Matthias Mailänder
ee6eac2436
removed bogus rules for the immobile bombs
2014-03-12 19:28:24 +01:00
Matthias Mailänder
4ce31f39c6
lint check maps, too
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closes #4187
2014-03-12 19:05:55 +01:00
Matthias Mailänder
1f18374733
Merge pull request #4853 from pchote/airstrike-fixup
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Airstrike improvements
2014-03-12 15:42:08 +01:00
Paul Chote
acda996227
Remove airstrike beacon when the attack begins.
2014-03-13 01:03:24 +13:00
Paul Chote
d7d12ef799
Rework airstrike flare and camera spawning.
2014-03-13 01:03:24 +13:00
Paul Chote
91ea2d978f
Don't render GravityBombs that are obscured by fog.
2014-03-13 00:59:36 +13:00
Paul Chote
2d80a8d0d8
Use Immobile for cameras and flares.
2014-03-13 00:59:35 +13:00
Paul Chote
0a4423a9b8
Rename Waypoint -> Immobile and move it into Mods.RA.
2014-03-13 00:59:35 +13:00
Matthias Mailänder
daf106ddb3
Merge pull request #4814 from pchote/descriptions
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Update RA production tooltips.
2014-03-12 12:53:00 +01:00
Matthias Mailänder
27d49f48d2
Merge pull request #4828 from pchote/cursors
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Cursor improvements
2014-03-12 12:52:01 +01:00
Paul Chote
1d95f5331d
Update changelog.
2014-03-12 23:50:40 +13:00
Pizzaoverhead
ce49d5df5e
Display an "outside range" cursor for attacks.
2014-03-12 23:50:08 +13:00
Paul Chote
2fd47ee743
Remove some unnecessary trait/info lookups from AttackBase.
2014-03-12 23:50:08 +13:00
Paul Chote
113bfe5311
Make Attack*Info plumbing consistent.
2014-03-12 23:50:08 +13:00
Paul Chote
116e4acda3
Fix style nits in other Attack traits (no logic changes).
2014-03-12 23:50:08 +13:00
Paul Chote
a8bd25a6a5
Clean up AttackPopupTurreted.
2014-03-12 23:50:08 +13:00
Paul Chote
93c8be4e79
Clean up AttackOmni.
2014-03-12 23:50:07 +13:00
Paul Chote
6d95c93bea
Clean up AttackCharge.
2014-03-12 23:50:07 +13:00
Paul Chote
b28ba09728
Remove TD dependency on the RA cursors.
2014-03-12 23:50:07 +13:00
Paul Chote
059ba575ee
Add a new attackoutsiderange cursor to TD.
2014-03-12 23:50:07 +13:00
Paul Chote
cf75240c7e
Add new TD goldwrench / capture cursors.
2014-03-12 23:50:07 +13:00
Paul Chote
865f6ed0d5
Add a new TD guard cursor.
2014-03-12 23:50:07 +13:00
Paul Chote
b5b3043811
Add a new TD AttackMove cursor.
2014-03-12 23:50:07 +13:00
Paul Chote
8063e25f3b
Add a new RA AttackMove cursor by @pizzaoverhead.
2014-03-12 23:50:06 +13:00
Matthias Mailänder
53479d1ac6
Merge pull request #4827 from ScottNZ/balance
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Make Allied/Soviet factions use general-purpose mines
2014-03-12 11:24:20 +01:00
Chris Forbes
32c2e001b6
Merge pull request #4852 from pchote/timer-fixup
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Overhaul ingame timer displays.
2014-03-12 22:40:21 +13:00
Paul Chote
37bf88f5a5
Fix Sound coding style nits.
2014-03-12 17:31:26 +13:00
Paul Chote
20b88fd904
Remove World.FrameNumber.
2014-03-12 17:19:29 +13:00
Paul Chote
a7d6f717c4
Overhaul ingame timer displays. Fixes #3062 .
2014-03-12 17:19:06 +13:00
ScottNZ
c724558b75
Update CHANGELOG for mine changes
2014-03-12 14:58:08 +13:00
ScottNZ
9287fd1a76
Make Allied and Soviet factions build general-purpose mines instead of AT and AP mines.
2014-03-12 14:58:06 +13:00
epicelite
3d2dceba61
Updated building descriptions.
2014-03-12 13:53:30 +13:00
Paul Chote
cba19ffaa9
Merge pull request #4830 from Mailaender/music-button-mouseover
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Fixed music player image button mouse over highlight
2014-03-12 13:48:02 +13:00
Matthias Mailänder
1079f37a68
Update CHANGELOG
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#4836
2014-03-09 12:14:32 +01:00
Matthias Mailänder
31525c90c3
Merge pull request #4836 from s1ww/bleed
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RA adding blitzkrieg & burlesca balanced maps
2014-03-09 12:13:25 +01:00
Matthias Mailänder
623452a884
Merge pull request #4838 from stecman/production-time-fix
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Set unit/structure build time when building starts instead of when added to queue
2014-03-09 12:03:19 +01:00
Stephen Holdaway
bd077d337f
Set ProductionItem build time when building starts
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The build time for a unit/structure was previously set at the time that
item was added to a production queue. This meant modifiers of the
production time (multiple production facilities in ClassicProductionQueue
or "instant build" in debug) were not applied to items already in a queue.
This change modifies ProductionQueue so that build time is set at the
instant an item starts building (reaches the front of it's queue). This was
done primarily to make the production bonuses in ClassicProductionQueue
more apparent, though it also makes the "instant build" debug option more
responsive when items are queued prior to enabling.
2014-03-09 14:56:54 +13:00
s1ww
b4bb268f45
RA adding blitzkrieg & burlesca balanced maps
2014-03-08 16:33:38 +01:00
Matthias Mailänder
c95114deff
Update CHANGELOG
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#4835
2014-03-08 15:36:50 +01:00
Matthias Mailänder
2720261eae
Merge pull request #4835 from Mknsri/spyfix
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Fix #4350 - Spy not disappearing
2014-03-08 15:28:58 +01:00
Mknsri
2ea184e89e
Fix #4350 - Spy not disappearing
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Spy now calls .Destroy() and is removed from minnimap upon infiltration
2014-03-08 16:18:31 +02:00
Matthias Mailänder
6190b7794b
Merge pull request #4832 from ScottNZ/guard-og-fix
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Fix Guard OG crash #4821
2014-03-08 12:33:08 +01:00
ScottNZ
c777c621e0
Update CHANGELOG for Guard OG fix
2014-03-08 22:56:59 +13:00
ScottNZ
d36dc41429
Fix GuardOrderGenerator's GetCursor crash. Closes #4821 .
2014-03-08 22:56:32 +13:00
Matthias Mailänder
274fee2156
fixed music player image button mouse over highlight
2014-03-08 07:47:39 +01:00
Matthias Mailänder
19ac138275
Merge pull request #4792 from pchote/replays
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Fix chat synchronization in replays.
2014-03-08 06:36:32 +01:00
Paul Chote
306271e93f
Update changelog.
2014-03-08 11:47:55 +13:00
Paul Chote
bce0a7b39e
Overhaul replay parsing. Fixes #4608 .
2014-03-08 11:47:55 +13:00
Paul Chote
6385e7ebaa
Stylecop ReplayConnection.
2014-03-08 11:47:55 +13:00
Matthias Mailänder
fd4aa222f7
Merge pull request #4803 from reaperrr/obelisk-fix2
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Building charge improvements
2014-03-07 18:54:17 +01:00