Chris Forbes
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18250b8849
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remove some BS casts
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2010-04-18 17:59:00 +12:00 |
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Chris Forbes
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f1ca0a70b7
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same for SmudgeLayer
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2010-04-18 17:55:40 +12:00 |
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Chris Forbes
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9dbed9ed50
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changed ResourceLayer to work the same as BibLayer
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2010-04-18 17:52:34 +12:00 |
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Chris Forbes
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1f3f25de87
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don't leak information about actors under fog etc
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2010-04-18 17:40:57 +12:00 |
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Chris Forbes
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720f475060
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remove dead rect arg in WorldRenderer.DrawSpriteList
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2010-04-18 16:22:01 +12:00 |
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Chris Forbes
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28a40c0f5b
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dont crash on missing maps/ dirs
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2010-04-18 16:15:08 +12:00 |
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Chris Forbes
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5211499143
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fix old wrong comment
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2010-04-18 16:09:57 +12:00 |
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Chris Forbes
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f027843ac1
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hack SelectedSize so it's (1) lazy and (2) viewer-independent, unless some tard writes a really stupid custom render trait, in which case they deserve to desync
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2010-04-18 15:47:31 +12:00 |
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Chris Forbes
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c3cd2442d8
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file header for SpatialBins
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2010-04-18 14:38:05 +12:00 |
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Chris Forbes
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9200803b94
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AttackTesla cleanup
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2010-04-18 14:29:22 +12:00 |
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Chris Forbes
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690664d9bd
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move HiddenUnderFog, WithMuzzleFlash into modifiers where they belong
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2010-04-18 14:22:55 +12:00 |
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Chris Forbes
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688b05042e
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fix breakage caused by paul's changes
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2010-04-17 21:57:55 +12:00 |
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Paul Chote
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acefd2a28d
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Tweak base speed, and ore values to be more correct as a multiplier
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2010-04-17 21:57:02 +12:00 |
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Paul Chote
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fcf8eb2726
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Terrain speed modifiers
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2010-04-17 21:56:57 +12:00 |
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Paul Chote
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4a6c32bd9c
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Fix ICustomTerrain to also work for resources
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2010-04-17 21:56:45 +12:00 |
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Paul Chote
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70e26bb047
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Custom path/move costs for resources
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2010-04-17 21:56:40 +12:00 |
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Chris Forbes
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7c1406bf4a
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added engineer for cnc
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2010-04-17 19:03:50 +12:00 |
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Chris Forbes
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56496960c2
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added c4 ability to RMBO
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2010-04-17 19:00:57 +12:00 |
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Chris Forbes
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250924fd9e
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added RMBO
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2010-04-17 18:59:14 +12:00 |
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Chris Forbes
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6d14f86625
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tib poisoning is now resourcetype-specific
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2010-04-17 18:26:32 +12:00 |
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Chris Forbes
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97bd7ddcd1
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add tiberium poisoning
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2010-04-17 18:20:52 +12:00 |
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Paul Chote
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8d145c8ae0
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Fix map placed buildings with INotifyBuildComplete
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2010-04-17 17:48:46 +12:00 |
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Chris Forbes
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e3c9097971
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cnc e5 [chem] support
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2010-04-17 17:48:46 +12:00 |
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Chris Forbes
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22494d7e8b
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made muzzleflash a lot saner; implemented E4 for cnc
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2010-04-17 17:48:45 +12:00 |
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Chris Forbes
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ac449e4b66
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visibility fix for prev, so mod code can use it.
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2010-04-17 17:48:45 +12:00 |
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Chris Forbes
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645362fe93
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map actor id -> live actor dict for map scripting purposes
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2010-04-17 17:48:44 +12:00 |
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Chris Forbes
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4b70fa6594
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#8 hardcoded refs to afld/hpad/fix
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2010-04-17 17:48:44 +12:00 |
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Chris Forbes
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e3ac2a4e88
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#164 engineer cursor on friendly critical buildings
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2010-04-17 17:48:43 +12:00 |
|
Paul Chote
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d00cc78dea
|
UI Tweaks
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2010-04-17 15:09:54 +12:00 |
|
Paul Chote
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935551e44a
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Fix icons
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2010-04-17 14:25:29 +12:00 |
|
Paul Chote
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cd7b4de529
|
Launch the game with argv *and* a dock icon
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2010-04-17 02:36:31 +12:00 |
|
Paul Chote
|
47ccd80b14
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Move the osx-packaging script inside the launcher xcode project
|
2010-04-17 02:00:26 +12:00 |
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Paul Chote
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df521bc9ed
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Fix the launch process
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2010-04-17 00:49:42 +12:00 |
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Paul Chote
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623b12f5fb
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Use a tableview for the mod list
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2010-04-17 00:12:21 +12:00 |
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Paul Chote
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b964524ea7
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Fix osx packaging script
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2010-04-17 00:12:21 +12:00 |
|
Chris Forbes
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0f474d0f7c
|
blah
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2010-04-16 21:32:20 +12:00 |
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Chris Forbes
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4d46c2bb22
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fix broken vis of units in shellmap
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2010-04-16 21:31:30 +12:00 |
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Chris Forbes
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b6dbc8d6c4
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clear chat hsitory at gamestart
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2010-04-16 21:25:51 +12:00 |
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Chris Forbes
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2fb0467e5f
|
moved ingame chat box
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2010-04-16 21:24:54 +12:00 |
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Chris Forbes
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d384bfab5c
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beef up range on cnc civilian pistol so it works
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2010-04-16 21:21:45 +12:00 |
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Chris Forbes
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d2f69b2797
|
setup civilians for cnc
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2010-04-16 21:20:34 +12:00 |
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Chris Forbes
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0cd17d15fa
|
emit civilians and engineers when selling too
|
2010-04-16 21:12:29 +12:00 |
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Chris Forbes
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ab6961733a
|
emit civilians and engineers when selling too
|
2010-04-16 21:11:58 +12:00 |
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Chris Forbes
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1af1b30395
|
add Valued to construction yard [fixes tooltip] and crate
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2010-04-16 21:09:09 +12:00 |
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Chris Forbes
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150a83852e
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introduce 'Valued' trait, which is almost Buildable without being buildable.
|
2010-04-16 21:06:54 +12:00 |
|
Chris Forbes
|
11c2be29bf
|
#135 civilian infantry for ra
|
2010-04-16 21:01:17 +12:00 |
|
Chris Forbes
|
0664a34465
|
#155 captured buildings confusing queries
|
2010-04-16 20:54:33 +12:00 |
|
Chris Forbes
|
a4e2407d8e
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#156, #151 fixed: splash damage against invalid targets is now ignored
|
2010-04-16 20:50:48 +12:00 |
|
Chris Forbes
|
b5b943fee8
|
factor out a couple of hardcoded strings from ParatroopersPower
|
2010-04-16 20:39:55 +12:00 |
|
Chris Forbes
|
b75de5dde8
|
fixed linebreaks in E1 longdesc; fixed some layout issues in tooltip
|
2010-04-16 20:27:25 +12:00 |
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