Mustafa Alperen Seki
6d65519788
Update misc.yaml
2014-11-11 09:30:56 +02:00
Paul Chote
118275b376
Add terrain geometry visualisation.
2014-11-07 19:18:34 +13:00
Mustafa Alperen Seki
292eceb655
Shortened Stealth Raider Code
2014-11-05 10:11:46 +02:00
Paul Chote
63f5fc8613
Work around the undesired R8 terrain sprite offsets.
2014-11-05 09:39:55 +13:00
Paul Chote
17f3b36f97
Merge pull request #6843 from Mailaender/unpolished-map-cull
...
Removed maps with visual problems
2014-11-02 09:57:46 +13:00
Mustafa Alperen Seki
8b4ed823a3
More Crate PowerUps
...
Update misc.yaml
Update misc.yaml
2014-11-01 13:44:12 +02:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
...
closes #3670
2014-10-29 21:38:30 +01:00
Matthias Mailänder
6f5e25f608
remove map Brimstone
2014-10-28 07:37:10 +01:00
Matthias Mailänder
5d5bf1459f
added Vladimir's Folly
...
http://resource.openra.net/maps/1639/
2014-10-26 19:45:30 +01:00
Matthias Mailänder
8d6d09a394
added Desert Twister by @psydev
...
http://resource.openra.net/maps/990
2014-10-26 15:54:02 +01:00
Matthias Mailänder
282f23b082
added Oasis Conquest
...
http://resource.openra.net/maps/1470
2014-10-26 15:53:45 +01:00
Matthias Mailänder
f188894a53
Merge pull request #6807 from obrakmann/lua-cleanups
...
Lua cleanups
2014-10-24 18:29:34 +02:00
steelphase
8fe7c71b66
Add chrome for slider thumb.
...
update hardcoded references to chrome.yaml to use public parameters.
2014-10-21 17:14:55 -04:00
Oliver Brakmann
f55af366f2
Remove more references to old Lua API
...
Fixes #6811
2014-10-21 22:08:06 +02:00
Paul Chote
de8f3c3530
Add missing EOF newline to mod yaml files.
2014-10-19 21:06:50 +13:00
Paul Chote
cf2d30d80a
Update map yaml formatting.
2014-10-19 21:06:50 +13:00
Matthias Mailänder
ae899b603d
Merge pull request #6786 from pchote/retire-code
...
Retire legacy Lua API and IRC code.
2014-10-19 09:13:14 +02:00
Paul Chote
9aab4b2be6
Move shared font files to the common mod directory.
2014-10-19 19:54:02 +13:00
Paul Chote
ad88378a0b
Overhaul the replay sidebar.
2014-10-19 15:32:26 +13:00
Paul Chote
0b875e2ca2
Allow custom ScrollPanel button styles.
2014-10-19 15:32:26 +13:00
Paul Chote
10923d6438
Remove old IRC code.
2014-10-19 13:19:09 +13:00
Paul Chote
5207fcc83b
Remove legacy Lua API traits.
2014-10-19 12:43:17 +13:00
Matthias Mailänder
a9cd2e686c
Merge pull request #6753 from pchote/ingame-menu-cleanup
...
Ingame menu cleanup
2014-10-18 12:52:17 +02:00
Paul Chote
79492a3240
End the mission when a script error occurs.
2014-10-18 13:32:15 +13:00
Paul Chote
311a909f18
Fix the in-game widget hierarchy.
2014-10-17 22:11:06 +13:00
Paul Chote
377704024d
Fix path for Small font.
2014-10-13 12:42:20 +13:00
Paul Chote
5d32e97ef1
Add support for briefing videos in the mission menu.
2014-10-11 23:05:35 +13:00
Paul Chote
4f44cc1969
Load assets using absolute paths. Fixes #6717 .
2014-10-11 11:02:30 +13:00
Paul Chote
997c79130a
Move TmpRA sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
ca38193264
Move R8 sprite loading into Mods.D2k.
2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73
Move ShpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
huwpascoe
3ece9ede42
Turrets now realign when not attacking.
2014-10-04 01:18:19 +01:00
Matthias Mailänder
8489340276
Merge pull request #6556 from pchote/upgrade-all-the-things
...
Add support for time-limited actor upgrades.
2014-10-03 11:46:20 +02:00
abcdefg30
d1e9d7d19d
Harvester now autoharvest when produced
2014-10-02 16:41:55 +02:00
Paul Chote
abba61dd8c
Replace RemoveOnConditions with KillsSelf.
...
Upgrades offer more flexibility than prerequisites.
2014-10-01 21:29:21 +13:00
Paul Chote
c697a1e7b4
Add a UnitUpgradeManager trait.
...
This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
reaperrr
1b53b23663
Fixes mines and explosion crates not damaging crusher/collector
2014-09-28 23:10:29 +02:00
Matthias Mailänder
04b5c74a15
Merge pull request #6584 from obrakmann/fix6579_lowres_ui_overlap
...
Fix overlap of in-game UI elements at low resolutions
2014-09-28 07:12:49 +02:00
Oliver Brakmann
403e7ec929
Fix overlap of in-game UI elements when using low resolutions
...
Fixes #6579
2014-09-28 00:51:51 +02:00
abcdefg30
128ae6e1b7
Fixed wrong constructionyard placing on map brimstone
2014-09-27 14:46:21 +02:00
Paul Chote
2bbdd0ae06
Add self-healing for elite units.
2014-09-27 22:14:45 +12:00
steelphase
f948bf0d1b
Add Mod.Common Graphics
...
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Matthias Mailänder
bb21f8b5fa
Merge pull request #6473 from obrakmann/fix6422
...
Add chat tab to end-game dialog
2014-09-20 14:45:47 +02:00
Oliver Brakmann
928ee9c625
Add a chat tab to end-game window
...
Fixes #6422
2014-09-20 12:17:53 +02:00
steelphase
3a72153a3d
Create Mods.Common
...
Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
reaperrr
8c1ab03623
Wall -> Crushable + BlocksBullets yaml changes
2014-09-14 01:33:48 +02:00
reaperrr
409d6a046d
Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
...
Make Crushable compatible with non-mobile actors.
Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.
Add descriptions and CrushedByFriendlies to Crushable.
Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
257c953089
WithDeathAnimation yaml changes
2014-09-13 15:57:14 +02:00
Paul Chote
aebb6f6918
Merge pull request #6418 from Mailaender/d2k-idle-stand
...
Cleaned up Dune 2000 infantry sequences
2014-09-13 08:42:49 +12:00
Matthias Mailänder
64cf785103
Merge pull request #6397 from obrakmann/cnc-stats
...
Enable viewing game stats after the game ends
2014-09-06 13:52:16 +02:00