Commit Graph

313 Commits

Author SHA1 Message Date
Matthias Mailänder
d1022671c0 Define the reverse playback at sequence level. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
99c7989ebc Rename WithSmoke into a more generic WithDamageOverlay trait.
Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
e0b77a8517 Add configurable DamageState/Type filters to WithSmoke. 2016-05-28 15:41:27 +02:00
reaperrr
e7517e7bfa Moved DrawLineToTarget from Game to Mods.Common 2016-05-26 11:38:39 +02:00
reaperrr
b254d5fa88 Merge pull request #11348 from reaperrr/clean-effects
Remove redundant Effects
2016-05-26 07:52:12 +02:00
Zimmermann Gyula
785f883d41 Do not try to tick undefined parachute shadows. 2016-05-25 12:50:24 +02:00
reaperrr
555d4f4adc Remove Corpse effect and use SpriteEffect instead 2016-05-23 23:30:51 +02:00
reaperrr
51b88bfbaf Remove Explosion effect and use SpriteEffect instead 2016-05-23 23:30:49 +02:00
reaperrr
6a988fd676 Move WorldInteractionControllerWidget and SpriteEffect to Common 2016-05-23 23:30:48 +02:00
Oliver Brakmann
392dd7db3f Merge pull request #11112 from reaperrr/improve-LeavesTrails
Add facings support and other controls to LeavesTrails
2016-05-21 12:36:13 +02:00
reaperrr
dbd7606667 Move SpriteEffect facing parameter to the end
To avoid potential incompatibilities with downstream projects.
2016-05-20 23:24:33 +02:00
reaperrr
51194059b3 Fix WithParachute shadow position on elevated terrain 2016-05-15 16:05:15 +02:00
reaperrr
c2f537a43d Move parachute shadow anim ticking from Render to Tick 2016-05-15 16:04:01 +02:00
reaperrr
a670ea4bad Remove ITraitInfo from WithParachuteInfo
ITraitInfo is already implemented by UpgradableTraitInfo, so this was redundant.
2016-05-15 16:00:51 +02:00
reaperrr
62aabffed9 Make LeavesTrails loop through a list of offsets
Instead of the unflexible 'AlternateOffset' approach.
2016-05-01 23:01:07 +02:00
reaperrr
04d075ca9f Add control over whether trails should spawn with or without delay 2016-05-01 23:01:07 +02:00
reaperrr
866e0b3577 Add facings support, start delay and offset controls to LeavesTrails 2016-05-01 23:01:07 +02:00
reaperrr
ca7a17ea06 Add facings support to SpriteEffect 2016-05-01 23:01:07 +02:00
Paul Chote
08100dc49b Fix initial render state for walls. 2016-04-21 17:21:29 +01:00
reaperrr
a1ce5bd978 Move VeteranProductionIconOverlay to Traits.Render 2016-04-16 14:26:26 +02:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
2915db67c4 Add depth buffer support to sprites and sequences. 2016-04-15 09:42:29 -04:00
abcdefg30
03b56b0337 Merge pull request #11004 from obrakmann/pr10266_paradrop-production
Paradrop Production
2016-04-02 13:00:47 +02:00
Taryn Hill
c02e6b68a3 Don't render WithSpriteBody if it is disabled 2016-04-01 19:33:12 -05:00
Bynnar18
a9ffe0a779 Paradrop Production 2016-03-30 02:46:19 +02:00
Paul Chote
2b076dd35d Merge pull request #10961 from Mailaender/animate-infantry-stand
Added animation support to infantry stand sequences
2016-03-26 17:54:12 +00:00
Jonathan Ling
2d4c3f715f Refactored ticks to delay per issue #9810 2016-03-22 17:03:37 -04:00
Matthias Mailänder
0c41142027 Add animation support to infantry stand sequences. 2016-03-21 19:48:09 +01:00
reaperrr
a83f44d907 Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00
Paul Chote
7993068c8f Remove Map.SequenceProvider. 2016-03-12 19:46:20 +00:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Matthias Mailänder
9d85ddb82c Merge pull request #10191 from abcdefg30/backfallDeathAnim
Add support for a FallbackSequence in WithDeathAnimation
2016-02-21 10:18:47 +01:00
Paul Chote
04c40eddfe Add terrain height support to WithShadow. 2016-02-20 15:31:36 +00:00
abcdefg30
5327ea1418 Fix crushed sequences not appearing due to an FrameEndTask 2016-02-14 19:38:13 +01:00
abcdefg30
a46815e532 Move the creation of the CrushedSequence to WithDeathAnimation 2016-02-14 18:52:00 +01:00
abcdefg30
17e23a7adc Add support for a FallbackSequence in WithDeathAnimation
Used when the actor is killed by non-standard means, like suicide.
2016-02-14 18:51:58 +01:00
Zimmermann Gyula
f37e59e116 Do not render trails under fog by default.
Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
Paul Chote
fe60f5a77f Introduce Turreted.WorldOrientation. 2016-01-27 21:32:21 +00:00
teees
5ca9f52a62 IWallConnectorInfo to allow gates connect to walls in map editor 2016-01-25 09:25:36 +01:00
teees
18e26d87c7 Add support for multiple IWallConnector traits 2016-01-25 09:14:00 +01:00
Paul Chote
1de1458fda Fix wall adjacency for multi-cell neighbours. 2016-01-25 09:14:00 +01:00
teees
65e1e301f4 Added Gates
FIXUP: account for full gate footprint when updating neighbours.

FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
teees
7f2feb29cd Added IWallConnector trait interface 2016-01-25 09:14:00 +01:00
abcdefg30
3de5e7fea1 Merge pull request #10571 from Mailaender/wwcrate
Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
Matthias Mailänder
2420509bb6 add lint references to all crate body sequences 2016-01-23 14:56:50 +01:00
abcdefg30
b1fac69b01 Make the INotifyParachuteLanded implementation in WithCrateBody.cs explicit 2016-01-23 13:22:11 +01:00
abcdefg30
4a67104603 Fix crates not showing their water animation
when they are not paradropped.
2016-01-23 13:21:29 +01:00
abcdefg30
fac6459b19 Merge pull request #10526 from obrakmann/koth-refactor
Improve ProximityCapturable
2016-01-21 20:38:57 +01:00
Paul Chote
b0bd252343 Move Util to Mods.Common. 2016-01-19 23:35:18 +00:00