reaperrr
|
4fdda9efd2
|
Remove wrong space and 2nd free line from d2k yamls
|
2017-03-31 10:55:01 +02:00 |
|
reaperrr
|
03a5e7ff4e
|
Make Quad Rocket speed a multiple of 32
|
2017-02-12 22:28:55 +01:00 |
|
reaperrr
|
c4fc8f55bc
|
Make D2k large missile speeds consistent
|
2017-02-12 22:27:52 +01:00 |
|
reaperrr
|
84dedd4237
|
Only play explosion sound for Missile Tank and Tower in D2k
But not on Bazooka and Quad's Rocket.
|
2017-02-12 22:27:09 +01:00 |
|
reaperrr
|
983047f78a
|
Slim down D2k missile weapons via inheritance
|
2017-01-19 22:43:30 +01:00 |
|
reaperrr
|
5df32e6d2a
|
Fix smudges in D2k to not spawn or grow when hitting vehicle or structure
|
2016-07-07 20:51:21 +02:00 |
|
reaperrr
|
cee5ec4754
|
Give large D2k missiles a ballistic flight curve
|
2016-05-15 16:38:34 +02:00 |
|
reaperrr
|
2c7fe90532
|
Use 'true' instead of 'yes' on all D2k booleans
|
2016-05-15 16:38:02 +02:00 |
|
reaperrr
|
1258ddde7f
|
Refactored Missile.RangeLimit from ticks to WDist
Changed default from 'unlimited' fuel to weapon range.
|
2016-04-30 16:02:15 +02:00 |
|
reaperrr
|
5905e75d95
|
Fix D2k deviator not taking effect
The warhead's scan range was lower than both the missile inaccuracy as
well as the Missile CloseEnough value of 298, so it almost never had an
effect.
|
2016-03-20 13:07:13 +01:00 |
|
reaperrr
|
08034fa7e0
|
Upgrade D2k missile rules
|
2016-02-14 13:43:45 +01:00 |
|
Pavel Penev
|
489ee9fc54
|
Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
|
2016-01-31 16:22:47 +02:00 |
|
Pavel Penev
|
7e3ec91d30
|
Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
|
2016-01-31 16:22:09 +02:00 |
|
reaperrr
|
ef290a9596
|
Split D2k weapons.yaml
To make things more organized and in line with other mods.
|
2016-01-22 17:09:57 +01:00 |
|