abcdefg30
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549c00c6c1
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Merge pull request #11653 from Mailaender/damagedbyterrain-div0
Fixed a division through zero in DamagedByTerrain.
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2016-07-16 11:03:38 +02:00 |
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Matthias Mailänder
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fcd904a168
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Avoid a division through zero.
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2016-07-15 20:10:30 +02:00 |
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abcdefg30
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d5bac4ebe4
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Merge pull request #11651 from obrakmann/fix_HealthInit_breaking_Actor.Create
Allow HealthInit to be used with Actor.Create in Lua scripts
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2016-07-15 14:10:47 +02:00 |
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Oliver Brakmann
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e6659f805b
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Merge pull request #11641 from abcdefg30/particleDensity
Convert ParticleDensityFactor from a float to an int
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2016-07-15 10:30:57 +02:00 |
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Oliver Brakmann
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417e9ca71f
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Add a single-argument constructor to HealthInit
...which is a requirement for an ActorInit to be usable with the Lua API's Actor.Create() method.
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2016-07-14 19:45:03 +02:00 |
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Paul Chote
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ac6b2a8f62
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Support custom fully-open sequences for gates.
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2016-07-13 22:22:07 +01:00 |
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Oliver Brakmann
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8c8fa2d258
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Merge pull request #11578 from abcdefg30/turretedDeath
Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs
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2016-07-13 19:09:08 +02:00 |
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Oliver Brakmann
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3539e3146e
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Merge pull request #11560 from abcdefg30/supportSpeech
Refine the support power speech notifications setup
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2016-07-13 18:40:07 +02:00 |
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PedroFerreiraRamos
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958e35d61f
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Fix air unit resupply #5966
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2016-07-12 20:17:45 -03:00 |
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abcdefg30
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3a8b2bda43
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Convert ParticleDensityFactor from a float to an int
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2016-07-12 22:19:50 +02:00 |
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abcdefg30
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6342b40bfd
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Merge pull request #11499 from Mailaender/damaged-by-terrain
Merged PoisonedByTiberium and DamagedWithoutFoundations into DamagedByTerrain
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2016-07-10 22:22:29 +02:00 |
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Matthias Mailänder
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8df4e9e04c
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Merge PoisonedByTiberium and DamagedWithoutFoundations
into DamagedByTerrain.
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2016-07-10 19:44:19 +02:00 |
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Matthias Mailänder
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e8aa46e0d7
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Merge pull request #11474 from obrakmann/player-experience
Add foundation for player experience tracking
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2016-07-10 16:08:14 +02:00 |
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Matthias Mailänder
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90439ac64c
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Merge pull request #11574 from obrakmann/fix_non-combatant-unitcratepickup
Prevent non-combatant players from receiving units from crate pickups
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2016-07-10 15:51:32 +02:00 |
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Emiel Suilen
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c3e862b2ca
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Add a PlayerExperience trait
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2016-07-10 15:30:17 +02:00 |
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Oliver Brakmann
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5157ac917f
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Cache PlayerResources in PlayerStatistics
and remove a couple of redundant fields.
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2016-07-10 15:30:17 +02:00 |
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Matthias Mailänder
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da3aaf4318
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Merge pull request #11620 from pchote/fly-on-unreserve
Order landed aircraft to take off if their reservation is cancelled.
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2016-07-10 09:28:16 +02:00 |
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Matthias Mailänder
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c3de3a0a90
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Merge pull request #11619 from pchote/fix-depot-sell
Fix service depot selling.
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2016-07-09 21:17:06 +02:00 |
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Paul Chote
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b87020f93f
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Order landed aircraft to take off if their reservation is cancelled.
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2016-07-09 12:08:48 +01:00 |
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Paul Chote
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b0c9d49d14
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Fix INotifyRepair argument order.
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2016-07-09 11:12:56 +01:00 |
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Paul Chote
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7325f0e733
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Fix service depot animation breaking sell.
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2016-07-09 11:11:31 +01:00 |
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Zimmermann Gyula
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ad0c38d352
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Fix a wrong check in LeavesTrails.
