Paul Chote
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4c92293814
|
Remove UnitInfluenceDebug checkbox
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2011-04-09 12:10:16 +12:00 |
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Paul Chote
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c775b5ba68
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Remove some dead code from UOG.
|
2011-04-09 10:32:36 +12:00 |
|
Paul Chote
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b0425aff3b
|
Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
|
Chris Forbes
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24a205d992
|
actually working custom lint passes
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2011-04-05 21:56:31 +12:00 |
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Paul Chote
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ea626d4b39
|
RMBO voices on build and kill.
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2011-03-25 20:04:23 +13:00 |
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Chris Forbes
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41a6e94e87
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fix visual glitchyness on creating actors that will be selected in their first tick
|
2011-03-19 19:48:16 +13:00 |
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Chris Forbes
|
a3994df925
|
queries dies
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2011-03-17 22:09:10 +13:00 |
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Chris Forbes
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149324ea92
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remove most of the crap from queries
|
2011-03-17 22:09:08 +13:00 |
|
alzeih
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cf8cfdc42d
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SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player.
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2011-03-13 14:14:32 +13:00 |
|
Chris Forbes
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116ef15fdb
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GotoNextBase dies in a fire; INotifyKeyPress dies
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2011-03-13 12:12:57 +13:00 |
|
Chris Forbes
|
606873a09e
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fix warnings in Selectable.cs
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2011-03-12 22:33:29 +13:00 |
|
Chris Forbes
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14a2b68b7d
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add chrome + plumbing for BuildAnywhere devhack
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2011-03-07 20:20:44 +13:00 |
|
Chris Forbes
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020c2a8a4a
|
fix a rare crash in cnc docking
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2011-03-06 11:31:54 +13:00 |
|
Chris Forbes
|
298baac061
|
add rollovers for health/production
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2011-03-05 13:19:13 +13:00 |
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Chris Forbes
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89a96a9fe7
|
make ProductionBar actually work for all RA stuff
|
2011-03-02 22:35:44 +13:00 |
|
Chris Forbes
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036800531c
|
add support for aux. bars in selection
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2011-03-02 22:16:47 +13:00 |
|
Chris Forbes
|
338cff3c45
|
adjust DisplayHp EWMA
|
2011-03-02 22:11:00 +13:00 |
|
Chris Forbes
|
0da7009eea
|
shiny healthbars
|
2011-03-02 22:03:10 +13:00 |
|
Chris Forbes
|
ad72c80bab
|
actors without Health are not dead.
|
2011-03-02 20:56:46 +13:00 |
|
Chris Forbes
|
c1aebff8a8
|
refresh GPS on stance change
|
2011-02-13 16:26:06 +13:00 |
|
Chris Forbes
|
6281fa481f
|
add hook for stance change notifications
|
2011-02-13 16:22:34 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
73020a9419
|
Make binary info loading lazy
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
b134ba41f4
|
Convert Waypoints to actors
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
48482cf09a
|
Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove.
|
2011-02-11 21:50:10 +13:00 |
|
Paul Chote
|
afcb724793
|
Fix subcell crushing properly.
|
2011-02-05 08:47:53 +13:00 |
|
Paul Chote
|
639a7e316b
|
Fix crates
|
2011-02-04 21:49:18 +13:00 |
|
Paul Chote
|
c79ac2f504
|
Fix dead actor crash
|
2011-02-04 20:05:42 +13:00 |
|
Paul Chote
|
45e89491d7
|
Work around a crash.
|
2011-02-04 18:39:04 +13:00 |
|
Paul Chote
|
9c63292a83
|
Allow units to move between subcells. Visually not quite right.
|
2011-02-04 18:39:03 +13:00 |
|
Chris Forbes
|
4aaafd18f1
|
fix compile failure
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
7c2a7db794
|
Fold SharesCell into Mobile
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
4b3c6cc62a
|
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
2daeb45bfe
|
Fix a subtle bug with flying units in spatialbins. Fixes #489.
|
2011-02-01 22:06:09 +13:00 |
|
Chris Forbes
|
0c4bf5b2b3
|
split Target out into its own file
|
2011-01-30 21:47:04 +13:00 |
|
Chris Forbes
|
51ab2b4969
|
fix targets staying valid across owner changes
|
2011-01-30 21:45:08 +13:00 |
|
Paul Chote
|
6e1cb23f10
|
"Repairing" eva notification for ra and cnc.
|
2011-01-30 18:35:44 +13:00 |
|
Chris Forbes
|
c8a68659a0
|
add INotifyOtherCaptured, for reacting to other units changing ownership
|
2011-01-30 17:43:25 +13:00 |
|
Paul Chote
|
d45db9eb9c
|
Shift production audio onto ProductionQueue.
|
2011-01-29 12:58:56 +13:00 |
|
Paul Chote
|
0bd466a9e9
|
Use a lookup table for fvecs.
|
2011-01-27 12:05:13 +13:00 |
|
Paul Chote
|
9db41f5638
|
Remove fp from facing calculation.
|
2011-01-27 12:01:02 +13:00 |
|
Chris Forbes
|
848622054d
|
unstatic SpriteLoader
|
2011-01-26 21:09:07 +13:00 |
|
Chris Forbes
|
1d7f57941e
|
rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
|
2011-01-26 21:07:54 +13:00 |
|
Chris Forbes
|
0f84ac5215
|
RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
|
2011-01-26 21:06:05 +13:00 |
|
Chris Forbes
|
f52620f6fc
|
add ISync to all traits that have [Sync] members
|
2011-01-26 21:00:28 +13:00 |
|
Paul Chote
|
272ba08c21
|
Likewise for PlayerResources
|
2011-01-25 18:26:15 +13:00 |
|
Chris Forbes
|
9387029b51
|
remove some sillyness in PlayerResources.Tick
|
2011-01-09 13:24:54 +13:00 |
|
Chris Forbes
|
b4109b12ca
|
less dumb PlayerResources init
|
2011-01-09 13:23:29 +13:00 |
|
Chris Forbes
|
3426b52247
|
add ColorRamp type; change everything to use it; maps not yet upgraded
|
2011-01-08 18:17:18 +13:00 |
|
Paul Chote
|
8264c6c8dc
|
Play "Unable to build more" eva when the production exit is blocked. Also fixes #484.
|
2011-01-08 13:15:30 +13:00 |
|