Chris Forbes
51e000599a
Convert crushclasses to bitset
2018-07-28 21:28:46 +01:00
Mustafa Alperen Seki
82f6c2b862
Make SpawnActorsOnSell conditional
2018-07-28 21:20:28 +01:00
Mustafa Alperen Seki
ea2794b417
Make EjectOnDeath conditional
2018-07-28 21:20:28 +01:00
reaperrr
0bff9e9119
Make some Attack* methods/classes public
...
Instead of protected, because some 3rd-party mods rely on these being
public.
2018-07-28 21:35:42 +02:00
Chris Forbes
d4ef841678
Convert masses of HashSet<string> to BitSet<DamageType>
2018-07-28 20:12:42 +01:00
Zimmermann Gyula
51a99cb43c
Special-case the player actor on GCOnBotOwner.
2018-07-28 17:59:34 +02:00
matjaeck
d33ac0c838
Fix tooltip descriptions for spectators.
2018-07-28 17:49:42 +02:00
Andre Mohren
be2c41d51c
Added PlaceBuildingInit.
2018-07-28 17:38:46 +02:00
Mustafa Alperen Seki
5a780577b9
Add Desc() field to GrantConditionOnDeployInfo.
2018-07-28 16:32:37 +01:00
Zimmermann Gyula
f07460edd2
Convert GrantConditionOnDeploy to a pausableconditional trait.
...
Also remove CanUndeploy as pausing achieves the same effect.
2018-07-28 16:32:37 +01:00
Mustafa Alperen Seki
f05fc0cae8
Add WithProductionOverlay>Queues
2018-07-28 16:17:47 +01:00
Andre Mohren
a57cfc7d40
Fixed ProductionItem costs calculation.
2018-07-26 14:01:37 +00:00
Andre Mohren
81e1b39bb9
Made PowerManager optional for traits who do not require it.
2018-07-26 14:02:42 +01:00
Chris Forbes
dcf93203ea
Get rid of unit pathing delay completely
2018-07-26 13:19:31 +01:00
Zimmermann Gyula
e9c3927b0c
Filter Explodes->DeathTypes when Threshold is above 0.
2018-07-26 13:10:50 +01:00
Mustafa Alperen Seki
6073de52ca
Add DamageSource to Explodes
2018-07-26 13:04:59 +01:00
reaperrr
d07bd029db
Change Parachutable.GroundCorpseSequence default to null
...
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
reaperrr
42d5799f4e
Parachutable.cs readability improvements
2018-07-26 13:01:09 +01:00
reaperrr
a30727b155
Make disabling parachute corpse sequences easier
2018-07-26 13:01:09 +01:00
Mustafa Alperen Seki
6b1451f7ca
Remove GivesBounty>LevelMod
2018-07-26 12:53:33 +01:00
Mustafa Alperen Seki
81deb2b00c
Make Multipile GivesBounty traits to work properly
2018-07-26 12:53:33 +01:00
Mustafa Alperen Seki
c14c7653bc
Make Prerequisite Lint Check use ITechTreePrerequisiteInfo
2018-07-26 12:34:26 +01:00
Andre Mohren
b86355cda6
Made MapBuildRadius optional for traits who do not require it.
2018-07-25 22:35:46 +01:00
Paul Chote
fd49e487ec
Fix MCV deploy erasing Iron Curtain history.
2018-07-22 13:45:37 +01:00
Paul Chote
01c3c14a4c
Add ITransformActorInitModifier.
...
Remove hardcoded Cargo reference from Transform.
2018-07-22 13:45:37 +01:00
reaperrr
6984c0ec10
Add AlwaysConsiderTurnAsMove plumbing to Mobile
...
Can be used to make walker units like the TS mechs display move animations while turning on the spot.
2018-07-19 22:09:43 +02:00
Mustafa Alperen Seki
a65a5d17e4
Add CashTricklerMultiplier
2018-07-19 18:49:35 +00:00
teinarss
25a8de8a47
Fixing pathfinding calc when the distance was to small for the bidirectional logic to work.
2018-07-12 10:06:55 +02:00
Mustafa Alperen Seki
2387e49ee7
Add ability to use NukePower via lua.
2018-07-04 16:41:27 +02:00
reaperrr
9d24c40f92
Fix various Mods.Common animation traits not supporting actors having multiple sprite bodies
2018-07-01 13:16:07 +02:00
reaperrr
0d0d2e0ae3
Play WithAcceptDeliveredCashAnimation only on the assigned WithSpriteBody
2018-07-01 13:16:07 +02:00
Paul Chote
1ac13de4b2
Remove byte order marks from C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
8c0f4fde81
Fix newlines in C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
6b6167d37c
Use the default sprite sequence for automatic mouse bounds.
2018-07-01 01:20:55 +02:00
Zimmermann Gyula
86bfd4700f
Implement DeathTypes support to OwnerLostAction.
2018-06-30 16:31:39 +01:00
Zimmermann Gyula
72eb5543c2
Rename a server-affecting artifact within SeparateTeamSpawns.
2018-06-22 17:28:20 +01:00
Zimmermann Gyula
9e3d210ee0
Change CRLF line-endings to LF in Harvester.cs.
2018-06-20 12:34:52 +02:00
Zimmermann Gyula
d9786dcf72
Normalize the line-endings on RepairableBuilding.
2018-06-17 16:13:16 +02:00
Andre Mohren
fc82c24e1f
FreeActor now supports to be triggered by condition.
2018-06-16 14:47:45 +02:00
Voidwalker
398ae75525
Added fully random spawn position option.
2018-06-03 12:27:20 +01:00
reaperrr
2136d6dc4a
Split and refactor aim animation from WithAttackAnimation
...
Splitting it from the attack animation, triggering start and end of the aiming animation via interface, as well as removing ReloadPrefix (in favor of switching sprite bodies via condition when reloading) allows us to drop updating via ITick, which in turn will make it much easier to ultimately make this trait compatible with other animation traits, once the priority system lands.
2018-06-03 12:23:54 +01:00
reaperrr
7d4956e309
Refactor WithTurretAimAnimation using INotifyAiming
...
Triggering start and end of the aiming animation via interface, as well as removing ReloadPrefix (in favor of switching sprite bodies via condition when reloading), allows us to drop updating via ITick, which in turn will make it much easier to ultimately make this trait compatible with other animation traits, once the priority system lands.
2018-06-03 12:23:54 +01:00
reaperrr
a784081973
Add ReloadingCondition to Armament
...
Allows to grant condition while reloading.
2018-06-03 12:23:54 +01:00
reaperrr
bd38fe4926
Add INotifyAiming interface
...
And trigger notifications from Attack* traits.
2018-06-03 12:23:54 +01:00
Paul Chote
eccfac7840
Add blink parameters to WithDecoration.
2018-06-02 18:12:08 +02:00
Paul Chote
bb34d4de49
Add conditional offset support to WithDecoration.
2018-06-02 18:12:08 +02:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00
Paul Chote
218914458f
Document RepairableBuilding fields.
2018-06-02 18:12:08 +02:00
lawando
7dd64445fc
Rename EmitInfantryOnSell and remove default actor type.
2018-06-02 15:37:35 +02:00
Jason Zmuda
2cf3c4873d
Update EmitInfantryOnSell.cs
2018-05-31 20:48:40 +02:00