Commit Graph

5844 Commits

Author SHA1 Message Date
Paul Chote
dae5703c71 Add nuke flash to D2K. 2015-05-24 18:39:51 +01:00
Paul Chote
c5614d4c3a Merge pull request #8223 from Mailaender/fix-sequences
Fixed several broken YAML sequences
2015-05-24 13:12:22 +01:00
Paul Chote
8483152a3c Merge pull request #8222 from Mailaender/water-troopers
Fixed the AI not avoiding boats when searching for viable paradrop targets
2015-05-24 12:54:48 +01:00
Matthias Mailänder
5838dc39fc Merge pull request #8231 from obrakmann/map-chooser-addendum
Fix map chooser crashing the server creation dialog in cnc
2015-05-24 13:32:27 +02:00
Oliver Brakmann
c6c9863681 Merge pull request #8176 from pchote/fix-palette-alpha
Load textures using premultiplied alpha.
2015-05-24 13:15:54 +02:00
Oliver Brakmann
00bf032a8f Fix custom map tab offset in cnc mod 2015-05-24 11:45:37 +02:00
Matthias Mailänder
d0b3e5fb8b Merge pull request #8114 from penev92/bleed_d2kUpgrades
Add D2k building upgrades
2015-05-24 08:23:28 +02:00
Matthias Mailänder
d87d3e5283 Merge pull request #8220 from abcdefg30/bombletcrash
Fix a crash in the ParaBomb weapon defintion
2015-05-24 08:10:23 +02:00
Pavel Penev
9e0e866199 Merge pull request #8207 from obrakmann/map-chooser-overhaul
Split maps into system and custom maps in the map chooser
2015-05-24 04:12:23 +03:00
Oliver Brakmann
dc08b7a90a Add buttons for map file management to map chooser 2015-05-24 01:49:30 +02:00
Oliver Brakmann
1854d994fd Split map chooser in system- and user-installed map lists 2015-05-24 01:28:22 +02:00
penev92
9ea78285fa Add an upgrade rule for DeathSounds.DeathTypes 2015-05-24 00:16:26 +03:00
penev92
1c44fcbad4 Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
b5e4876b7f Add DeathTypes to WithDeathAnimation 2015-05-24 00:15:08 +03:00
penev92
32bb70abca Remove DamageWarhead.DeathType in favor of DamageWarhead.DamageTypes 2015-05-24 00:15:07 +03:00
Matthias Mailänder
486c7527c9 Merge pull request #8012 from reaperrr/voiceset
Extracted actor Voices from Selectable into own Voiced trait
2015-05-23 21:59:34 +02:00
Matthias Mailänder
9773cca214 rename and fix unused sequences 2015-05-23 16:10:55 +02:00
Matthias Mailänder
47927963a7 fix misnamed TakeCover sequence 2015-05-23 16:10:55 +02:00
Matthias Mailänder
13a8f6f5bd remove duplicate and unused land animation 2015-05-23 16:10:55 +02:00
Matthias Mailänder
c88daef3b3 fix missing make and crumble animation 2015-05-23 16:10:52 +02:00
Matthias Mailänder
a424440cd2 fix missing aim sequence 2015-05-23 16:10:29 +02:00
Matthias Mailänder
861ebd61b7 fix missing make animation for civilian buildings 2015-05-23 16:10:26 +02:00
Matthias Mailänder
add0cc565a don't paradrop units near boats 2015-05-23 16:05:56 +02:00
abcdefg30
b5b2a6bdcb Fix a crash in the ParaBomb weapon defintion
in Fort Lonestar and Survival02
2015-05-23 13:31:45 +02:00
Paul Chote
80a54fe4fe Fix repair depot lights. 2015-05-23 08:50:29 +01:00
Paul Chote
4eb76046f4 Fix deviator gas blending. 2015-05-23 08:50:28 +01:00
Paul Chote
26fd858fc7 Use premultiplied alpha for all textures and blending. 2015-05-23 08:50:28 +01:00
abcdefg30
89db7bbf05 Add a tooltip to FLARE 2015-05-22 23:25:42 +02:00
Oliver Brakmann
e75e6fee0e Remove superfluous traits from crate actor definitions 2015-05-22 22:29:07 +02:00
abcdefg30
bc55748e81 Removed bogus traits from FLARE 2015-05-22 22:29:06 +02:00
reaperrr
b9e8406aeb Fix Unload definition in voice sets. 2015-05-22 01:51:56 +02:00
reaperrr
0d05fdefbb Extract actor voice set into Voiced trait 2015-05-22 01:51:51 +02:00
Oliver Brakmann
d46cf70b00 Make d2k AI aware of buildings upgrades 2015-05-21 21:26:16 +03:00
OmegaBolt
8b5353e39b Fix D2k tech tree
- Added upgrades for the Con Yard, Barracks, Light, Heavy and High Tech Factory (last one is Atreides only)
- Updated the prerequisites of all structures, infantry and vehicles to use the upgrades
- Fixed the Ix Research building to use vanilla Dune 2000 prerequisites
- Renamed High Tech Facility to High Tech Factory like vanilla Dune 2000
- Given the Air Strike power to the High Tech Factory Upgrade like vanilla
2015-05-21 21:26:14 +03:00
OmegaBolt
340c8dad21 Add D2k building upgrades 2015-05-21 21:26:12 +03:00
OmegaBolt
f3ec07d4e4 Add Upgrade production queue to D2k 2015-05-21 21:26:10 +03:00
Oliver Brakmann
5c95c7e157 Merge pull request #8130 from Mailaender/tileset-filters
Fixed glitchy remap errors of non-fitting actors on certain tilesets
2015-05-21 16:27:37 +02:00
Matthias Mailänder
d9b0e00b41 isometric waypoints 2015-05-20 21:17:20 +02:00
Matthias Mailänder
ca73b9612a isometric spawn points 2015-05-20 21:17:14 +02:00
Oliver Brakmann
5db63ba7aa Merge pull request #8123 from 42foobar42/nod06a
added mission 6a nod
2015-05-20 17:12:39 +02:00
abcdefg30
e725732f69 Merge pull request #8078 from Mailaender/make-all-docs
Fixed the trait documentation
2015-05-20 17:05:46 +02:00
Alexander Boll
da3d177c60 added mission 6a nod 2015-05-20 16:29:58 +02:00
Matthias Mailänder
1e7e2aa1e0 Merge pull request #8085 from abcdefg30/funpark
Add funpark01 - Take #3
2015-05-20 13:01:36 +02:00
Matthias Mailänder
6f3c11da1d remove actors without palette glitches, but non-sensical 2015-05-18 19:41:47 +02:00
Matthias Mailänder
2fbe7b0013 filter actors with glitchy remap errors on certain tilesets 2015-05-18 19:12:20 +02:00
Pavel Penev
a47235d162 Merge pull request #8065 from pchote/ingame-map-editor
Add the new map editor.
2015-05-18 19:16:16 +03:00
Pavel Penev
53af3df3ee Merge pull request #8174 from abcdefg30/formattime
Added a FormatTime function to UtilsGlobal.cs
2015-05-17 17:48:23 +03:00
Pavel Penev
d978fff982 Merge pull request #8106 from reaperrr/cnc-fixes
Several TD mod fixes
2015-05-17 17:39:33 +03:00
Paul Chote
60f96fcb7b Overhaul save panel. 2015-05-17 12:09:41 +01:00
Paul Chote
445c0d76a2 Fix create map panel geometry. 2015-05-17 12:09:40 +01:00