Commit Graph

1833 Commits

Author SHA1 Message Date
Chris Forbes
ecb92c45b6 fix dragging 2010-02-18 00:26:11 +13:00
Chris Forbes
262bf55219 fix stupid event backlog. bug? 2010-02-18 00:22:58 +13:00
Chris Forbes
998572a589 hack around crash in glfw with events before we're done with setup 2010-02-17 23:56:08 +13:00
Bob
5637b0dc43 some of a glfw window 2010-02-17 23:23:07 +13:00
Bob
e6120238c7 inverting the Engine <-> GL project dependency. 2010-02-17 19:54:51 +13:00
Chris Forbes
680f2a1bc7 actually nuke OpenAlInterop.cs 2010-02-16 23:46:23 +13:00
Chris Forbes
bb1e9e09f2 killed homebrew AL interop; using Tao.OpenAL now instead 2010-02-16 23:41:31 +13:00
Chris Forbes
a72d19e754 converted to GPLv3 2010-02-16 21:20:41 +13:00
Chris Forbes
496e8f29e6 cleaning up old dead bits 2010-02-16 20:09:24 +13:00
Chris Forbes
90b6d69e8c Merge remote branch 'beedee/master' 2010-02-16 20:04:52 +13:00
Matthew Bowra-Dean
8b83677944 Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water. 2010-02-16 20:02:59 +13:00
Chris Forbes
8d22e23cae fixed OpenGL texture offset bug 2010-02-16 19:55:52 +13:00
Chris Forbes
4258e78049 removed Ijw.DirectX, Ijw.Framework deps 2010-02-16 18:52:43 +13:00
Chris Forbes
95ae493dc4 disable text antialiasing 2010-02-16 18:31:45 +13:00
Chris Forbes
82693a53c8 merged beedee's text renderer. shows up some texel-offset issues 2010-02-16 18:21:34 +13:00
Chris Forbes
99d2310f30 fixed text renderer. it's slow, but it works 2010-02-16 18:09:53 +13:00
Bob
e015707ca2 fixes DrawIndexedPrimitives when indices.Start != 0 2010-02-16 18:08:32 +13:00
Chris Forbes
1e2e8c43e4 Merge branch 'master' of git://github.com/beedee/OpenRA 2010-02-16 18:06:46 +13:00
Chris Forbes
036e8bfb85 fixed chrome-rgba shader 2010-02-16 17:56:34 +13:00
Bob
84badd39fe fixes scissor and partly fixes chrome-shp transparency. 2010-02-16 17:23:43 +13:00
Bob
20e586b9ad works :D 2010-02-16 17:11:17 +13:00
Matthew Bowra-Dean
c6684a7436 Text rendering to bitmap using System.Drawing. Currently broken. 2010-02-16 14:03:26 +13:00
Chris Forbes
3198f3419d wtf, still doesnt work. probably i'm misunderstanding how to use VBOs 2010-02-16 08:35:34 +13:00
Chris Forbes
09ee4ee50d effect parameter setting 2010-02-15 19:00:10 +13:00
Chris Forbes
928549bfd8 Shader.Render 2010-02-15 18:56:00 +13:00
Chris Forbes
91159a090d all shaders compile & validate 2010-02-15 18:47:04 +13:00
Chris Forbes
68844e53c2 Merge remote branch 'origin/gl' into gl 2010-02-15 18:41:51 +13:00
Chris Forbes
cf6ef54e76 fixed 2 shaders.. 2010-02-15 18:41:11 +13:00
Matthew Bowra-Dean
c0dd865994 Fixing Tao-OpenGl references 2010-02-15 18:00:46 +13:00
Chris Forbes
23a4e103bb texture support 2010-02-15 17:37:51 +13:00
Chris Forbes
e1466829ac VB/IB/error checking 2010-02-15 17:26:20 +13:00
Chris Forbes
915c8f997e gl context works 2010-02-15 17:05:24 +13:00
Chris Forbes
a8e07d4dfb added null renderer, game runs. good place to start. 2010-02-15 16:22:13 +13:00
Chris Forbes
283c92fa91 force openra to run as 32bit on x64. 2010-02-15 14:57:35 +13:00
Matthew Bowra-Dean
25dbd72e43 Forced OpenRa.Game back to x86 platform. Native x64 support causing too many issues. 2010-02-15 14:51:54 +13:00
Chris Forbes
7c4cc02f7d fix dumb name, at Bob's request 2010-02-13 21:29:12 +13:00
Chris Forbes
7c1b753536 fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player 2010-02-13 21:26:38 +13:00
Chris Forbes
3462607e9a added ISpawnStartingUnits trait; default impl just spawns an MCV 2010-02-13 21:14:15 +13:00
Chris Forbes
641c21107e moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs) 2010-02-13 21:06:14 +13:00
Alli
c026796c04 let ChooseSpawnPoint do its job 2010-02-13 20:59:49 +13:00
Alli
5138cfe995 dont let a chosen spawn point be assigned randomly 2010-02-13 20:57:02 +13:00
Alli
9eea1c186d bug fix for spawn point choosing 2010-02-13 20:44:17 +13:00
Chris Forbes
092eaf8d01 oops. thanks bob for pointing out that particular bit of fail 2010-02-13 19:58:24 +13:00
Chris Forbes
103d052586 water crates 2010-02-13 19:09:32 +13:00
Chris Forbes
bb3f74a7c5 fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params 2010-02-13 18:52:36 +13:00
Chris Forbes
37cdae2ff3 crate lifetime fix; minimap crash fixed 2010-02-13 18:26:23 +13:00
Chris Forbes
78316655e0 actually setup crate spawner 2010-02-13 18:19:22 +13:00
Chris Forbes
4d7e9a230a real crate spawning 2010-02-13 18:15:58 +13:00
Chris Forbes
a9a365473f works better when it *compiles* 2010-02-11 17:37:42 +13:00
Chris Forbes
e341cf7b9c added firepower & armor crates 2010-02-11 17:23:02 +13:00