Commit Graph

10275 Commits

Author SHA1 Message Date
Paul Chote
f83ad88d2a Use Manifest.TileSize everywhere. 2013-08-15 17:43:12 +12:00
Paul Chote
f6d0ea4b0f Remove TileSet rendering code. 2013-08-14 23:08:25 +12:00
Paul Chote
18759e01cf Use TileSetRenderer in the editor. 2013-08-14 23:08:25 +12:00
Paul Chote
70580b27b9 Use TileSetRenderer for utility --tmp-png. 2013-08-14 23:08:24 +12:00
Paul Chote
5bea8fd4cc Introduce TileSetRenderer for editor and utility. 2013-08-14 23:08:24 +12:00
Paul Chote
387ac04d9f Split tileset artwork loading out of TileSet.
This simplifies terrain loading and allows for
non-square tiles in game.

The editor still relies on the old code for now.
2013-08-14 23:08:17 +12:00
Paul Chote
2b6b212d02 Merge pull request #3681 from Mailaender/overlays
Added WithIdleOverlay Render Trait
2013-08-13 15:34:06 -07:00
Matthias Mailänder
d3edaaae4d replace WithSpinner → WithIdleOverlay 2013-08-14 00:05:24 +02:00
Matthias Mailänder
94c3090528 require body orientation for idle overlays
and don't wait for BuildingComplete to generalize for units
2013-08-13 23:51:31 +02:00
Matthias Mailänder
aaf1904257 fix Could not load type 'System.Action'
by changing .NET target framework from default 4.0 to 3.5
2013-08-13 18:50:36 +02:00
Matthias Mailänder
c0be16cde3 don't display the overlay before the building is completed 2013-08-13 17:00:59 +02:00
Matthias Mailänder
004d3669c2 complete the spotlight tower sequences 2013-08-13 16:45:09 +02:00
Matthias Mailänder
9dbbd32686 set up the GDI helipad better with overlays 2013-08-13 16:40:56 +02:00
Matthias Mailänder
6cfca021bc lights and flags for the GDI barracks 2013-08-13 16:16:37 +02:00
Matthias Mailänder
d7b7c18489 lights and plugs for the power plant 2013-08-13 16:16:18 +02:00
Matthias Mailänder
6b5747f017 light and fans animation for the construction yard 2013-08-13 16:15:59 +02:00
Matthias Mailänder
ec83c34281 developer cheats by default in Tiberian Sun
as long it is in development
2013-08-13 16:15:17 +02:00
Matthias Mailänder
cb4e4d7bd9 added idle render overlays for d2k and ts buildings 2013-08-13 16:14:13 +02:00
Matthias Mailänder
ef968a0caf Fixed Error: unterminated string parsing line at OpenRA.nsi:97 2013-08-12 13:38:37 +02:00
Matthias Mailänder
42d998a5ea Merge pull request #3675 from pchote/server-fix
Dedicated server crashfix
2013-08-12 04:21:12 -07:00
Matthias Mailänder
3fdf9ddbc9 Merge pull request #3648 from pchote/frozen-fog-rework
Rework frozen actors to support tooltips and orders
2013-08-12 04:19:21 -07:00
Matthias Mailänder
f975e7b414 Merge pull request #3674 from pchote/lobby-fix
Improve RA lobby dropdown group background.
2013-08-12 04:07:54 -07:00
Paul Chote
0a2455a0bb Merge pull request #3657 from Mailaender/sniper-versus
Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
Paul Chote
171c52b4a6 Merge pull request #3650 from Mailaender/hackyai-nre
Attempt to fix some rare exceptions in HackyAI
2013-08-12 03:01:11 -07:00
Paul Chote
aca9e9ec9b Merge pull request #3672 from reaperrr/cnc-offset-finetuning
Improved turret and muzzle offsets for buggy and jeep in CnC mod
2013-08-12 02:59:38 -07:00
Paul Chote
9a9494c01b Remove starting-units validation. Fixes #3641. 2013-08-12 21:53:16 +12:00
Paul Chote
4b51b0c205 Allow custom dropdown group background. Fixes #3584. 2013-08-12 21:48:39 +12:00
Paul Chote
1040d7f3ef Add no-sync check around TickRender. 2013-08-12 21:35:46 +12:00
Paul Chote
63eb1b8a03 [Sync] the AutoTargeted actor ID for desync hunting. 2013-08-12 21:34:20 +12:00
Paul Chote
587fac377e Make the non-support of frozen actor targeting in EnterOrderTargeter explicit. 2013-08-12 21:34:20 +12:00
Paul Chote
a88b5e98d7 Enable frozen order: Infiltrates. 2013-08-12 21:34:20 +12:00
Paul Chote
2aed55f5f6 Enable frozen order: EngineerRepair. 2013-08-12 21:34:19 +12:00
Paul Chote
ebd0c210d9 Enable frozen order: Captures. 2013-08-12 21:34:19 +12:00
Paul Chote
80870dcca8 Enable frozen order: DemoAttack. 2013-08-12 21:34:19 +12:00
Paul Chote
aab63e6f2d Enable frozen order: C4. 2013-08-12 21:34:19 +12:00
Paul Chote
f2ecea4731 Enable frozen order: LegacyCaptureActor. 2013-08-12 21:34:19 +12:00
Paul Chote
d27d5f449e Enable frozen order: DeliverSupplies. 2013-08-12 21:34:19 +12:00
Paul Chote
9c5b526a3d Enable frozen order: Attack. 2013-08-12 21:34:19 +12:00
Paul Chote
53287ba2c8 Add helper for resolving orders against frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
3e605b1ee9 Add plumbing for issuing orders against frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
40a9caddc7 Add FrozenActor target type. 2013-08-12 21:34:18 +12:00
Paul Chote
c0cb52a5ca Show tooltips for frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
reaperrr
08ea277891 Improved turret and muzzle offsets for buggy and jeep. 2013-08-11 14:46:18 +02:00
Paul Chote
c3bcca2ff7 Use selection priority when picking tooltip actor. 2013-08-11 22:23:53 +12:00
Paul Chote
0a9d920eb6 Allow world and (render-) player actors to render. 2013-08-11 22:23:52 +12:00
Paul Chote
e4d1c654ed Merge IOrderTargeter.CanTargetActor and CanTargetLocation. 2013-08-11 22:23:52 +12:00
Paul Chote
4f3c9aa0af Introduce Target.Type property. 2013-08-11 22:23:52 +12:00
Paul Chote
fa517b8787 Change WeaponInfo.EffectivenessAgainst to take ActorInfo. 2013-08-11 22:23:52 +12:00
Paul Chote
ff98fb0cdf Add ITargetableInfo interface for querying target types. 2013-08-11 22:23:52 +12:00