Paul Chote
b8e60ca8ec
Fix SequenceReference definitions.
2020-09-12 17:52:46 +02:00
Paul Chote
ef69a3de66
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
reaperrr
83934074a4
Merge INotifyRearm/Repair into INotifyResupply
...
And streamline its notify methods.
Also cache INotifyResupply traits at beginning
of Resupply activity.
2019-04-29 01:40:52 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Paul Chote
14607f55c5
Replace INotifyBuildComplete in render traits with conditions.
2018-10-07 19:29:34 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Matthias Mailänder
0018bf3063
Add start and stop repair overlay animation support.
2017-09-24 11:43:49 +01:00
atlimit8
64a2b9de55
WithRepairOverlay into pausable-conditional trait EMP disabled polish.
2017-05-06 17:19:42 -05:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
reaperrr
e8027a6fdf
Remove hardcoded buildComplete delay in some overlays
...
There certainly was and possibly still is some issue this was trying to
work around, but unless it's a deal-breaker, we should rather try to fix that
issue directly instead of keeping some uncommented magical work-around.
2016-11-02 22:01:45 +01:00
reaperrr
61284d73dd
Make interface implementations explicit where possible in traits that implement INotifySold
2016-10-20 19:02:30 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
RoosterDragon
082ea6ba73
Refactor animation classes.
...
Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.
Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
reaperrr
72ec431766
Add RenderUtils
...
With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
2015-11-28 20:47:17 +01:00
Matthias Mailänder
defba7aece
lint check player palette reference
...
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
reaperrr
58e474ec80
Make repair overlay invisible when not repairing
2015-09-19 20:37:58 +02:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
atlimit8
45112cfa76
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-15 22:57:08 -05:00
Paul Chote
f91b28a2a0
Make WithRepairOverlay fields readonly.
2015-08-01 14:19:10 +01:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Paul Chote
614f96046c
Remove RenderSprites animation keys.
2015-04-27 19:38:23 +12:00
RoosterDragon
2937a31463
Make IsDisabled a method on Actor.
...
This allows us to cache the disabled traits, which simplifies life for some callers since we relieve them of having to cache it, as well as improving perf for all IsDisabled calls.
2015-04-25 20:42:26 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
penev92
8504c233d9
Move everything Repair-related to Mods.Common
2015-01-08 01:49:14 +02:00