Paul Chote
f5e38a4e2c
Move ISeedableResource interface to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
1de767d9bf
Move objectives interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
3f72076e1a
Move radar signature interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
0648fc9f31
Move damage notification interfaces to Mods.Common.
2017-09-10 18:36:39 +02:00
Paul Chote
e3212d1e64
Move the IMove interface to Mods.Common.
2017-09-10 18:36:39 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
reaperrr
cab6a96b16
Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy
2017-08-17 22:03:42 +01:00
Paul Chote
afd8b9ab86
Rework harvester resource claiming:
...
* Maintains lists of claims, and only restricts
reservations for friendly units.
* Removes OnNotifyResourceClaimLost; it's not
clear whether that is still useful, and it
prevents future necessary cleanups.
* Moves other code without changing behaviour.
This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00
Paul Chote
b2c3a55c12
Add IActorPreviewInitInfo interface.
2017-07-01 10:35:22 +01:00
Paul Chote
e8d6d63707
Add IIssueDeployOrder.
2017-06-06 08:53:54 -06:00
reaperrr
aa8d9f5dda
Fix GrantConditionOnDeploy to support multiple sprite bodies
2017-05-14 00:22:26 -05:00
reaperrr
d92d9f86fc
Add IBlocksProjectilesInfo interface
2017-05-13 11:15:38 -07:00
atlimit8
d433473249
Replace IConditionConsumer w/ variable observers for multiple variable expressions for traits.
2017-04-22 08:36:18 -05:00
atlimit8
65725efd04
Make ConditionExpression use counts.
2017-02-22 08:54:50 -06:00
Paul Chote
a8d46adb2d
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00
Paul Chote
2bd5a392d1
Add plumbing for custom movement layers.
2017-01-29 18:58:33 +00:00
Zimmermann Gyula
1544f24663
Implement experience multipliers.
2017-01-15 20:33:26 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
bcb3d52eb0
Convert Parachutable to conditions.
2016-12-13 19:30:38 +00:00
reaperrr
d9d1fe2e73
Move VisibilityType enum to TraitsInterfaces
...
VisibilityTypes are used by several other traits as well, so it makes more sense to move it to a common, shared location.
2016-12-10 13:45:12 +01:00
Paul Chote
3f0b33992c
Rewrite UpgradeManager implementation to suit conditions.
2016-11-20 13:55:47 +00:00
reaperrr
162fef3da1
Fix style nit
2016-11-05 18:54:41 +01:00
reaperrr
ad6ea52bff
Make IPowerModifier require explicit implementation
...
Plus some 'collateral' explicit implementations on the affected traits.
2016-10-30 20:22:16 +01:00
reaperrr
2d0560dcb7
Make RangeModifier interfaces require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
02f14f0761
Make IInaccuracyModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
80d9241bbe
Make IReloadModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
fc2f006ec1
Make IFirepowerModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
4af7134115
Require explicit ISpeedModifier implementation
...
Plus misc "collateral" explicit interfaces.
2016-10-30 20:22:16 +01:00
reaperrr
97c2c24e8d
Require explicit implementation of IDamageModifier
2016-10-30 20:22:16 +01:00
reaperrr
f8077dc113
Move combat modifier interfaces (damage, speed etc.) to mod code
2016-10-30 20:22:16 +01:00
reaperrr
9dfddaf5d9
Move IRenderInfantrySequenceModifier to mod code and require explicit...
...
implementation.
2016-10-30 20:22:16 +01:00
reaperrr
77a134da91
Move INotifyDamageStateChanged to mod code and require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
a6b09342bc
Make INotifyBuildComplete require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
d9ecba7b60
Make INotifyInfiltrated require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
72374279f0
Move interfaces that have no ties to the engine to mod code
2016-10-20 20:31:40 +02:00
reaperrr
0eb8def2b8
Move Cargo interfaces to TraitsInterfaces
2016-10-20 20:31:37 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
reaperrr
b8c04a0887
Move INotifyBlockingMove to Common and require explicit implementation
2016-10-20 18:58:40 +02:00
Oliver Brakmann
ab8c1403a8
Fix locking an airfield that is rearming aircraft while being sold
2016-09-18 13:48:17 +02:00
Paul Chote
1ae86f34f8
Overhaul Carryall behaviour, adding support for manual control.
2016-08-27 15:42:18 +01:00
reaperrr
3b43544e2d
Add start delay functionality to attack animation traits
2016-07-02 16:02:00 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
...
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
Paul Chote
eb5b50185c
Add IActorPreviewInitModifier interface.
2016-06-15 20:36:25 +01:00
teees
524bc3d45f
Added INotifyBurstComplete trait interface to notify when a full salvo has been fired
2016-06-04 22:33:28 +02:00
Oliver Brakmann
41388b9c63
Revert the previous InsufficientFundsWarning implementation
2016-04-11 19:06:18 +02:00
Bynnar18
a9ffe0a779
Paradrop Production
2016-03-30 02:46:19 +02:00
abcdefg30
be1080f7bd
Add support for playing an InsufficientFunds warning
2016-02-23 22:16:51 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
1de1458fda
Fix wall adjacency for multi-cell neighbours.
2016-01-25 09:14:00 +01:00