tovl
84eb3c54ef
Expose targetline colors to yaml.
...
All targetlines can now be set to a custom color in yaml or set to be invisible.
All automated behaviours including scripted activities now have no visible target lines.
2020-11-14 12:04:19 +00:00
abcdefg30
ea3c7a3c34
Remove the Stances dictionary
2020-11-14 11:04:41 +00:00
abcdefg30
718cf37146
Misc code improvements
2020-11-14 11:04:41 +00:00
abcdefg30
10f645bf77
Replace usage of the Stances dict by a method call
2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27
Rename Stance to PlayerRelationship
2020-11-14 11:04:41 +00:00
abc013
672172d1f1
Add missing PlayNotification calls to SelectTarget.
2020-11-12 19:52:06 +00:00
Trevor Nichols
d66e0bb22e
Right click lobby spawns to disable or remove players.
2020-11-07 19:33:28 +01:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
abcdefg30
e3929d7ded
Fix reservable crashing when unreserving and attack moving
2020-11-05 13:22:22 +01:00
Mustafa Alperen Seki
6bb7ab0f97
Add GrantConditionOnCombatantOwner.
2020-11-02 21:27:37 +00:00
Matthias Mailänder
b32346d65f
Add a range marker to the nuke targeter.
2020-11-02 10:13:29 +00:00
darkademic
8f9c212921
Make AI randomly select from map squares with above average attractiveness when using support powers.
2020-11-01 21:20:00 +00:00
abc013
13596c1474
Add offset to Explodes.
2020-10-31 17:48:21 +01:00
Paul Chote
6b6b1e56e6
Resolve random players and spawn points in server replays.
2020-10-31 14:31:44 +01:00
dnqbob
48f4a98c6a
Fix AI air squad misbehaving in TS maps
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Change Cpos to Mpos by Pchote
2020-10-30 09:20:01 +01:00
abcdefg30
774f2e0852
Fix Production.cs not properly using INotifyCreated
2020-10-29 21:42:03 +00:00
abcdefg30
f5a963ac47
Production now uses nearest exit to rally point.
2020-10-29 21:42:03 +00:00
Paul Chote
72c82cb080
Remove BuildingInfluence trait.
2020-10-26 16:51:12 +01:00
Paul Chote
b9dd59cd63
Remove BuildingInfluence from building adjacency check.
2020-10-26 16:51:12 +01:00
Paul Chote
79019b06ca
Remove BuildingInfluence from Plug placement.
2020-10-26 16:51:12 +01:00
Paul Chote
90b25be1b6
Remove BuildingInfluence from ResourceLayer.
2020-10-26 16:51:12 +01:00
Paul Chote
e4faa6b0f0
Remove BuildingInfluence from Aircraft.
2020-10-26 16:51:12 +01:00
Paul Chote
5e032edd28
Remove redundant BuildingInfluence checks.
...
Buildings are already excluded by the ActorMap checks.
2020-10-26 16:51:12 +01:00
Vapre
63d597e4ad
ShroudRenderer UpdateShroud only when at least one cell is dirty.
...
UpdateShroud shows up in profile reports as one of the most
active methods (2.3% CPU time, main mono thread).
This commit introduces `anyCellDirty` to indicate that at lease one
of the cells was marked as dirty.
Avoiding the need to traverse all projected cells of the map
to find any dirty cell.
This reduces the number of shroud updates by at least 50% during a
test game. I assume this is related to renders occurring more
often than logic ticks(?).
2020-10-25 23:01:19 +01:00
Paul Chote
daa8c74c37
Improve Replaceable logic:
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- Remove BuildingInfluence checks
- Support multiple Replaceable/Replacement traits on the same actors
- Fix description typos
2020-10-22 22:15:43 +02:00
Mustafa Alperen Seki
8aeec24c9b
Add DamageTypes to Demolition
2020-10-21 18:41:16 +02:00
Paul Chote
5a7dc385a3
Remove obsolete LocomotorInfo caching.
2020-10-18 18:19:56 +02:00
darkademic
49e7a33db0
Fixed WithRangeCircle when Visibility is set to Always.
2020-10-18 18:06:22 +02:00
Matthias Mailänder
14fc0254c6
Make all range circles fully configurable.
2020-10-18 15:08:17 +01:00
abcdefg30
a7bb217887
Make the calculation of DesiredLocalFacing more readable
2020-10-18 14:48:05 +01:00
RoosterDragon
e11c8436bd
Misc changes to reduce allocation:
...
- Avoid creating new strings in SpriteRenderer.Flush.
- ProductionQueue.CancelUnbuildableItems can exit early if the queue is empty. It can also use a set of names for quicker lookups.
- OpenGL.CheckGLError avoids a Enum.HasFlag call.
2020-10-17 23:48:48 +02:00
RoosterDragon
8d3cec5bea
When a render method has nothing to render, eagerly return.
...
By eagerly returning an empty enumerable in these cases, this avoids allocating an enumerable for the whole render method if nothing will be drawn.
2020-10-17 23:48:48 +02:00
RoosterDragon
71e3ca4493
Sort renderables in-place in WorldRenderer.GenerateRenderables
2020-10-17 23:48:48 +02:00
RoosterDragon
2adee1e374
Use HasMovementType to avoid Enum.HasFlag allocations.
2020-10-17 23:48:48 +02:00
RoosterDragon
094ccf76b0
Prefer Min/MaxBy overloads to OrderBy().First() patterns
2020-10-17 23:48:48 +02:00
RoosterDragon
bb116034c7
Avoid or reduce LINQ allocations required in various areas.
2020-10-17 23:48:48 +02:00
abcdefg30
75fe0e524f
Fix units not attack moving to waypoints after resupply/takeoff
2020-10-17 19:48:54 +01:00
Matthias Mailänder
0d64fa549b
Fix the command bar selecting dead units
...
and crashing while doing a trait lookup on them.
2020-10-14 19:58:24 +02:00
Curtis Shmyr
8d5ed65feb
Remove effective owner check when choosing armament
2020-10-14 19:52:34 +02:00
Paul Chote
a375f0e58a
Rewrite spawn point assignment logic.
2020-10-13 20:41:39 +02:00
dnqbob
ca8341d432
Avoid WaterCheck crash in base builder
2020-10-10 11:44:43 +02:00
Paul Chote
dd18829def
Traits: add ICreatePlayersInfo
...
Signed-off-by: Clément Bœsch <u@pkh.me >
2020-10-10 01:17:39 +02:00
Mustafa Alperen Seki
3ec3eac160
Don't StartOnThreshold if the trait is disabled.
2020-10-06 13:29:33 +02:00
Paul Chote
fc1786e243
Fix turrets immediately realigning on actor creation.
2020-10-05 15:13:48 +02:00
reaperrr
8d1f72c104
Fix for SquadManagerBotModule
...
Aircraft and ships are immediately assigned a squad,
so adding them to `unitsHangingAroundTheBase` is bogus.
2020-10-04 00:31:35 +01:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
reaperrr
7395a3ed2d
Use cached world instead of query in SmudgeLayer
2020-10-02 23:46:48 +02:00
abcdefg30
cc8908d7eb
Make ProductionParadrop and ProductionAirdrop refund undelivered actors
2020-10-02 11:51:48 +02:00
abcdefg30
0dac4520ad
Add a 'refundableValue' parameter to 'Produce'
2020-10-02 11:51:48 +02:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00