Commit Graph

5024 Commits

Author SHA1 Message Date
Paul Chote
fb799ad436 Fix dropdown miscompile bug under mono 2.6.7. 2010-11-28 22:23:50 +13:00
Paul Chote
60186efca6 Change rpm deps to target fedora. 2010-11-28 15:35:07 +13:00
Paul Chote
20ab3b6caa Fix observers in cnc. 2010-11-28 15:26:34 +13:00
Paul Chote
32db66eb7e Normalize ra/cnc chrome yaml 2010-11-28 15:24:31 +13:00
Paul Chote
112844a9f7 Normalize lineendings. 2010-11-28 15:14:31 +13:00
Paul Chote
745df591e0 Hide the join slot buttons when ready. 2010-11-28 15:11:57 +13:00
Paul Chote
9c7759d131 More polish. 2010-11-28 15:09:25 +13:00
Paul Chote
4bb70f11e9 Tweak header positioning and scrollpanel scissoring (don't draw contents over the 1px border). 2010-11-28 13:53:38 +13:00
Paul Chote
ce5ca9dbca Color selector as a drop panel. 2010-11-28 13:44:53 +13:00
Paul Chote
0b9a984b7a Team dropdown. 2010-11-28 12:00:14 +13:00
Paul Chote
45cd6caeec Faction dropdown flags. 2010-11-28 11:46:14 +13:00
Paul Chote
4c517c0e59 Initial lobby rework progress 2010-11-28 11:25:42 +13:00
Paul Chote
7884cb310b Polish: Offset button children by pressed state. 2010-11-28 11:18:03 +13:00
Paul Chote
306bece709 Tweak ra lobby scrollpanel margins. 2010-11-28 10:41:41 +13:00
Paul Chote
748a055a24 Disable FrozenUnderFog for this release. 2010-11-28 10:29:05 +13:00
Paul Chote
240b26a265 Remove bogus WorldGameOver trait. 2010-11-28 09:54:29 +13:00
Paul Chote
ac82121460 Fix diplomacy stance cycling exploit. 2010-11-28 09:42:37 +13:00
Matthew Bowra-Dean
3189a4f457 Give sensible default range to CarpetBomb and make sure its target location is in the correct units. 2010-11-28 01:45:24 +13:00
Paul Chote
291e7588e1 Workaround for persistent dropdowns. 2010-11-27 23:55:09 +13:00
Matthew Bowra-Dean
b8e274e0f9 Revert misguided attempt at allowing preservation of user installed maps. 2010-11-27 23:25:34 +13:00
Paul Chote
e81a1f78a4 Fix visibility that mono 2.8 happily ignores. 2010-11-27 22:39:50 +13:00
Matthew Bowra-Dean
51c3455ffe Linux post install scripts brought up to date with Utility app syntax changes. 2010-11-27 22:19:40 +13:00
Matthew Bowra-Dean
583fa0aa39 Made PipeAccessRights explicit to get around Mono fail. 2010-11-27 18:54:43 +13:00
Matthew Bowra-Dean
f768f8d969 Include SharpZipLib in Windows installer. 2010-11-27 18:54:42 +13:00
Matthew Bowra-Dean
0e26f0ce26 Updated packaging scripts for winlauncher. 2010-11-27 18:54:42 +13:00
Matthew Bowra-Dean
2a8beca0f8 Updated Windows installer for launcher. 2010-11-27 18:54:42 +13:00
Matthew Bowra-Dean
b5813ebff8 Update Makefile for Winlauncher 2010-11-27 18:54:42 +13:00
Matthew Bowra-Dean
0f6f36411a Fix cnc & ra mod page layout on Windows. 2010-11-27 18:54:42 +13:00
Paul Chote
f798639125 New loadscreen artwork for cnc; needs texturing. 2010-11-27 18:54:28 +13:00
Paul Chote
6014095ab3 Untextured GDI and Nod logos. 2010-11-27 17:16:37 +13:00
Paul Chote
52e265557c Oil Derricks spurt fire when dead. 2010-11-27 15:50:46 +13:00
Paul Chote
f9f9fbf3e4 Reinit the sheetbuilder too - appending more sprites to the old sheets isn't the best of ideas. Fixes "Terrain sprites span multiple sheets" on cnc tundra map. 2010-11-27 15:11:38 +13:00
Paul Chote
d559b5cdb7 Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor. 2010-11-27 14:54:29 +13:00
Paul Chote
d6733e62d6 Extra sounds extracted from the c&c demo. 2010-11-27 14:08:31 +13:00
Paul Chote
00a0aac7a3 Scale is now set via a field on Render* and interacts properly with chronoshift and building previews. 2010-11-27 13:30:08 +13:00
Paul Chote
840ade5b78 Remove LineBuild preview (no preview is better than broken preview). 2010-11-27 13:18:06 +13:00
geckosoft
13d3137ae4 Fixed: Issue #376 : Captured Refineries cannot receive Ore + harv not unlinked 2010-11-27 11:28:22 +13:00
Paul Chote
62c652a645 Fix a fog information leak introduced by 8d8c6c67. 2010-11-27 11:28:22 +13:00
Paul Chote
76428cbda2 Move ShroudRenderer into Graphics. 2010-11-27 11:28:22 +13:00
Paul Chote
434ea26950 Fix cloaked units. 2010-11-27 11:28:22 +13:00
Paul Chote
9655b34e5f Fix FrozenUnderFog; add to cnc. 2010-11-27 11:28:22 +13:00
Paul Chote
e91caa4e7a Save some perf. 2010-11-27 11:28:22 +13:00
Paul Chote
3b0810a096 Simply the localplayer hack, and prevent vis dirtying when shroud is disabled. 2010-11-27 11:28:17 +13:00
Paul Chote
1d81e71bcb Allow vis to extend outside the map, but not explored. 2010-11-27 11:20:04 +13:00
Paul Chote
29ac9a594a Add a hack to support our old "no player means total vis" behavior. 2010-11-27 11:20:04 +13:00
Paul Chote
fb0e399ab9 Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card). 2010-11-27 11:20:04 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
41fd19c766 Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers. 2010-11-27 11:20:03 +13:00
Paul Chote
b423889c06 Remove a pile of duplication from target lines.
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
Paul Chote
5f43923b80 Polish: Show the "move-blocked" cursor for locations outside the map. Clamp move orders to the map bounds for these orders. 2010-11-27 11:20:03 +13:00