Commit Graph

3264 Commits

Author SHA1 Message Date
Paul Chote
acda996227 Remove airstrike beacon when the attack begins. 2014-03-13 01:03:24 +13:00
Paul Chote
d7d12ef799 Rework airstrike flare and camera spawning. 2014-03-13 01:03:24 +13:00
Paul Chote
91ea2d978f Don't render GravityBombs that are obscured by fog. 2014-03-13 00:59:36 +13:00
Paul Chote
0a4423a9b8 Rename Waypoint -> Immobile and move it into Mods.RA. 2014-03-13 00:59:35 +13:00
Pizzaoverhead
ce49d5df5e Display an "outside range" cursor for attacks. 2014-03-12 23:50:08 +13:00
Paul Chote
2fd47ee743 Remove some unnecessary trait/info lookups from AttackBase. 2014-03-12 23:50:08 +13:00
Paul Chote
113bfe5311 Make Attack*Info plumbing consistent. 2014-03-12 23:50:08 +13:00
Paul Chote
116e4acda3 Fix style nits in other Attack traits (no logic changes). 2014-03-12 23:50:08 +13:00
Paul Chote
a8bd25a6a5 Clean up AttackPopupTurreted. 2014-03-12 23:50:08 +13:00
Paul Chote
93c8be4e79 Clean up AttackOmni. 2014-03-12 23:50:07 +13:00
Paul Chote
6d95c93bea Clean up AttackCharge. 2014-03-12 23:50:07 +13:00
Paul Chote
20b88fd904 Remove World.FrameNumber. 2014-03-12 17:19:29 +13:00
Paul Chote
a7d6f717c4 Overhaul ingame timer displays. Fixes #3062. 2014-03-12 17:19:06 +13:00
Stephen Holdaway
bd077d337f Set ProductionItem build time when building starts
The build time for a unit/structure was previously set at the time that
item was added to a production queue. This meant modifiers of the
production time (multiple production facilities in ClassicProductionQueue
or "instant build" in debug) were not applied to items already in a queue.

