Paul Chote
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fb799ad436
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Fix dropdown miscompile bug under mono 2.6.7.
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2010-11-28 22:23:50 +13:00 |
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Paul Chote
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60186efca6
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Change rpm deps to target fedora.
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2010-11-28 15:35:07 +13:00 |
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Paul Chote
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20ab3b6caa
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Fix observers in cnc.
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2010-11-28 15:26:34 +13:00 |
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Paul Chote
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32db66eb7e
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Normalize ra/cnc chrome yaml
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2010-11-28 15:24:31 +13:00 |
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Paul Chote
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112844a9f7
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Normalize lineendings.
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2010-11-28 15:14:31 +13:00 |
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Paul Chote
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745df591e0
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Hide the join slot buttons when ready.
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2010-11-28 15:11:57 +13:00 |
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Paul Chote
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9c7759d131
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More polish.
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2010-11-28 15:09:25 +13:00 |
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Paul Chote
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4bb70f11e9
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Tweak header positioning and scrollpanel scissoring (don't draw contents over the 1px border).
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2010-11-28 13:53:38 +13:00 |
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Paul Chote
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ce5ca9dbca
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Color selector as a drop panel.
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2010-11-28 13:44:53 +13:00 |
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Paul Chote
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0b9a984b7a
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Team dropdown.
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2010-11-28 12:00:14 +13:00 |
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Paul Chote
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45cd6caeec
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Faction dropdown flags.
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2010-11-28 11:46:14 +13:00 |
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Paul Chote
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4c517c0e59
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Initial lobby rework progress
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2010-11-28 11:25:42 +13:00 |
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Paul Chote
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7884cb310b
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Polish: Offset button children by pressed state.
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2010-11-28 11:18:03 +13:00 |
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Paul Chote
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306bece709
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Tweak ra lobby scrollpanel margins.
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2010-11-28 10:41:41 +13:00 |
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Paul Chote
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748a055a24
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Disable FrozenUnderFog for this release.
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2010-11-28 10:29:05 +13:00 |
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Paul Chote
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240b26a265
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Remove bogus WorldGameOver trait.
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2010-11-28 09:54:29 +13:00 |
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Paul Chote
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ac82121460
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Fix diplomacy stance cycling exploit.
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2010-11-28 09:42:37 +13:00 |
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Matthew Bowra-Dean
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3189a4f457
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Give sensible default range to CarpetBomb and make sure its target location is in the correct units.
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2010-11-28 01:45:24 +13:00 |
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Paul Chote
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291e7588e1
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Workaround for persistent dropdowns.
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2010-11-27 23:55:09 +13:00 |
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Matthew Bowra-Dean
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b8e274e0f9
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Revert misguided attempt at allowing preservation of user installed maps.
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2010-11-27 23:25:34 +13:00 |
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Paul Chote
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e81a1f78a4
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Fix visibility that mono 2.8 happily ignores.
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2010-11-27 22:39:50 +13:00 |
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Matthew Bowra-Dean
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51c3455ffe
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Linux post install scripts brought up to date with Utility app syntax changes.
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2010-11-27 22:19:40 +13:00 |
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Matthew Bowra-Dean
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583fa0aa39
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Made PipeAccessRights explicit to get around Mono fail.
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2010-11-27 18:54:43 +13:00 |
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Matthew Bowra-Dean
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f768f8d969
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Include SharpZipLib in Windows installer.
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2010-11-27 18:54:42 +13:00 |
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Matthew Bowra-Dean
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0e26f0ce26
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Updated packaging scripts for winlauncher.
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2010-11-27 18:54:42 +13:00 |
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Matthew Bowra-Dean
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2a8beca0f8
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Updated Windows installer for launcher.
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2010-11-27 18:54:42 +13:00 |
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Matthew Bowra-Dean
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b5813ebff8
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Update Makefile for Winlauncher
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2010-11-27 18:54:42 +13:00 |
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Matthew Bowra-Dean
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0f6f36411a
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Fix cnc & ra mod page layout on Windows.
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2010-11-27 18:54:42 +13:00 |
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Paul Chote
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f798639125
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New loadscreen artwork for cnc; needs texturing.
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2010-11-27 18:54:28 +13:00 |
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Paul Chote
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6014095ab3
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Untextured GDI and Nod logos.
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2010-11-27 17:16:37 +13:00 |
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Paul Chote
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52e265557c
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Oil Derricks spurt fire when dead.
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2010-11-27 15:50:46 +13:00 |
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Paul Chote
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f9f9fbf3e4
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Reinit the sheetbuilder too - appending more sprites to the old sheets isn't the best of ideas. Fixes "Terrain sprites span multiple sheets" on cnc tundra map.
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2010-11-27 15:11:38 +13:00 |
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Paul Chote
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d559b5cdb7
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Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor.
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2010-11-27 14:54:29 +13:00 |
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Paul Chote
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d6733e62d6
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Extra sounds extracted from the c&c demo.
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2010-11-27 14:08:31 +13:00 |
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Paul Chote
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00a0aac7a3
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Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
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2010-11-27 13:30:08 +13:00 |
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Paul Chote
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840ade5b78
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Remove LineBuild preview (no preview is better than broken preview).
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2010-11-27 13:18:06 +13:00 |
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geckosoft
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13d3137ae4
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Fixed: Issue #376 : Captured Refineries cannot receive Ore + harv not unlinked
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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62c652a645
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Fix a fog information leak introduced by 8d8c6c67.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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76428cbda2
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Move ShroudRenderer into Graphics.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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434ea26950
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Fix cloaked units.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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9655b34e5f
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Fix FrozenUnderFog; add to cnc.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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e91caa4e7a
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Save some perf.
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2010-11-27 11:28:22 +13:00 |
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Paul Chote
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3b0810a096
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Simply the localplayer hack, and prevent vis dirtying when shroud is disabled.
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2010-11-27 11:28:17 +13:00 |
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Paul Chote
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1d81e71bcb
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Allow vis to extend outside the map, but not explored.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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29ac9a594a
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Add a hack to support our old "no player means total vis" behavior.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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fb0e399ab9
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Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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7c5c989eb2
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Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
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2010-11-27 11:20:04 +13:00 |
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Paul Chote
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41fd19c766
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Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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b423889c06
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Remove a pile of duplication from target lines.
Remove MoveFlash.
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2010-11-27 11:20:03 +13:00 |
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Paul Chote
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5f43923b80
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Polish: Show the "move-blocked" cursor for locations outside the map. Clamp move orders to the map bounds for these orders.
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2010-11-27 11:20:03 +13:00 |
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