Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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Bob
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b4c84a11f2
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changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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2010-07-30 20:15:14 +12:00 |
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Bob
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2dd558a065
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move LastMousePosition et al from Widget to Viewport
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2010-07-30 20:07:39 +12:00 |
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Chris Forbes
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3cd9a1e0e4
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fix player color blocks not showing up in MapPreviewWidget
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2010-07-30 18:54:46 +12:00 |
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Chris Forbes
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ef92e004c0
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set the correct template on destroying long bridges
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2010-07-30 18:48:59 +12:00 |
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Chris Forbes
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290a44440c
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cnc should run 'ralint cnc' after build, not 'ralint ra'. ralint no longer allows exceptions to escape.
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2010-07-30 18:41:09 +12:00 |
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Chris Forbes
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5d1ee145e1
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make (some) RALint errors nonfatal
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2010-07-30 18:41:08 +12:00 |
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Chris Forbes
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aba9942a85
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selling should not cause the building to explode first.
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2010-07-30 18:39:21 +12:00 |
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Chris Forbes
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3aa2bab99f
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crate needs Unit.
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2010-07-30 18:39:03 +12:00 |
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Chris Forbes
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d6b8b327d9
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fix Bridge init
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2010-07-30 18:24:12 +12:00 |
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alzeih
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e1a0d40530
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RA Yaml changes
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2010-07-30 18:14:00 +12:00 |
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Paul Chote
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48c5803198
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Zombie prevention
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2010-07-30 10:21:19 +12:00 |
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Paul Chote
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0580dc4adf
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Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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2010-07-30 10:11:33 +12:00 |
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Paul Chote
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98ac5a036f
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Add an `Undamaged' damagestate to simplify things related to healing.
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2010-07-30 01:22:41 +12:00 |
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Paul Chote
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87d2071007
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Fix health bar colors. Todo: Merge DamageState & ExtendedDamageState
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2010-07-30 00:46:00 +12:00 |
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Paul Chote
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bce9791b56
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Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Chris Forbes
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1e08dc6301
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fix crate weirdness
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2010-07-29 19:31:05 +12:00 |
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Chris Forbes
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2d4efc7942
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crate should only choose water/land type on landing, not every tick.
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2010-07-29 18:49:41 +12:00 |
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Chris Forbes
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bb0531b80f
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convert Crate to use crushable support again
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2010-07-29 18:48:25 +12:00 |
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Chris Forbes
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e325b5954c
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split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
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2010-07-29 18:16:26 +12:00 |
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Paul Chote
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2be6cf35ac
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Add extra spawnpoints to "Middle Mayhem"
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2010-07-28 23:23:39 +12:00 |
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Paul Chote
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7a4fa93ce9
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Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
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2010-07-28 22:57:14 +12:00 |
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Paul Chote
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f9f6720437
|
Hook up Building.Capturable and remove unused field
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2010-07-28 22:28:52 +12:00 |
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Paul Chote
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cfee4405c7
|
ra too
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2010-07-28 22:26:30 +12:00 |
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Paul Chote
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eaa80fab74
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Shift Sight onto its own trait. Only cnc for now.
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2010-07-28 21:37:43 +12:00 |
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Paul Chote
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8fab45ae39
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Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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2010-07-28 21:11:50 +12:00 |
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Paul Chote
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6854d9853b
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Kill Crewed and move WaterBound onto building
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2010-07-28 20:48:50 +12:00 |
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Chris Forbes
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5ca7218eb6
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integrate scrollbar and checkbox art. fixes #215.
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2010-07-28 18:16:47 +12:00 |
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Chris Forbes
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72d6a211af
|
disable vshost
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2010-07-28 11:26:46 +12:00 |
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Paul Chote
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f10e3a4d2d
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Always update player info on server join
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2010-07-27 21:52:21 +12:00 |
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Paul Chote
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cfd0e045cb
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Add Edge Scroll setting
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2010-07-27 21:28:40 +12:00 |
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Chris Forbes
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4386970bd3
|
add standalone PNGs for checkbox & scrollbar use
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2010-07-27 21:19:17 +12:00 |
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Paul Chote
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c6f0b792d3
|
Do the right thing when stances change
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2010-07-27 21:19:17 +12:00 |
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Paul Chote
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966f607230
|
Only show the diplomacy window if its useful
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2010-07-27 21:19:17 +12:00 |
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Paul Chote
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9a704e69b2
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Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
|
2010-07-27 21:19:16 +12:00 |
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Paul Chote
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a91ebb4eda
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Allies share sight
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2010-07-27 11:34:28 +12:00 |
|
Paul Chote
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9fe6671ace
|
Fix retarded crash on server create; redirect server console spam into a logfile.
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2010-07-27 10:48:37 +12:00 |
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Paul Chote
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386211df8c
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Update correct download size for deps-v2.
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2010-07-26 22:40:25 +12:00 |
|
alzeih
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ce513ed61a
|
oops
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2010-07-26 22:23:25 +12:00 |
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alzeih
|
3f75e655ce
|
Set Allow Cheats on server creation
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2010-07-26 22:23:25 +12:00 |
|
alzeih
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d9a423b596
|
Smite Indexdebug, tidy up dev mode
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2010-07-26 22:23:24 +12:00 |
|
alzeih
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30241ddccc
|
Locate devmode code largely in the trait, reduce exploitability.
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
10c7674433
|
Add to cnc, tidy up ingame menus
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2010-07-26 22:23:24 +12:00 |
|
alzeih
|
c749fcfce3
|
Nearly There
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
fe527c1297
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Some of DeveloperMode trait (not working yet)
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2010-07-26 22:23:24 +12:00 |
|
alzeih
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3b72af2e9b
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AllowCheats
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2010-07-26 22:23:24 +12:00 |
|
alzeih
|
2d916e60d9
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Remove Developer Settings from Settings > Debug. Adjust Widget layout in DeveloperMode. In preparation for DeveloperMode trait.
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2010-07-26 22:23:23 +12:00 |
|
Paul Chote
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d8d731b321
|
Don't draw target line when idle
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2010-07-26 22:18:40 +12:00 |
|
Chris Forbes
|
4cc021adfe
|
fix dumb crash in minimap -- actors outside the map accessed memory that wasnt part of the bitmap.
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2010-07-26 22:16:23 +12:00 |
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