This change modifies ProductionQueue so that build time is set at the
instant an item starts building (reaches the front of it's queue). This was
done primarily to make the production bonuses in ClassicProductionQueue
more apparent, though it also makes the "instant build" debug option more
responsive when items are queued prior to enabling.
2014-03-09 14:56:54 +13:00
Mknsri
2ea184e89e Fix #4350 - Spy not disappearing
Spy now calls .Destroy() and is removed from minnimap upon infiltration
2014-03-08 16:18:31 +02:00
ScottNZ
d36dc41429 Fix GuardOrderGenerator's GetCursor crash. Closes #4821. 2014-03-08 22:56:32 +13:00
Matthias Mailänder
fd4aa222f7 Merge pull request #4803 from reaperrr/obelisk-fix2
Building charge improvements
2014-03-07 18:54:17 +01:00
reaperrr
c1954f498b Fixes unused fields. 2014-03-07 14:28:22 +01:00
ScottNZ
856120f2b2 Remove hardcoded missions 2014-03-08 00:26:09 +13:00
Paul Chote
1d9681a1d2 Merge pull request #4768 from Mailaender/map-sequences
Fixed map.yaml sequences being ignored
2014-03-07 22:19:31 +13:00
reaperrr
8a318cad9b Un-hardcodes charge sequence name. 2014-03-06 20:31:58 +01:00
reaperrr
2319709749 Renamed AttackTesla into AttackCharge and improved it.
Delay for initial charge is no longer hard-coded and can be customized now.
Same for delay between each charge.
Changed default MaxCharges to 1.
Added descriptions (except for MaxCharges since it's self-explanatory).
2014-03-06 20:26:48 +01:00
Matthias Mailänder
a980d82162 Merge pull request #4694 from Unit158/fix
Changed things to do with Shroud to WRange. Updated Utility. Closes #4679
2014-03-06 08:51:45 +01:00
Matthias Mailänder
6480fd7601 Merge pull request #4761 from ScottNZ/lua-desert-shellmap
Port the desert shellmap to Lua
2014-03-06 08:11:34 +01:00
ScottNZ
7d43ecc33f Remove the temperate RA shellmap and port the desert shellmap to Lua. 2014-03-06 19:27:29 +13:00
Chicken man
cf3cc43a28 Changed things to do with Shroud to WRange. Updated Utility. 2014-03-05 17:30:33 -05:00
Matthias Mailänder
56470b918b use the disabled palette to render husks
closes #4631
2014-03-05 23:18:14 +01:00
Matthias Mailänder
2165518418 Merge pull request #4393 from cjshmyr/nametag
Added RenderNameTag trait for actors
2014-03-05 23:00:11 +01:00
Matthias Mailänder
cb43581c91 also check map.yaml Sequences:
closes #4765
2014-03-03 15:52:56 +01:00
Matthias Mailänder
2072f48ef7 Merge pull request #4721 from Smilex/A10_vision
closes #4696
closes #4687
2014-02-24 22:11:17 +01:00
Ian T. Jacobsen
394e230545 Added INotifyKilled to AttackBomber 2014-02-24 19:43:01 +00:00
Ian T. Jacobsen
6d4eada679 Added a camera to the A10. That spawns as they attack, and is destroyed as they leave 2014-02-24 19:36:38 +00:00
Matthias Mailänder
d7b891d995 Merge pull request #4682 from ScottNZ/beacon
closes #2320
closes #3767
closes #3810
2014-02-23 09:55:23 +01:00
ScottNZ
338fb38bd3 Add beacon/radar ping placements for nukes/ion cannons/chronospheres/iron curtains. 2014-02-23 13:14:00 +13:00
Matthew Uzzell
c6b0e37f7e updated the AllowSpectate variable to be AllowSpectators
added KickSpectatorsLogic for a confimation of kicking spectators & changed the toggle buttons to be a checkbox
2014-02-22 21:55:35 +00:00
Matthew Uzzell
88121b272d edited the LobbyLogic to include a spectator toggle in the server admin dropdown. 2014-02-22 21:55:34 +00:00
Matthias Mailänder
4075742d19 Merge pull request #4712 from Phrohdoh/RenderLandingCraft
closes #4641
2014-02-22 21:34:18 +01:00
Taryn
3d7815d8c1 Added a TraitOrDefault for Mobile and with that a check for mobile.IsMoving to RenderLandingCraft. 2014-02-22 12:45:25 -06:00
Curtis Shmyr
aa6e970611 Added RenderNameTag trait for actors 2014-02-21 20:36:36 -07:00
Taryn
d5f4813bc4 Actors with EnableStances set to false should now ignore stance change commands. 2014-02-21 19:14:22 -06:00
ScottNZ
0a9a959ecf Change spacebar key to move to the last visible radar ping location 2014-02-22 00:07:54 +13:00
ScottNZ
06caf7f156 Add radar pings to BaseAttackNotifier and HarvesterAttackNotifier 2014-02-22 00:07:54 +13:00
ScottNZ
2a8efde8e6 Add map beacons and radar pings 2014-02-22 00:07:53 +13:00
Pizzaoverhead
7be3078115 Adds selecting of all units matching the current type across the screen or map using Ctrl + T. 2014-02-20 21:59:23 +00:00
Temeez
8bcb2e15c7 removed CurrentAdjacentCells from ctor 2014-02-20 08:08:58 +02:00
Temeez
864c4bc03a Pillbox unload fix 2014-02-19 14:19:52 +02:00
Oliver Brakmann
e65626cc6b Add Actor.Guard 2014-02-17 19:16:47 +01:00
Oliver Brakmann
bfc34df581 Add Actor.OnDamaged
Allows the AI to react to its units being attacked.
2014-02-17 19:16:47 +01:00
Curtis Shmyr
873a8d8287 Swap cursors used for sabotaging and capturing buildings 2014-02-16 18:10:47 -07:00
Paul Chote
f47f65e9c4 Merge pull request #4579 from pizzaoverhead/GrowResources
Added RAmod debug cheat option to grow resources.
2014-02-16 11:26:02 +13:00