Paul Chote
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f575c20d38
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Route viewport centering via WorldRenderer.
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2013-10-05 21:01:21 +13:00 |
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Paul Chote
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cad46e43c5
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Add WorldRenderer parameter to WorldLoaded.
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2013-09-27 15:29:44 +12:00 |
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Paul Chote
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6201d7bfe2
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Convert mission scripts to world coords.
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2013-07-20 15:34:26 +12:00 |
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Paul Chote
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91698678a2
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Use WRange for Mobile.MoveWithinRange.
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2013-07-10 19:59:03 +12:00 |
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ScottNZ
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11d8b4e747
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Change some Destroyed checks to IsDead checks
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2013-06-06 02:08:29 +12:00 |
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ScottNZ
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fdfd2eacea
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Refactor Allies 01 objectives code
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2013-06-06 01:40:42 +12:00 |
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Scott_NZ
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2722fc5434
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Pause the game when users navigate to the options menu in SP mode
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2013-03-17 21:14:49 +13:00 |
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Scott_NZ
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3c5967a623
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Add ore capping to MissionUtils. Add world.CreateActor extension in MissionUtils.
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2013-02-09 12:19:40 +13:00 |
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Scott_NZ
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b3fbafad59
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Use Action<bool> for objective delegate type
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2013-02-03 14:27:43 +13:00 |
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Scott_NZ
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8a796416a4
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Remove AutoTargetIgnore for stek after Einstein is freed
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2013-01-28 00:33:09 +13:00 |
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Scott_NZ
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691e6cf9e8
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Have the Soviets build infantry after Einstein is found. Remove jeep cargo limit
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2013-01-28 00:33:08 +13:00 |
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Scott_NZ
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de208e7a2f
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Fix nonworking attack code in Allies 01
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2013-01-28 00:33:08 +13:00 |
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Scott_NZ
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b6b4b89008
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Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03
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2013-01-28 00:33:08 +13:00 |
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Scott_NZ
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12e1a531fe
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Tidy campaign stuff
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2013-01-28 00:33:05 +13:00 |
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Scott_NZ
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9f47e75492
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Allies 01: only set eligible units to defensive stance
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2013-01-28 00:33:04 +13:00 |
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Scott_NZ
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031240ffc1
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Campaign: reduce failed/accomplished code duplication
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2013-01-28 00:33:04 +13:00 |
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Scott_NZ
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dfc4b07b1a
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Campaign: Don't rely on world.issueorder anymore
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2013-01-28 00:33:04 +13:00 |
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Scott_NZ
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1da2d89ced
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Only play movies in Allies 01 and Soviet 01 Classic if there's one client
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2013-01-15 17:43:39 +13:00 |
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Scott_NZ
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c836d69385
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Add easy mode to Allies 01 which is like the classic mission
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2013-01-08 22:44:09 +13:00 |
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Scott_NZ
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82809f27f7
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Reduce mission music code duplication
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2013-01-08 22:44:06 +13:00 |
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Scott_NZ
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38db7d1e50
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Make the Soviets repair their buildings in Allies 04
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2013-01-08 22:44:03 +13:00 |
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Scott_NZ
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5f693945f0
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Take all ore/cash from Allies 01 player
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2013-01-08 22:42:49 +13:00 |
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Scott_NZ
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0cdff00cb6
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First version of Allies 03
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2012-11-03 13:33:36 +13:00 |
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Scott_NZ
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e1cb4d60c4
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Fix crash when spectators are present
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2012-10-15 16:28:38 +13:00 |
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Chris Forbes
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6f3b21616f
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fix warnings in allies scripts
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2012-10-13 14:31:45 +13:00 |
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Scott_NZ
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8c3aabb215
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Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units.
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2012-10-11 22:55:02 +13:00 |
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Scott_NZ
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0524708e05
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Add Yak harrassment
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2012-10-02 21:52:45 +13:00 |
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Scott_NZ
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07c2330245
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Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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b897579a20
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Send the waves instantly
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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fcc0bcf438
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Improve the Soviet attack routines for Allies 01
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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83d10ba838
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Add mission objectives logic/backend
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2012-10-02 21:52:42 +13:00 |
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Scott_NZ
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deede92fbc
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Update objective code for Einstein helicopter, avoid race condition with checking if allies2 has been killed
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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e3b2e84792
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Focus on the town more; create additional crash site there and and move Einstein there for players to save.
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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1803b412c3
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Convert Allies 02 over to enum objectives
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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8dd7bfdb67
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Move the objective flag stuff to MissionUtils
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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d1400ab4fa
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Set the enum values explicitly
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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67c40f3119
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Use enum-based objectives for Allies 01
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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68d0201538
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Add more utils to MissionUtils. Extract Allies 02 countdown timer to its own class file
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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d30d3ed05a
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Create MissionUtils.cs for shared mission code
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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e5ab56e843
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Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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622650785c
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Set Allied units to defensive stance in Allies 01
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2012-08-25 15:20:59 +12:00 |
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Scott_NZ
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f8e73afbee
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Improve the music-playing code - crash prevention and some polish
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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7e8313b808
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Add music to Allies 02
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2012-08-19 17:19:45 +12:00 |
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Scott_NZ
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bfd28abb70
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FMV videos for Allies 01, also adjust music to play a random track
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2012-08-19 17:00:03 +12:00 |
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Scott_NZ
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632d717af8
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Fix HeliLand constructor
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2012-08-16 22:04:10 +12:00 |
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Scott_NZ
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1ed0d80348
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Fix static readonly field capitalisation conventions
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2012-08-16 21:47:17 +12:00 |
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Scott_NZ
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c41fcb15b0
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Fail Allies01/Allies02 if the extraction helicopter is destroyed
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2012-08-16 21:47:16 +12:00 |
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Scott_NZ
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cce12e781f
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Kill the allied players if they fail the mission. Also fail the mission if the Allies2 player loses all of their buildings.
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2012-08-16 21:47:13 +12:00 |
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Scott_NZ
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60fb45c909
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Move the sam site around to make a new outpost on the top left, add engineer rescue
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2012-08-16 21:46:56 +12:00 |
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Scott_NZ
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0c9f39df78
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Clean up allies01/allies02 code by storing world object
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2012-08-16 21:46:54 +12:00 |
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