Matthias Mailänder
f83e27ae9a
Merge pull request #5403 from RoosterDragon/solution-config
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Unify settings for solution and project setups.
2014-05-24 17:13:43 +02:00
Matthias Mailänder
5a3e333570
Merge pull request #5426 from pchote/replayfix
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Save the replay metadata block when quitting.
2014-05-24 13:55:24 +02:00
Matthias Mailänder
2b555623fb
Merge pull request #5425 from pchote/pingfix
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Separate ping lifetime from beacons.
2014-05-24 13:51:08 +02:00
Matthias Mailänder
b33dbe2f7c
Merge pull request #5396 from reaperrr/ts-update
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TS mod fixes and additions
2014-05-24 13:36:17 +02:00
Paul Chote
910db14ee8
Save the replay metadata block when quitting.
2014-05-24 23:13:19 +12:00
reaperrr
e1b78bc728
Tweaks Mammoth Mk.2 firing offsets
2014-05-24 13:12:32 +02:00
reaperrr
4aafd4ecf4
Adds TODO comments to GDI placeholder defenses
2014-05-24 13:12:31 +02:00
reaperrr
ee77be25d6
adds disabled voxel sequences for various unused voxels for possible use later on
2014-05-24 13:12:31 +02:00
reaperrr
37f831ca9c
Adds defenses and advanced Nod power plant, fixes GDI radar dish animation
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Additionally tweaks offsets for deployed artillery and tick tank.
2014-05-24 13:12:30 +02:00
Paul Chote
cb13335b8d
Separate ping lifetime from beacons. Fixes #5424 .
2014-05-24 23:05:22 +12:00
Paul Chote
f5badcfc98
Merge pull request #5415 from pavlos256/replayrecorder-disposing-crash
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Fix #5414
2014-05-24 20:55:38 +12:00
Matthias Mailänder
5826c41741
Merge pull request #5422 from pchote/but-I-do-have-shroud
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Avoid a loop closure issue that caused incorrect sequence lookups.
2014-05-24 10:48:14 +02:00
Paul Chote
51c5797a42
Avoid a loop closure issue that caused incorrect sequence lookups.
2014-05-24 20:32:42 +12:00
Matthias Mailänder
aed5c0d4ce
Merge pull request #5419 from pchote/news
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Ingame news tweaks
2014-05-24 10:19:20 +02:00
Paul Chote
59993653aa
Point news url at the website.
2014-05-24 20:08:48 +12:00
Paul Chote
932765d0c4
Adjust news dialog layout.
2014-05-24 20:08:48 +12:00
Paul Chote
ccd9797caf
Fix TD spawn dialog dropdown background.
2014-05-24 18:06:40 +12:00
Matthias Mailänder
cb1a222fd5
Merge pull request #5418 from pchote/bullet-contrails
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Remove contrails from AA Gun and Sniper.
2014-05-24 06:52:41 +02:00
Paul Chote
6cdd89a2e6
Remove contrails from AA Gun and Sniper. Fixes #5417 .
2014-05-24 16:34:58 +12:00
Paul Chote
83f742c679
Merge pull request #5399 from Squiggles211/spawn_choices
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Fixes #5394 Spawnpoint dropdown count
2014-05-24 16:13:31 +12:00
Paul Chote
0c44ae0265
Merge pull request #5413 from psydev/patch-1
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Reduce Grenadier dmg vs. heavy from 50% -> 35%
2014-05-24 16:10:57 +12:00
RoosterDragon
e07c9fc791
Deduplicate OpenRA.ico.
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Use a path with backslashes to satisfy VS2012.
2014-05-23 21:22:06 +01:00
Matthias Mailänder
9ff1a317fd
Merge pull request #5402 from RoosterDragon/traitdictionary-contains
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Fixed TraitDictionary.Contains to use Any() rather than Count() != 0.
2014-05-23 19:43:48 +02:00
Matthias Mailänder
dea15a0ffe
Merge pull request #5407 from psydev/maps
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Maps: 1 new map, 2 map updates
2014-05-23 19:30:41 +02:00
Pavlos Touboulidis
5a286ef15e
Fix #5414
2014-05-23 19:08:45 +03:00
psydev
6c46f9d198
Reduce Grenadier dmg vs. heavy from 50% -> 35%
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Grenadier is a wee bit too powerful vs. everything.
This will keep its value vs. heavy armor still very high, but not OP like it is for the cost.
