Bob
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5637b0dc43
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some of a glfw window
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2010-02-17 23:23:07 +13:00 |
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Bob
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e6120238c7
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inverting the Engine <-> GL project dependency.
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2010-02-17 19:54:51 +13:00 |
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Chris Forbes
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bb1e9e09f2
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killed homebrew AL interop; using Tao.OpenAL now instead
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2010-02-16 23:41:31 +13:00 |
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Chris Forbes
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a72d19e754
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converted to GPLv3
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2010-02-16 21:20:41 +13:00 |
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Chris Forbes
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8d22e23cae
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fixed OpenGL texture offset bug
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2010-02-16 19:55:52 +13:00 |
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Chris Forbes
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4258e78049
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removed Ijw.DirectX, Ijw.Framework deps
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2010-02-16 18:52:43 +13:00 |
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Chris Forbes
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95ae493dc4
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disable text antialiasing
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2010-02-16 18:31:45 +13:00 |
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Chris Forbes
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82693a53c8
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merged beedee's text renderer. shows up some texel-offset issues
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2010-02-16 18:21:34 +13:00 |
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Chris Forbes
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99d2310f30
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fixed text renderer. it's slow, but it works
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2010-02-16 18:09:53 +13:00 |
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Bob
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20e586b9ad
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works :D
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2010-02-16 17:11:17 +13:00 |
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Matthew Bowra-Dean
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c6684a7436
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Text rendering to bitmap using System.Drawing. Currently broken.
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2010-02-16 14:03:26 +13:00 |
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Chris Forbes
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09ee4ee50d
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effect parameter setting
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2010-02-15 19:00:10 +13:00 |
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Chris Forbes
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915c8f997e
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gl context works
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2010-02-15 17:05:24 +13:00 |
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Chris Forbes
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a8e07d4dfb
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added null renderer, game runs. good place to start.
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2010-02-15 16:22:13 +13:00 |
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Chris Forbes
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37cdae2ff3
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crate lifetime fix; minimap crash fixed
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2010-02-13 18:26:23 +13:00 |
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Bob
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62198067d6
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Sequence.facing idea/RFC.
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2010-02-11 12:20:06 +13:00 |
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Chris Forbes
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227b73830d
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moved all selection-related bits into Selection.cs
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2010-02-08 19:08:44 +13:00 |
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Chris Forbes
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853f9ae6d5
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ore growth -> trait on world
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2010-02-07 18:09:41 +13:00 |
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Chris Forbes
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c280304875
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nice spawnpoint render
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2010-02-06 22:51:22 +13:00 |
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Chris Forbes
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3b1dc39d6d
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removed needless cursor indirection
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2010-02-06 22:07:48 +13:00 |
|
Alli
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df00694c83
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spawn points! bugs: minimap lags by one, 1-8 always valid
|
2010-02-06 20:07:26 +13:00 |
|
Alli
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c0d51601a1
|
added spawn points (as white dots for now)
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2010-02-06 18:07:02 +13:00 |
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Paul Chote
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b3a0ff0e81
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Use DisplayColor in lobby
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2010-02-06 14:08:21 +13:00 |
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Chris Forbes
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848c927a81
|
update data sln; 4-wide bibs
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2010-02-06 09:16:51 +13:00 |
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Paul Chote
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43bd1f1ea3
|
Start pruning unused sequences
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2010-02-05 20:38:58 +13:00 |
|
Paul Chote
|
3ba2dae1dc
|
Fix minimap palette
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2010-02-05 20:24:59 +13:00 |
|
Paul Chote
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2a7f52edc7
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Fix most of the player color regressions
|
2010-02-05 11:02:46 +13:00 |
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Paul Chote
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6c99b33364
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Fix graphic corruptions by returning the max palette number to 16
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2010-02-05 11:02:44 +13:00 |
|
Paul Chote
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6821238710
|
Extendable palette definitions. Contains many regressions, bugs and general hacks
|
2010-02-05 11:02:41 +13:00 |
|
Paul Chote
|
1e01911b46
|
Add a mechanism to add palettes via traits
|
2010-02-05 11:02:39 +13:00 |
|
Paul Chote
|
e44c46200d
|
Hack in a different terrain palette
|
2010-02-05 11:02:38 +13:00 |
|
Paul Chote
|
9638a9ab8d
|
HQ and 3rd damage state sequences
|
2010-02-05 11:02:24 +13:00 |
|
Alli
|
171ef0a77f
|
Bug #32 fixed (a little hacky)
|
2010-02-04 21:58:13 +13:00 |
|
Chris Forbes
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0793e930fc
|
actor culling to shroud bounds
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2010-02-01 22:15:00 +13:00 |
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Chris Forbes
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d3c5f56d52
|
shroud-based scissor. eliminates a lot of shroud render
|
2010-02-01 20:22:17 +13:00 |
|
Chris Forbes
|
57d9055aeb
|
bugfix in terrain renderer
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2010-01-31 21:14:02 +13:00 |
|
Chris Forbes
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aba8872898
|
reenable culling of actors to viewport.
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2010-01-31 17:38:00 +13:00 |
|
Chris Forbes
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338f68dff7
|
don't render overlay or smudge under shroud
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2010-01-31 16:58:36 +13:00 |
|
Chris Forbes
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525fb59176
|
may as well be consistent...
|
2010-01-31 16:53:29 +13:00 |
|
Chris Forbes
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e2ed45213c
|
some perf improvements
|
2010-01-31 16:51:22 +13:00 |
|
Bob
|
c4477455fe
|
more.
|
2010-01-31 13:55:01 +13:00 |
|
Bob
|
73c16d5d9d
|
smart queries for World.Actors
|
2010-01-31 01:27:50 +13:00 |
|
Bob
|
206e4fb558
|
BIM/UIM become traits on World; Added World.WorldActor
|
2010-01-29 19:57:41 +13:00 |
|
Bob
|
95b98a78bb
|
support for the interior tileSet. trees don't work. mounted all 3 of the tileSet mixen; this means there are name-clashes in some cases.
|
2010-01-29 14:19:44 +13:00 |
|
Chris Forbes
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059290e8de
|
blah
|
2010-01-27 20:50:16 +13:00 |
|
Chris Forbes
|
00bc886b01
|
fix crash in minimap; constrain shroud to edge; fix some render dumbness
|
2010-01-27 18:23:27 +13:00 |
|
Chris Forbes
|
d2c76ed32a
|
removing dead crap from minimap
|
2010-01-27 17:32:42 +13:00 |
|
Chris Forbes
|
ad94d05ac7
|
started factoring bits out; added map chooser preview.
|
2010-01-26 18:29:38 +13:00 |
|
Bob
|
3bb40f7d0e
|
some Network changes.
|
2010-01-23 16:17:41 +13:00 |
|
Chris Forbes
|
2036fc9b74
|
fix broken minimap centering
|
2010-01-23 13:03:06 +13:00 |
|