Commit Graph

1292 Commits

Author SHA1 Message Date
Matthias Mailänder
87c2e68973 Merge pull request #8321 from penev92/bleed_lintUpgrades
Add a lint check for actor upgrades
2015-06-27 16:41:04 +02:00
Paul Chote
7d8ee64ce5 Reorganize shroud cell queries.
This is in preparation for a future PR that will
remove GetVisOrigins.
2015-06-21 17:01:45 +01:00
Paul Chote
2c3198dc27 Move shroud traits to Mods.Common. 2015-06-21 16:58:07 +01:00
Paul Chote
10716f8979 Move shrouded/revealed tile calculation outside Shroud. 2015-06-21 16:58:07 +01:00
Paul Chote
b5550102db Move world state tracking to Creates/RevealsShroud. 2015-06-21 16:58:06 +01:00
penev92
2647811a13 Add UpgradeUsedReferenceAttribute 2015-06-21 11:06:50 +03:00
penev92
fbbd9a7eaa Add UpgradeGrantedReferenceAttribute 2015-06-21 11:06:35 +03:00
Oliver Brakmann
2d920c43fb Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Matthias Mailänder
7424f32b2f document Country trait 2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
Paul Chote
0677c309f3 Move Shroud.IsTargetable to Player. 2015-06-19 22:02:08 +01:00
Paul Chote
b887d2bfd7 Introduce IDefaultVisibility. 2015-06-19 22:02:06 +01:00
Paul Chote
0a2757d0e0 Remove Shroud.IsExplored(Actor) and IsVisible(Actor). 2015-06-19 22:01:48 +01:00
reaperrr
f5771571c1 Fix Selectable style nits and description
Silence Travis
2015-06-19 12:26:19 +02:00
reaperrr
2986277490 Improved SelectionDecoration description & removed ISelectionDecoration interface 2015-06-17 21:37:24 +02:00
reaperrr
875d8bac06 Move debug target path rendering to SelectionDecorations 2015-06-17 20:14:00 +02:00
reaperrr
c23ee1be2e Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
a3bd007ac7 Moved SelectionDecorations to Mods.Common
And added more settings.

Moved SelectionBoxRenderable to Mods.Common, too.
2015-06-17 20:13:52 +02:00
reaperrr
d6fb05ce68 Introduced VisualBounds on SelectionDecorations
To allow visual selection boxes to be independent from Selectable.Bounds.
2015-06-17 20:13:51 +02:00
Paul Chote
6738b8b977 Undo an invalid optimisation.
Fixes a regression from #7746.
2015-06-15 18:06:43 +01:00
Paul Chote
aee951c86f Remove region assumptions from fast shroud tests. 2015-06-15 18:06:42 +01:00
Paul Chote
da3abb4e2e Tweak shroud revealing logic
The per-actor visibility now tracks all cells
inside the map area (including those outside the
currently visible bounds), but the shroud/fog is
only cleared if the cell is inside the currently
visible bounds.
2015-06-15 18:06:42 +01:00
abcdefg30
b98d98c6d6 Merge pull request #8212 from matija-hustic/selectable_classes
Added selection classes
2015-06-13 01:53:32 +02:00
Matija Hustić
e965a0d3f0 Touched up selection functionality. 2015-06-08 15:03:09 +01:00
Oliver Brakmann
ce1eed6bcc Merge pull request #8432 from pchote/shroud-wpos
Add WPos shroud visibility queries.
2015-06-07 21:57:39 +02:00
Paul Chote
66dd3c553c Introduce WPos versions of FogObscures and ShroudObscures. 2015-06-07 19:50:02 +01:00
Paul Chote
cac7ec39f4 Rework shroud rendering using TerrainSpriteLayer. 2015-06-07 17:02:56 +01:00
Paul Chote
bf4722fb9f Distinguish between all map cells and cells inside map bounds. 2015-06-02 21:53:25 +01:00
Oliver Brakmann
206c33ed41 Merge pull request #8226 from pchote/actor-disposal
Dispose traits when destroying an actor.
2015-06-02 19:33:22 +02:00
Matthias Mailänder
ea5003cd2d add new long WRange.RangeSquared to avoid integer overflows 2015-05-31 23:51:30 +02:00
Matthias Mailänder
aade0197ff fix a possible NRE 2015-05-31 15:24:06 +02:00
Paul Chote
8ae3afa3c5 Properly clean up traits that used to hook only death. 2015-05-29 19:21:35 +01:00
Paul Chote
585a43fd8f Rename Actor.Destroy/Destroyed to Dispose/Disposed. 2015-05-29 19:08:38 +01:00
deniz1a
106286da23 Prevents satellite icons from being drawn over frozen actors. 2015-05-25 06:31:04 +03:00
Pavel Penev
9ed7ef10b9 Merge pull request #8227 from obrakmann/fix8219_rise_of_the_undead_bridges
Fix broken bridges being initialized with a non-zero HP value
2015-05-24 15:05:29 +03:00
Oliver Brakmann
d9f0ca362f Fix broken bridges being initialized with a non-zero HP value 2015-05-24 02:02:20 +02:00
reaperrr
5f68516070 Cleaned up IVoiced-related code.
Added Volume control and descriptions to Voiced.

Streamline voice checks in WorldUtils and DeathSounds.
2015-05-22 01:51:54 +02:00
reaperrr
251d3e6864 Move PlayVoice and PlayVoiceLocal from Sound to Voiced.
Move HasVoice, HasVoices and GetVoices from WorldUtils to Voiced.
2015-05-22 01:51:53 +02:00
reaperrr
0d05fdefbb Extract actor voice set into Voiced trait 2015-05-22 01:51:51 +02:00
deniz1a
e290975952 Reverts #8097.
It caused units not targeting enemies under fog even with satellite.
2015-05-21 00:24:27 +03:00
Oliver Brakmann
9397749118 Merge pull request #8097 from deniz1a/cloaked-targetability
Fixes location of phase transport being revealed by attack line.
2015-05-18 23:04:09 +02:00
deniz1a
db38f52721 Fixes location of phase transport being revealed by attack line. 2015-05-16 15:20:07 +03:00
Paul Chote
9e5e1f1a89 Add methods to IOccupySpaceInfo. 2015-05-15 17:08:31 +01:00
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00
abcdefg30
8d2307db83 Convert the float health percentage to an int one 2015-05-01 14:16:19 +02:00
Paul Chote
f46e15c63e Separate terrain geometry visualization from DevMode.
Also adds a “terrainoverlay" console command.
2015-04-29 05:26:50 +12:00
Paul Chote
098d69f120 Prevent resources from spawning on ramps. 2015-04-27 19:21:12 +12:00
RoosterDragon
2937a31463 Make IsDisabled a method on Actor.
This allows us to cache the disabled traits, which simplifies life for some callers since we relieve them of having to cache it, as well as improving perf for all IsDisabled calls.
2015-04-25 20:42:26 +01:00