(Grenadier will still have highest DPS vs. heavy as a function of cost, after this nerf).
2014-05-23 07:20:41 -07:00
Psydev
11a3b3d4fc
minor: removed "C&C" from the title of Haos Ridges
2014-05-23 06:14:12 -07:00
Psydev
fd0287cec0
improved "Deterring Democracy". Better tib.
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Changed layout of tiberium, especially blue tib.
Removed hospitals.
2014-05-23 06:12:09 -07:00
Psydev
13483f797a
new map: "Profit Over People" (1vs1)
2014-05-23 05:23:57 -07:00
Psydev
15e7b098d1
re-add 8-player version of HoS, with "8P" title
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Includes same minor aesthetic fixes as 4P version.
2014-05-23 05:22:28 -07:00
Psydev
5c38fcee27
fix + replace Hegemony or Survival with 4p version
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There were a few leftover minor aesthetic issues with the map which I
quickly fixed.
I decided that not many people would play the 8P version of this map, so I
made the 4P version the one included. It's actually fun.
2014-05-23 05:20:56 -07:00
reaperrr
467d1b6137
Adds Scorch and Crater marks to world, adds Heavy start unit support for testing purposes
2014-05-23 13:39:51 +02:00
reaperrr
06fc2a31d6
Fixes offsets, adds muzzles and Turret ROT values for several vehicles.
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Adds cloak sound to stealth tank.
2014-05-23 13:39:50 +02:00
reaperrr
21625f5650
Fixes bounds, offsets, FireDelays and weapons for some infantry
2014-05-23 13:39:50 +02:00
reaperrr
425d02e86b
Adds several previously missing weapons, resets Versus values to original TS values
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Fixes flameall.shp to cover 8 directions instead of only 4
2014-05-23 13:39:49 +02:00
RoosterDragon
da6b5c1ce4
Fixed TraitDictionary.Contains to use Any() rather than Count() != 0.
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This means it can bail early if a match is found.
2014-05-23 08:25:47 +01:00
RoosterDragon
de7a837d94
Unify settings for solution and project setups.
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Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
Squiggles211
7e2599c898
Fixes #5394 Spawnpoint dropdown count
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Fixes where the spawn point dropdown would show the same number of spawn
points as the number of players rather than the actual number of
available spawn points.
2014-05-23 02:14:16 -05:00
Paul Chote
db08357e36
Merge pull request #5215 from pavlos256/replay-meta
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Replay meta
2014-05-23 11:30:12 +12:00
reaperrr
9d5228d141
Set Tick value for various TS infantry sequences to 80
2014-05-22 22:27:55 +02:00
reaperrr
887ec938cc
adds muzzle sequences for vehicles
2014-05-22 22:27:54 +02:00
reaperrr
dc143d0967
Adds sequences for flameall, scorch and crater marks, and smoke placeholder
2014-05-22 22:27:53 +02:00
reaperrr
3fcd77eb41
Adds various crate effect sequences, removes levelup ra backfall.
2014-05-22 21:50:05 +02:00
reaperrr
077efb5884
Fixes two music track titles
2014-05-22 21:46:11 +02:00
reaperrr
e4b37c1b5d
Reduce speed penalty for vehicles on certain terrain types.
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The old one were a bit harsh.
2014-05-22 21:36:24 +02:00
reaperrr
a5eb398840
Merge pull request #5379 from Mailaender/alpha-lamb
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Added the Tiberian Sun light post
2014-05-22 21:20:48 +02:00
Pavlos Touboulidis
b8bbd55598
Misc changes
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* Use Pair instead of KeyValuePair
* double -> var
* Butcher XML comments
* Change WinState default to Undefined and use it instead of the new GameOutcome
* Other changes
2014-05-22 21:57:07 +03:00
Pavlos Touboulidis
fe1eb1f3e0
Use the stream extensions instead of the BinaryReader/Writer
2014-05-22 21:54:15 +03:00
Pavlos Touboulidis
39cc4cc014
Use "debug" channel to report loading exceptions
2014-05-22 21:54:15 +03:00
Pavlos Touboulidis
38a5e326f6
Fix crash when trying to read empty replay files
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It was crashing because it tried to seek 8 bytes before the end
of a file that was empty (zero length).
I also added a few more checks and another try/catch to prevent
any more crashes related to damaged files.
2014-05-22 21:54:15 +03:00