Paul Chote
|
5650d5fc98
|
Revert "use TickRender() for RenderSprites and PaletteModifier"
This reverts commit 87fd576b26.
|
2014-07-08 11:09:54 +12:00 |
|
Paul Chote
|
18c9a25232
|
Revert "freeze animations during pause to visualize it better"
This reverts commit 960248fe44.
|
2014-07-08 10:40:06 +12:00 |
|
Matthias Mailänder
|
960248fe44
|
freeze animations during pause to visualize it better
|
2014-07-06 08:24:08 +02:00 |
|
Matthias Mailänder
|
87fd576b26
|
use TickRender() for RenderSprites and PaletteModifier
|
2014-07-06 08:24:08 +02:00 |
|
ScottNZ
|
dbffce81a6
|
Remove unused usings
|
2014-06-15 22:16:40 +12:00 |
|
Paul Chote
|
15f63fb5ea
|
RenderSprites.anims is finally private.
Followup to #3348.
|
2014-05-23 00:37:20 +12:00 |
|
Paul Chote
|
0ca7ee280f
|
Move unwanted AttackBase logic to the individual Armaments.
|
2014-03-21 10:03:53 +13:00 |
|
ScottNZ
|
00ec1ca87a
|
Remove unused usings
|
2013-11-12 19:39:33 +13:00 |
|
Paul Chote
|
c91f0dfd2f
|
Merge the 3 turret rendering traits into WithTurret.
|
2013-05-15 19:17:32 +12:00 |
|
Matthias Mailänder
|
0a82bfe552
|
format TODO: uniformly to auto-generate task list in MonoDevelop
|
2013-03-27 09:45:17 +01:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Bob
|
aa0b7bedf0
|
pass target to DoAttack
|
2010-10-25 08:03:10 +13:00 |
|
Bob
|
d8de477edb
|
fix IdleAnimation. add IsAttacking to AttackBase
|
2010-09-22 12:21:49 +12:00 |
|
Chris Forbes
|
b4068f0ac7
|
msam polish -- contains some dirty hacks
|
2010-08-15 21:11:38 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Bob
|
fb6c44bce3
|
move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
|
2010-07-08 17:24:12 +12:00 |
|