penev92
4135079290
Unify MediaGlobal/Scripting.Media PlayFMV* methods
...
- Improve consistency
- Remove dead code
- Removed AsyncAction!
- Delegate.BeginInvoke is unsupported since .NET Core and throws an "Operation is not supported on this platform." exception.
2023-02-18 14:10:24 +01:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
penev92
bf332b6619
Fixed fields missing the readonly modifier
2022-01-22 18:47:06 +00:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
reaperrr
6220d7e62e
Introduce WarheadArgs
...
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
8c1b0f1afe
Add IEffectAnnotation interface.
2019-10-20 23:46:33 +02:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Matthias Mailänder
1aebf9857c
Add support for only rendering effects inside screen bounds
2017-09-17 12:52:04 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Ori Bar
fabe799907
Remove DelayedAction from WeaponInfo and replace it with the more serialization friendly DelayedImpact
2016-11-04 02:24:43 +02:00
Paul Chote
69b358ec7b
Add IEffectAboveShroud for effects that draw above the shroud.
2016-08-22 20:27:58 +01:00
reaperrr
bdb7c80f42
Moved FlashTarget to Mods.Common
...
There is nothing remaining in OpenRA.Game using this.
2016-05-26 08:16:22 +02:00
reaperrr
6a988fd676
Move WorldInteractionControllerWidget and SpriteEffect to Common
2016-05-23 23:30:48 +02:00
reaperrr
dbd7606667
Move SpriteEffect facing parameter to the end
...
To avoid potential incompatibilities with downstream projects.
2016-05-20 23:24:33 +02:00
reaperrr
ca7a17ea06
Add facings support to SpriteEffect
2016-05-01 23:01:07 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Zimmermann Gyula
f37e59e116
Do not render trails under fog by default.
...
Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
Paul Chote
6af377030c
Add sequence parameter to SpriteEffect.
2016-01-03 01:17:29 +00:00
Paul Chote
7a9f27aa11
Fix trail sprite size with zoom.
2016-01-02 12:25:52 +00:00
Matthias Mailänder
e428e6d8cc
remove executable bits from source code
2015-08-06 18:05:50 +02:00
Taryn Hill
d279e1dcee
Correct terminology and add readonly modifiers in SpriteEffect.
2015-04-30 17:19:13 -05:00
DeadlySurprise
7b53582c5e
Implemented Floating Text and radar video
2015-02-18 14:38:30 +01:00
RoosterDragon
82bea961ba
Checked LINQ queries and collections for inefficiencies.
...
- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
- Collection queried often via Contains use ToHashSet to speed up lookups.
- Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
- Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
ScottNZ
04cd99cd75
Add target flashing for C4. Closes #4659
2014-07-15 16:06:38 +12:00
Matthias Mailänder
5cdf0e6a67
generalize MoveFlash as parametrized SpriteEffect
2014-07-07 15:23:14 +02:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
...
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
...
closes #2592
2013-11-02 18:03:49 +01:00
ScottNZ
3e0dd12db6
Make buildings being captured flash the colour of the captor's owner
2013-08-22 14:35:02 +12:00
Paul Chote
0b1ce8097f
Don't flash bibs when targeting buildings.
2013-08-11 16:39:18 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
000a5eaa56
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
2013-02-24 15:45:03 +13:00
Paul Chote
885eec7444
Move effects to WorldRenderer palette lookup.
2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
b423889c06
Remove a pile of duplication from target lines.
...
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
Bob
aff6889995
moved traits from engine into mod
2010-09-20 20:58:42 +12:00
Chris Forbes
83eae029b7
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Paul Chote
5a78df0318
Fix flashtarget crash
2010-09-03 16:37:02 +12:00
alzeih
853ef12c8f
Don't flash if already dead
2010-08-30 13:57:37 +12:00
Paul Chote
bce9791b56
Fix building repair; Kill GlobalDefaults.
2010-07-30 00:41:55 +12:00