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2016-07-09 02:08:33 +02:00 |
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Oliver Brakmann
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b080417db3
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Prevent non-combatant players from receiving units from crate pickups
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2016-07-08 13:24:25 +02:00 |
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Taryn Hill
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7a0d12dd51
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Implement ExitsDebugOverlay and ExitsDebugOverlayManager
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2016-07-07 08:57:44 -05:00 |
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Taryn Hill
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59d97b8447
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WithTextDecoration: Move exception to Info via IRulesetLoaded
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2016-07-05 14:09:27 -05:00 |
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evgeniysergeev
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e83ffbec1c
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add RemoveSmudge function and trait
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2016-07-05 12:03:04 +03:00 |
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reaperrr
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31d822bcd2
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Merge pull request #11565 from Mailaender/withtextdecoration
Added WithTextDecoration
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2016-07-04 18:37:28 +02:00 |
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abcdefg30
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7593cf3b63
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Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs
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2016-07-04 18:32:01 +02:00 |
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Oliver Brakmann
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9ab2ce2362
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Merge pull request #11520 from reaperrr/IdleWander
Make civilians wander around when idle
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2016-07-04 11:50:35 +02:00 |
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Matthias Mailänder
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6148e8d8a3
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Rename Stances to ValidStances.
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2016-07-04 00:34:28 +02:00 |
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Matthias Mailänder
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a6e42823e5
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Add WithTextDecoration.
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2016-07-03 21:31:58 +02:00 |
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Matthias Mailänder
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9833a56e65
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Merge pull request #11556 from pchote/gamespeeds
Port game speed selection to new lobby backend.
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2016-07-03 20:55:09 +02:00 |
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abcdefg30
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430b654460
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Merge pull request #11428 from reaperrr/attack-delay
Allow attack anims/overlays to start before weapons fire
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2016-07-03 18:58:07 +02:00 |
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Paul Chote
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7caf636222
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Port game speed selection to new lobby backend.
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2016-07-03 15:46:08 +01:00 |
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abcdefg30
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6de12fb0e9
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Add SpeechNotifications for InsufficientPower and Launch on support powers
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2016-07-03 16:21:07 +02:00 |
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Taryn Hill
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3f6f918b3d
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GivesBounty: Replace Stances with ValidStances
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2016-07-03 08:50:55 -05:00 |
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Taryn Hill
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ec808ddc54
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GivesExperience: Replace FriendlyFire with ValidStances
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2016-07-03 08:50:54 -05:00 |
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Matthias Mailänder
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889bbcf428
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Cache the palette lookup.
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2016-07-03 14:41:15 +02:00 |
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Matthias Mailänder
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4325e1b400
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Let pipImages tick using the appropriate interface.
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2016-07-03 14:40:47 +02:00 |
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Matthias Mailänder
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3e5155fa7d
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Cache pipImages in the constructor.
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2016-07-03 14:40:14 +02:00 |
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Matthias Mailänder
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3a7558c273
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Document and lint test pips and groups.
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2016-07-03 12:26:29 +02:00 |
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reaperrr
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c8012baffb
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Make all Attack* traits listen to Stop order
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2016-07-02 16:02:00 +02:00 |
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reaperrr
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c153277e8b
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Add AttackSounds trait
This trait plays sounds when preparing to attack or attacking.
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2016-07-02 16:02:00 +02:00 |
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reaperrr
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3b43544e2d
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Add start delay functionality to attack animation traits
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2016-07-02 16:02:00 +02:00 |
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reaperrr
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75c49620d1
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Introduce INotifyAttack.PreparingAttack
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
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2016-07-02 16:02:00 +02:00 |
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reaperrr
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87537d9669
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Move WithAttackOverlay to Mods.Common
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2016-07-02 16:02:00 +02:00 |
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abcdefg30
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4732f3767f
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Merge pull request #11459 from reaperrr/fix-range-check
Fix weapon min/max range and validity checks
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2016-07-01 14:24:41 +02:00 |
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reaperrr
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4d90361b8b
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Merge pull request #11514 from abcdefg30/64ops
Fix a crash with not space occupying actors granting support powers
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2016-06-30 15:35:02 +02:00 |
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reaperrr
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f5c89ae56d
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Merge pull request #11497 from obrakmann/stuff-for-sp-1
Add functionality requested for Shattered Paradise
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2016-06-30 15:13:49 +02:00 |
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reaperrr
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09e365bc4a
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Fix Wanders to be usable on its own
Allows unarmed actors like civilians or harmless critters to wander around when idle.
Additionally made it upgradable.
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2016-06-26 20:30:06 +02:00 |
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