Chris Forbes
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65a54ba13a
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add audio feedback to stop/scatter/deploy junk
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2011-03-06 10:22:40 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
|
Paul Chote
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73020a9419
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Make binary info loading lazy
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2011-02-11 21:50:11 +13:00 |
|
Paul Chote
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2daeb45bfe
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Fix a subtle bug with flying units in spatialbins. Fixes #489.
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2011-02-01 22:06:09 +13:00 |
|
Paul Chote
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7c5c989eb2
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Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
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Paul Chote
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b8eda5a152
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Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime.
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2010-11-24 11:37:18 +13:00 |
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Paul Chote
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de8603832f
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Use Map.Bounds instead.
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2010-11-24 11:12:37 +13:00 |
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Paul Chote
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f11bcd27cc
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Kill Map.XOffset / Map.YOffset.
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2010-11-24 10:26:38 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
|
geckosoft
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030bd4b28d
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Core: Added basic support for Spectators
TODO: Someone modify the files for cnc (chrome / rules)
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2010-10-31 04:03:31 +01:00 |
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Paul Chote
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230d59f655
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Tweak visibility; hopefully allows targeting of detected units
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2010-08-15 06:18:46 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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7a4fa93ce9
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Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
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2010-07-28 22:57:14 +12:00 |
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Paul Chote
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8fab45ae39
|
Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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2010-07-28 21:11:50 +12:00 |
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Paul Chote
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55e59e0b53
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Unhardcode voice/order interaction; reimplement for move and attack
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2010-07-23 18:41:35 +12:00 |
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Paul Chote
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d21e9fe093
|
Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
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2010-07-22 22:22:53 +12:00 |
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Chris Forbes
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d5f12dd8ee
|
trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
|
Paul Chote
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8abc8e03cb
|
Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal.
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2010-07-16 20:51:20 +12:00 |
|
Chris Forbes
|
73abf68d01
|
sensibly represent times >= 1h (important for game timer)
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2010-07-15 21:02:28 +12:00 |
|
Chris Forbes
|
12a350b89f
|
fix crash on selecting husks (and other things with Unit but Selectable.Voice = null)
|
2010-07-07 21:27:34 +12:00 |
|
Paul Chote
|
08ee425415
|
Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
|
2010-06-26 12:02:30 +12:00 |
|
Paul Chote
|
bf6b2da1a8
|
Unhardcode terrain types. Needs a bit more work re initialization and bridges
|
2010-06-26 10:55:29 +12:00 |
|
Paul Chote
|
7c3a10396c
|
New crush code, now with less bs
|
2010-06-25 20:57:06 +12:00 |
|
Paul Chote
|
29fa9e3aeb
|
Shift movement cost/speed into IMove; regressions in a few areas
|
2010-06-25 17:05:56 +12:00 |
|
Paul Chote
|
b7c8e55d14
|
Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work.
|
2010-06-24 21:51:22 +12:00 |
|
Paul Chote
|
7d717592c7
|
Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
|
2010-06-24 21:51:21 +12:00 |
|
alzeih
|
3ac0ca6a65
|
BuildPalette tooltips show build time (+ in red if in low power)
|
2010-06-14 00:18:36 +12:00 |
|
Chris Forbes
|
4c955c36e7
|
fix retarded crash in WorldUtils.IsVisible
|
2010-06-12 23:07:55 +12:00 |
|
Paul Chote
|
9837b4ce32
|
Fix map-player ctor.
|
2010-05-24 21:14:36 +12:00 |
|
Chris Forbes
|
55a58394e4
|
instrument FindUnitsInCircle for perf
|
2010-05-19 20:13:01 +12:00 |
|
Chris Forbes
|
7a426778d4
|
don't show cloaked units that are not your own, on the minimap
|
2010-05-19 19:35:17 +12:00 |
|
Bob
|
e05defed67
|
allow building near your allies
|
2010-05-13 19:26:26 +12:00 |
|
Chris Forbes
|
46e465cf33
|
resources moved off player onto a synced trait
|
2010-05-12 18:29:25 +12:00 |
|
Chris Forbes
|
20aa3d6764
|
fix not-even-vaguely-close random distribution
|
2010-05-07 21:32:30 +12:00 |
|
Chris Forbes
|
7a25bea751
|
crushable walls
|
2010-05-06 19:05:31 +12:00 |
|
Chris Forbes
|
affd853a96
|
add sounds for grenades; fix crash in -2
|
2010-05-01 14:58:06 +12:00 |
|
Chris Forbes
|
897c102d8e
|
IsVisible patched to know about GPS
|
2010-05-01 14:48:54 +12:00 |
|
Chris Forbes
|
1f3f25de87
|
don't leak information about actors under fog etc
|
2010-04-18 17:40:57 +12:00 |
|
Bob
|
59eebb6c9b
|
Speed up FindUnitsInCircle
|
2010-04-12 13:42:08 +12:00 |
|
Paul Chote
|
fd5539d110
|
Reimplement Bibs
|
2010-04-09 14:50:57 +12:00 |
|
Paul Chote
|
b8702e494b
|
Fix most of the x/y issues
|
2010-04-09 14:50:46 +12:00 |
|
Chris Forbes
|
7dc765d120
|
#68 Inaccurate weapons (1/2)
|
2010-04-05 07:56:29 +12:00 |
|
Chris Forbes
|
0596b08f2c
|
rules-based terrain cost, part 1
|
2010-04-02 16:45:41 +13:00 |
|
Chris Forbes
|
20c4d3ef61
|
#37 enemy actors can be selected under shroud
|
2010-03-30 19:07:12 +13:00 |
|
Chris Forbes
|
15813b04a8
|
oops.
|
2010-03-22 19:19:44 +13:00 |
|
Chris Forbes
|
0d54d00375
|
use spatial index for whatever we can
|
2010-03-22 19:02:23 +13:00 |
|
Paul Chote
|
15a7eed603
|
Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
|
2010-03-21 18:56:22 +13:00 |
|
Paul Chote
|
5b2dbc2389
|
Less carp
|
2010-03-21 18:56:22 +13:00 |
|
Paul Chote
|
b4540db406
|
Begin unfailing movement types / IsBuildable / etc
|
2010-03-21 18:56:22 +13:00 |
|