13:00
reaperrr
451a38338b Convert AISupportPowerManager to module 2018-11-25 19:00:44 +01:00
reaperrr
67cba65800 Fix bot module plumbing
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
reaperrr
74fa8752c9 Revert granting condition from HackyAI
In favor of using GrantConditionOnBotOwner.
Updated update rule and shipping mods accordingly.
2018-11-09 23:45:24 +01:00
reaperrr
927b6cd561 Convert AIHarvesterManager into *Module 2018-11-04 01:11:00 +01:00
reaperrr
04c69efc30 Prepare HackyAI for module support
- Split order handling to BotOrderManager
- Make HackyAI provide a condition
- Move BotDebug to AIUtils
2018-11-04 01:11:00 +01:00
SoScared
c242333922 Fix d2k bots not excluding harvesters from squads 2018-09-13 17:01:23 +02:00
SoScared
953d76a20a Enable nuke for d2k omnius ai 2018-09-13 17:01:23 +02:00
Paul Chote
cce9b06a40 Move SupportPowerDecisions to a single parent node.
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
reaperrr
4f651c2f88 Remove HarvesterInfo look-up from HackyAI 2018-04-06 20:16:36 +02:00
reaperrr
342114878c Prevent D2k AIs from building too many wind traps
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
Mustafa Alperen Seki
a45e0d9d0a Seperate Imperial and Harkonnen Sardaukars 2018-02-06 21:20:00 +01:00
Paul Chote
96a1c8d54b Update internal ra/cnc/d2k/ts bot types. 2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836 Add a bot type identifier. 2017-07-07 21:31:45 +01:00
reaperrr
4fdda9efd2 Remove wrong space and 2nd free line from d2k yamls 2017-03-31 10:55:01 +02:00
abcdefg30
248d9df3ab Merge pull request #12622 from MustaphaTR/d2k-ai-building
D2K - Some AI Fixes
2017-01-25 15:50:18 +01:00
Mustafa Alperen Seki
86180adc13 Some AI fixes and reorder Structures on AI.yaml 2017-01-25 11:20:56 +02:00
Mustafa Alperen Seki
5c24512735 Make D2K AI able to use Fremen SW. 2017-01-24 14:13:54 +02:00
Zimmermann Gyula
099598e02c Update Dune 2000 AI.
Increase all AI combat infantry percentages.
Remove nonbuildable and deprecated infantry from AI UnitsToBuild list.
2016-08-12 14:39:06 +02:00
Matthias Mailänder
7d827a9c32 limit the production of carryalls 2016-01-03 11:57:50 +01:00
Matthias Mailänder
df8b1efbf4 fix AI not building any Carryalls 2016-01-03 08:54:12 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
OmegaBolt
3532b22e5e D2k fixed armour & AI typos 2015-11-09 18:08:51 +00:00
reaperrr
be28da2a64 Remove paradrop power from Ix Lab 2015-09-13 21:49:22 +02:00
Paul Chote
96b8b8c1ce Rename actors to match original game rules. 2015-09-10 19:23:05 +01:00
Zimmermann Gyula
11c5144cb4 Restore AI kennel usage, limit AI harvesters and dogs. 2015-09-01 23:32:22 +02:00
reaperrr
27ffd4967a AI base builder power tweaks 2015-07-07 22:22:59 +02:00
Matthias Mailänder
4681e22bdc miniyaml junk removal and add missing new lines 2015-06-20 12:13:22 +02:00
Oliver Brakmann
d46cf70b00 Make d2k AI aware of buildings upgrades 2015-05-21 21:26:16 +03:00
Paul Chote
b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Matthijs Benschop
2d380c64bd Implementation of the automated D2k Carryall
Closes #2246
2014-11-29 12:17:11 +01:00
Paul Chote
de8f3c3530 Add missing EOF newline to mod yaml files. 2014-10-19 21:06:50 +13:00