Paul Chote
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fa6b9983d3
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Conquest objectives panel (Feature #949).
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2011-07-01 23:07:50 +12:00 |
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Paul Chote
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c81735911e
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Add Funcs for custom label Color/ContrastColor
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2011-07-01 23:04:48 +12:00 |
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Paul Chote
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97186d8bd9
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Support custom checkbox symbols. Add a crossed variant to C&C. Correctly copies checkbox state when copying checkboxes.
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2011-07-01 23:04:48 +12:00 |
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Paul Chote
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7c63138e3f
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Mechanism for showing mission objectives in the ingame menu. Fixes #948.
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2011-07-01 02:34:30 +12:00 |
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Paul Chote
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aaa78649fc
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Make overflow tabs clickable. Fixes #550.
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2011-07-01 00:42:53 +12:00 |
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Paul Chote
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c2519375b2
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Reduce grenadier death damage. Fixes #957.
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2011-07-01 00:35:09 +12:00 |
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Paul Chote
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0f3be08491
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Halve tiberium damage to infantry, deal it smoothly.
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2011-07-01 00:19:46 +12:00 |
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Paul Chote
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a835edfab1
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Increase tiberium pathing penalty for infantry. Fixes #953.
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2011-07-01 00:16:28 +12:00 |
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Paul Chote
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9cbf372698
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Use new reveal-map and heal crate effects. Fixes #977.
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2011-07-01 00:12:27 +12:00 |
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Paul Chote
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17fa312108
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Use new cloak crate effect
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2011-07-01 00:08:43 +12:00 |
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Paul Chote
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11a9bc7e43
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Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
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2011-07-01 00:07:04 +12:00 |
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Paul Chote
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f360559869
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Remove some crap from Cloak.
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2011-06-30 23:54:42 +12:00 |
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Paul Chote
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fc10b79e1d
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Capturable Biolab allows production of player-controlled viceroids.
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2011-06-30 20:20:00 +12:00 |
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Paul Chote
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0236dd04ae
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Work around capturable tech bug.
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2011-06-30 20:17:49 +12:00 |
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Paul Chote
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9657d697fc
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Add dino/vice icons, dino voices, crate effects from Sole Survivor
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2011-06-30 20:16:16 +12:00 |
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Paul Chote
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b58e091892
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Write graphics.log on Cg renderer errors. Fixes second half of #967. Untested.
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2011-06-29 11:37:52 +12:00 |
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Paul Chote
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d62a21da14
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Improve GLSL renderer debug logging: Define GL_INVALID_OPERATION error code (was previously error 1282); Include GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION in graphics.log; write graphics.log when CheckGlError fails. Fixes #966 and half of #967.
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2011-06-29 11:33:25 +12:00 |
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Chris Forbes
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0e45968573
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remove 'private' keyword where possible
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2011-06-29 09:15:39 +12:00 |
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Chris Forbes
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587b2ef0d1
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convert Buildable trait construction to concise style
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2011-06-29 07:50:20 +12:00 |
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Paul Chote
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3305d5fad9
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Update CHANGELOG
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2011-06-29 02:26:41 +12:00 |
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Paul Chote
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adc9318a05
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Add Muzzleflash to RA SAM Site.
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2011-06-29 02:03:58 +12:00 |
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Paul Chote
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05dead8271
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Don't ship demo.mix in packages
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2011-06-29 00:05:10 +12:00 |
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Paul Chote
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3816cca667
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Remove Tundra map and the snow tileset. Fixes #969.
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2011-06-29 00:05:10 +12:00 |
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Paul Chote
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c58284d06f
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Increase ATWR range by 1. Fixes #941 (detection circle not visible).
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2011-06-29 00:05:10 +12:00 |
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Paul Chote
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a7670f10ea
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Reduce SAM Site range. Fixes #954.
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2011-06-29 00:05:10 +12:00 |
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Paul Chote
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05826c0c9b
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Fix Apache tooltip, halve it's damage. Fixes #952.
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2011-06-29 00:05:10 +12:00 |
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Chris Forbes
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11dc069104
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fix RALint prereqs checking
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2011-06-28 23:36:39 +12:00 |
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Chris Forbes
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0080762bbc
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fixed #359 -- diplomacy panel shows player colors
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2011-06-28 23:21:49 +12:00 |
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Chris Forbes
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43d8750aad
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fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
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2011-06-28 23:11:20 +12:00 |
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Chris Forbes
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fb027a5650
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fix broken palette handling in editor on linux/mac
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2011-06-28 22:05:10 +12:00 |
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Chris Forbes
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9ae566cd68
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remove some inconsistency from linux packaging script
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2011-06-28 21:02:52 +12:00 |
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Paul Chote
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3d442afcab
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Update AUTHORS
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2011-06-28 02:03:18 +12:00 |
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Daniel Hernandez
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5e0817fc37
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Remappable oil derricks. Fixes #502.
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2011-06-27 20:43:30 +12:00 |
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Paul Chote
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09bcc16cb1
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Fix capturable tech structures.
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2011-06-27 20:24:05 +12:00 |
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Paul Chote
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9886c1f6fe
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Fix unremappable pixels in heli.shp (Fixes #965).
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2011-06-27 20:10:02 +12:00 |
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Paul Chote
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de44833457
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Don't mangle shadows/cursors
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2011-06-27 18:35:47 +12:00 |
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Paul Chote
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ebc0cea217
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Fix #961
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2011-06-27 18:30:44 +12:00 |
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Paul Chote
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3ec5693f69
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Fix repair depot crash
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2011-06-26 16:12:18 +12:00 |
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Paul Chote
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2cdc3c4288
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Fix e3 firing offset. Fixes #936.
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2011-06-26 02:29:25 +12:00 |
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Paul Chote
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31cb1c017f
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Fix e4, e5 firing offsets.
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2011-06-26 02:29:25 +12:00 |
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Paul Chote
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98f4db750b
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Support for changing infantry barrel offsets when prone. Fixes #935.
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2011-06-26 02:29:25 +12:00 |
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Paul Chote
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9b8e927c33
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Fix Ion Cannon cursor
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2011-06-25 22:04:00 +12:00 |
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Chris Forbes
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8df0d973fa
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add RA:Aftermath music
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2011-06-25 18:48:01 +12:00 |
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Chris Forbes
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9f5ee7fc1a
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add RA:Counterstrike music
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2011-06-25 18:44:31 +12:00 |
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Chris Forbes
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cf4769979d
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fixed #899 -- OpenRA.Utility --png was missing unlock
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2011-06-25 18:20:32 +12:00 |
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Chris Forbes
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a3601b1214
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drop redundant virtuals from WithMuzzleFlash
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2011-06-25 18:12:05 +12:00 |
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Daniel Hernandez
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6da5724af8
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added new 2x2 oil derrick
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2011-06-25 17:51:51 +12:00 |
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Paul Chote
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a4e319b9d2
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Define a specific harvest cursor. Use attack for cnc harvest.
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2011-06-25 17:40:34 +12:00 |
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Paul Chote
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fd2d15c0fe
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Work around #937. May have negative perf impact.
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2011-06-25 16:43:51 +12:00 |
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Paul Chote
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fc37733c3c
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Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
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2011-06-25 15:25:22 +12:00 |
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