Commit Graph

11810 Commits

Author SHA1 Message Date
Matthias Mailänder
ee6eac2436 removed bogus rules for the immobile bombs 2014-03-12 19:28:24 +01:00
Matthias Mailänder
4ce31f39c6 lint check maps, too
closes #4187
2014-03-12 19:05:55 +01:00
Matthias Mailänder
1f18374733 Merge pull request #4853 from pchote/airstrike-fixup
Airstrike improvements
2014-03-12 15:42:08 +01:00
Paul Chote
acda996227 Remove airstrike beacon when the attack begins. 2014-03-13 01:03:24 +13:00
Paul Chote
d7d12ef799 Rework airstrike flare and camera spawning. 2014-03-13 01:03:24 +13:00
Paul Chote
91ea2d978f Don't render GravityBombs that are obscured by fog. 2014-03-13 00:59:36 +13:00
Paul Chote
2d80a8d0d8 Use Immobile for cameras and flares. 2014-03-13 00:59:35 +13:00
Paul Chote
0a4423a9b8 Rename Waypoint -> Immobile and move it into Mods.RA. 2014-03-13 00:59:35 +13:00
Matthias Mailänder
daf106ddb3 Merge pull request #4814 from pchote/descriptions
Update RA production tooltips.
2014-03-12 12:53:00 +01:00
Matthias Mailänder
27d49f48d2 Merge pull request #4828 from pchote/cursors
Cursor improvements
2014-03-12 12:52:01 +01:00
Paul Chote
1d95f5331d Update changelog. 2014-03-12 23:50:40 +13:00
Pizzaoverhead
ce49d5df5e Display an "outside range" cursor for attacks. 2014-03-12 23:50:08 +13:00
Paul Chote
2fd47ee743 Remove some unnecessary trait/info lookups from AttackBase. 2014-03-12 23:50:08 +13:00
Paul Chote
113bfe5311 Make Attack*Info plumbing consistent. 2014-03-12 23:50:08 +13:00
Paul Chote
116e4acda3 Fix style nits in other Attack traits (no logic changes). 2014-03-12 23:50:08 +13:00
Paul Chote
a8bd25a6a5 Clean up AttackPopupTurreted. 2014-03-12 23:50:08 +13:00
Paul Chote
93c8be4e79 Clean up AttackOmni. 2014-03-12 23:50:07 +13:00
Paul Chote
6d95c93bea Clean up AttackCharge. 2014-03-12 23:50:07 +13:00
Paul Chote
b28ba09728 Remove TD dependency on the RA cursors. 2014-03-12 23:50:07 +13:00
Paul Chote
059ba575ee Add a new attackoutsiderange cursor to TD. 2014-03-12 23:50:07 +13:00
Paul Chote
cf75240c7e Add new TD goldwrench / capture cursors. 2014-03-12 23:50:07 +13:00
Paul Chote
865f6ed0d5 Add a new TD guard cursor. 2014-03-12 23:50:07 +13:00
Paul Chote
b5b3043811 Add a new TD AttackMove cursor. 2014-03-12 23:50:07 +13:00
Paul Chote
8063e25f3b Add a new RA AttackMove cursor by @pizzaoverhead. 2014-03-12 23:50:06 +13:00
Matthias Mailänder
53479d1ac6 Merge pull request #4827 from ScottNZ/balance
Make Allied/Soviet factions use general-purpose mines
2014-03-12 11:24:20 +01:00
Chris Forbes
32c2e001b6 Merge pull request #4852 from pchote/timer-fixup
Overhaul ingame timer displays.
2014-03-12 22:40:21 +13:00
Paul Chote
37bf88f5a5 Fix Sound coding style nits. 2014-03-12 17:31:26 +13:00
Paul Chote
20b88fd904 Remove World.FrameNumber. 2014-03-12 17:19:29 +13:00
Paul Chote
a7d6f717c4 Overhaul ingame timer displays. Fixes #3062. 2014-03-12 17:19:06 +13:00
ScottNZ
c724558b75 Update CHANGELOG for mine changes 2014-03-12 14:58:08 +13:00
ScottNZ
9287fd1a76 Make Allied and Soviet factions build general-purpose mines instead of AT and AP mines. 2014-03-12 14:58:06 +13:00
epicelite
3d2dceba61 Updated building descriptions. 2014-03-12 13:53:30 +13:00
Paul Chote
cba19ffaa9 Merge pull request #4830 from Mailaender/music-button-mouseover
Fixed music player image button mouse over highlight
2014-03-12 13:48:02 +13:00
Matthias Mailänder
1079f37a68 Update CHANGELOG
#4836
2014-03-09 12:14:32 +01:00
Matthias Mailänder
31525c90c3 Merge pull request #4836 from s1ww/bleed
RA adding blitzkrieg & burlesca balanced maps
2014-03-09 12:13:25 +01:00
Matthias Mailänder
623452a884 Merge pull request #4838 from stecman/production-time-fix
Set unit/structure build time when building starts instead of when added to queue
2014-03-09 12:03:19 +01:00
Stephen Holdaway
bd077d337f Set ProductionItem build time when building starts
The build time for a unit/structure was previously set at the time that
item was added to a production queue. This meant modifiers of the
production time (multiple production facilities in ClassicProductionQueue
or "instant build" in debug) were not applied to items already in a queue.

This change modifies ProductionQueue so that build time is set at the
instant an item starts building (reaches the front of it's queue). This was
done primarily to make the production bonuses in ClassicProductionQueue
more apparent, though it also makes the "instant build" debug option more
responsive when items are queued prior to enabling.
2014-03-09 14:56:54 +13:00
s1ww
b4bb268f45 RA adding blitzkrieg & burlesca balanced maps 2014-03-08 16:33:38 +01:00
Matthias Mailänder
c95114deff Update CHANGELOG
#4835
2014-03-08 15:36:50 +01:00
Matthias Mailänder
2720261eae Merge pull request #4835 from Mknsri/spyfix
Fix #4350 - Spy not disappearing
2014-03-08 15:28:58 +01:00
Mknsri
2ea184e89e Fix #4350 - Spy not disappearing
Spy now calls .Destroy() and is removed from minnimap upon infiltration
2014-03-08 16:18:31 +02:00
Matthias Mailänder
6190b7794b Merge pull request #4832 from ScottNZ/guard-og-fix
Fix Guard OG crash #4821
2014-03-08 12:33:08 +01:00
ScottNZ
c777c621e0 Update CHANGELOG for Guard OG fix 2014-03-08 22:56:59 +13:00
ScottNZ
d36dc41429 Fix GuardOrderGenerator's GetCursor crash. Closes #4821. 2014-03-08 22:56:32 +13:00
Matthias Mailänder
274fee2156 fixed music player image button mouse over highlight 2014-03-08 07:47:39 +01:00
Matthias Mailänder
19ac138275 Merge pull request #4792 from pchote/replays
Fix chat synchronization in replays.
2014-03-08 06:36:32 +01:00
Paul Chote
306271e93f Update changelog. 2014-03-08 11:47:55 +13:00
Paul Chote
bce0a7b39e Overhaul replay parsing. Fixes #4608. 2014-03-08 11:47:55 +13:00
Paul Chote
6385e7ebaa Stylecop ReplayConnection. 2014-03-08 11:47:55 +13:00
Matthias Mailänder
fd4aa222f7 Merge pull request #4803 from reaperrr/obelisk-fix2
Building charge improvements
2014-03-07 18:54:17 +01:00