Commit Graph

72 Commits

Author SHA1 Message Date
Chris Forbes
f0e5b9728f unfail slightly player color handling 2010-05-12 17:39:30 +12:00
Chris Forbes
9297aedfcc don't explode on taking damage to <50% while selling 2010-05-06 01:25:48 +12:00
Chris Forbes
0e5c06521c reduce spam in log 2010-04-29 16:00:02 +12:00
Chris Forbes
6b82f21569 working orders via minimap 2010-04-28 11:29:36 +12:00
Chris Forbes
2f4df42924 strip a lot of dead crap from Minimap; fix bugs in prev; rudimentary input handler for minimap 2010-04-28 11:14:21 +12:00
Chris Forbes
60f5e4d13e diplomacy menu & stance changes 2010-04-20 20:13:03 +12:00
Chris Forbes
9e705a3bcd ridiculous perf win in SmudgeLayer 2010-04-18 18:22:44 +12:00
Chris Forbes
1bd9e4b395 only compute a new drawlist on tick, not render 2010-04-18 17:59:24 +12:00
Chris Forbes
720f475060 remove dead rect arg in WorldRenderer.DrawSpriteList 2010-04-18 16:22:01 +12:00
Chris Forbes
db46502123 killed Chrome.DrawDialog, in its various forms 2010-04-16 13:43:26 +12:00
Bob
8ee3785c2e started moving Lobby/MapChooser to widgets 2010-04-15 21:56:20 +12:00
Chris Forbes
1447946ea6 connection dialogs show correct hostname/port 2010-04-15 21:50:07 +12:00
Chris Forbes
9e11932ade hacked victory conditions 2010-04-13 20:43:53 +12:00
Bob
e38d978849 fix some extraneous refs to Game.world 2010-04-13 20:25:16 +12:00
Bob
2a4460213c move Game.IsStarted to World.GameHasStarted 2010-04-13 20:05:34 +12:00
Bob
32713036d8 removing a no-time-at-all timer; logging long-running trait Tick() 2010-04-11 22:50:32 +12:00
Bob
96af8b037a unbug prev, and remove misleading code that no longer works 2010-04-11 22:44:39 +12:00
Bob
0f98df9a88 remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader 2010-04-11 20:59:04 +12:00
Bob
8a3e5b8ccc remove allowAlpha from SpriteRenderer 2010-04-11 20:05:08 +12:00
Paul Chote
98fce23100 Ingame settings menu 2010-04-11 18:01:20 +12:00
Paul Chote
ba857835b4 "Awesome tooltips" for special powers 2010-04-11 08:52:30 +12:00
Paul Chote
c568be255a Ingame options: chrome -> widgets 2010-04-11 08:52:27 +12:00
Paul Chote
803076caf9 Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD] 2010-04-11 08:51:21 +12:00
Paul Chote
3bb69c448d Draw shellmap actors 2010-04-10 17:11:33 +12:00
Chris Forbes
44981f50a4 don't crash when enabling spatial index debug 2010-04-10 17:11:33 +12:00
Paul Chote
1078fc380a Render shellmap / don't assume Game.Localplayer exists 2010-04-10 17:11:33 +12:00
Paul Chote
36a6123dd2 Fix GPS/Disabled shroud 2010-04-10 17:11:33 +12:00
Paul Chote
a683bddfea Quick-fix for "Invisible chrome" bug 2010-04-10 17:11:33 +12:00
Paul Chote
64a6ca2ef9 Only reload packages etc on gamestart. Needs testing. 2010-04-10 17:11:32 +12:00
Chris Forbes
93702c183a improved batching behavior of text rendering 2010-04-09 21:34:22 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
Chris Forbes
939ec0408e range circles for base defenses 2010-03-31 18:00:27 +13:00
Chris Forbes
4844c82051 add a noob little path cache 2010-03-28 17:19:54 +13:00
Matthew Bowra-Dean
c512626ab0 Fixed crash on large palette indexes. 2010-03-27 23:16:16 +13:00
Chris Forbes
dba4859e9a fix dumb naming in WorldRenderer 2010-03-24 08:35:05 +13:00
Chris Forbes
411b73a75e settings menu w/ working debug options 2010-03-23 07:39:52 +13:00
Chris Forbes
c84109f964 turn off that hax debug 2010-03-22 21:08:35 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
15ba89e957 more hax 2010-03-22 20:35:57 +13:00
Chris Forbes
7d0bd51ff4 draw bounds overlay 2010-03-22 20:15:52 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
alzeih
8e5a5552c4 Killed a bunch of logging statements 2010-03-18 19:50:11 +13:00
Chris Forbes
d37a59d1c9 proper handling of dirty sheets (about 2 years overdue) 2010-03-17 23:29:59 +13:00
Chris Forbes
a5d3ac1403 fix spawnpoint vis 2010-03-17 23:29:57 +13:00
Chris Forbes
bd35f48e48 successful gamestart; shroud is borked 2010-03-17 23:29:57 +13:00